A footprint's bounds, as gStagedActor_FootprintBounds holds four words a footprint; no TBS code names this struct. More...
#include <staged_actor.h>
Data Fields | |
| s32 | x0 |
| left edge, pixels from the thing's position | |
| s32 | z0 |
| top edge, pixels from the thing's position | |
| s32 | x1 |
| right edge, pixels from the thing's position | |
| s32 | z1 |
| bottom edge, pixels from the thing's position | |
A footprint's bounds, as gStagedActor_FootprintBounds holds four words a footprint; no TBS code names this struct.
Definition at line 28 of file staged_actor.h.
| s32 StagedActorFootprint::x0 |
left edge, pixels from the thing's position
Definition at line 29 of file staged_actor.h.
| s32 StagedActorFootprint::z0 |
top edge, pixels from the thing's position
Definition at line 30 of file staged_actor.h.
| s32 StagedActorFootprint::x1 |
right edge, pixels from the thing's position
Definition at line 31 of file staged_actor.h.
| s32 StagedActorFootprint::z1 |
bottom edge, pixels from the thing's position
Definition at line 32 of file staged_actor.h.