A position on the field. More...
#include <field_runtime.h>
Data Fields | |
| s32 | x |
| s32 | y |
| s32 | z |
| 16.16 fixed-point pixels | |
A position on the field.
Definition at line 195 of file field_runtime.h.
| s32 FieldPosition::x |
Definition at line 196 of file field_runtime.h.
Referenced by AltinPeak_AdvanceLog(), AltinPeak_RollLog(), AltinPeak_TurnLogLeft(), AltinPeak_TurnLogRight(), AltmillerCave_CheckFrostTargetCollision(), BabiLighthouse_FindActorAhead(), BattleFx_SteerPushedTarget(), Colosso_FindActorAhead(), ColossoLog_PushActorAhead(), ColossoRiver_PushObjectAhead(), ColossoWall_PushAdjacentObstacle(), CrossboneIsle_TryHop(), CrossboneIslePillarRooms_DrawRaisedFootprint(), CrossboneIslePillarRooms_QueryFootprint(), CrossboneIslePillarRooms_RestoreGroundFootprint(), CrossboneIslePillarRooms_TryJumpAcrossPillar(), Event_HopEast(), Event_HopEast(), Event_HopNorth(), Event_HopNorth(), Event_HopSouth(), Event_HopSouth(), Event_HopSouthOrPushBlocks(), Event_HopWest(), Event_HopWest(), Event_JumpAcrossGap(), Event_JumpGapWest(), Event_PushActorAhead(), Event_PushBlock(), Event_PushBlock(), Event_PushObjectOverEdge(), Event_PushOrClimbDown(), Event_SlideBlock14East(), Event_SlideBlock14West(), Event_SlideBlock16East(), Event_SlideBlock16West(), Event_SlideBlock19East(), Event_SlideBlock19West(), Field_TryJumpForward(), FieldFx_RunForce(), FieldObject_UpdatePlayerControl(), FieldScene_RedrawActorFootprint(), Imil_RunIceSlide(), Imil_SlideActorAcrossIce(), Kalay_PushTunnelBlock(), KolimaForestBridge_PushLog(), KolimaForestRiver_PushLog(), Map_CheckObjectStep(), Map_UpdateWorldMapMarkers(), MeetSandMonster(), MercuryLighthouse_MoveChannelBlocks(), MercuryLighthouse_MoveStairAndFountainBlocks(), MercuryLighthouse_MoveStoneDoorBlocks(), MercuryLighthouseAerie_JumpToPlatform(), MogallForest_FirstArea_JumpNorth(), MogallForest_FirstArea_JumpSouth(), MogallForest_SecondArea_PushLog(), MogallForest_ThirdArea_JumpWest(), MogallForest_ThirdArea_PushLog(), MogallForest_TryJumpLeaderTo(), Object_MoveByKeys(), Object_MoveOnWorldMap(), Object_Wander(), Runtime_CheckRadiusOverlap(), SceneActor_MoveAndRedraw(), SceneData_FindSlotAtPosition(), ScriptObject_WanderNearHome(), SlideDownDune(), StagedActor_AdvancePair(), StagedActor_FindAtTile(), StagedActor_FindClearPosition(), StagedActor_StopBlockedMotion(), TolbiShipInteriors_IsSpotFree(), TretTreeInteriors_PlayPostBattleConversation(), TretTreeInteriors_RunLandingDustScene(), TretTreeInteriors_SpawnSwirlSparks(), TretTreeInteriors_UpdateSwirlSpark(), TunnelRuins_HopLeaderTo(), VaultCave_PushBlockAhead(), VenusLighthouse_DispatchPushScript(), VenusLighthouse_PushAdjacentBlock(), VenusLighthouse_StepActorWithDust(), and Xian_JumpOverSpilledWater().
| s32 FieldPosition::y |
Definition at line 196 of file field_runtime.h.
Referenced by AltinPeak_RollLog(), AltmillerCave_CheckFrostTargetCollision(), BabiLighthouse_FindActorAhead(), BattleFx_SteerPushedTarget(), Colosso_FindActorAhead(), ColossoLog_PushActorAhead(), ColossoRiver_PushObjectAhead(), ColossoWall_PushAdjacentObstacle(), CrossboneIsle_TryHop(), CrossboneIslePillarRooms_QueryFootprint(), CrossboneIslePillarRooms_TryJumpAcrossPillar(), Event_HopEast(), Event_HopEast(), Event_HopNorth(), Event_HopNorth(), Event_HopSouth(), Event_HopSouth(), Event_HopSouthOrPushBlocks(), Event_HopWest(), Event_HopWest(), Event_JumpAcrossGap(), Event_JumpGapWest(), Event_PushActorAhead(), Event_PushBlock(), Event_PushBlock(), Event_PushOrClimbDown(), FieldFx_RunForce(), FieldObject_UpdatePlayerControl(), FieldScene_RedrawActorFootprint(), Imil_RunIceSlide(), Imil_SlideActorAcrossIce(), Kalay_PushTunnelBlock(), Map_UpdateWorldMapMarkers(), MeetSandMonster(), MogallForest_FirstArea_JumpNorth(), MogallForest_FirstArea_JumpSouth(), MogallForest_ThirdArea_JumpWest(), Object_MoveByKeys(), Object_MoveOnWorldMap(), Object_Wander(), SceneActor_MoveAndRedraw(), SceneData_FindSlotAtPosition(), ScriptObject_WanderNearHome(), SlideDownDune(), StagedActor_AdvancePair(), StagedActor_FindAtTile(), StagedActor_FindClearPosition(), StagedActor_StopBlockedMotion(), TolbiShipInteriors_IsSpotFree(), TretTreeInteriors_PlayPostBattleConversation(), TretTreeInteriors_RunLandingDustScene(), TretTreeInteriors_SpawnSwirlSparks(), TretTreeInteriors_UpdateSwirlSpark(), TunnelRuins_HopLeaderTo(), VaultCave_PushBlockAhead(), VenusLighthouse_DispatchPushScript(), VenusLighthouse_PushAdjacentBlock(), VenusLighthouse_StepActorWithDust(), and Xian_JumpOverSpilledWater().
| s32 FieldPosition::z |
16.16 fixed-point pixels
Definition at line 196 of file field_runtime.h.
Referenced by AltinPeak_AdvanceLog(), AltinPeak_RollLog(), AltinPeak_TurnLogLeft(), AltinPeak_TurnLogRight(), AltmillerCave_CheckFrostTargetCollision(), BabiLighthouse_FindActorAhead(), BattleFx_SteerPushedTarget(), Colosso_FindActorAhead(), ColossoLog_PushActorAhead(), ColossoRiver_PushObjectAhead(), ColossoWall_PushAdjacentObstacle(), CrossboneIsle_TryHop(), CrossboneIslePillarRooms_DrawRaisedFootprint(), CrossboneIslePillarRooms_QueryFootprint(), CrossboneIslePillarRooms_RestoreGroundFootprint(), CrossboneIslePillarRooms_TryJumpAcrossPillar(), Event_HopEast(), Event_HopEast(), Event_HopNorth(), Event_HopNorth(), Event_HopSouth(), Event_HopSouth(), Event_HopSouthOrPushBlocks(), Event_HopWest(), Event_HopWest(), Event_JumpAcrossGap(), Event_JumpGapWest(), Event_PushActorAhead(), Event_PushBlock(), Event_PushBlock(), Event_PushObjectNorth(), Event_PushObjectOverEdge(), Event_PushOrClimbDown(), Event_SlideBlock11East(), Event_SlideBlock11West(), Event_SlideBlock18North(), Event_SlideBlock18South(), Event_SlideBlock9North(), Event_SlideBlock9South(), Field_TryJumpForward(), FieldFx_RunForce(), FieldObject_UpdatePlayerControl(), FieldScene_RedrawActorFootprint(), Imil_RunIceSlide(), Imil_SlideActorAcrossIce(), Kalay_PushTunnelBlock(), Map_CheckObjectStep(), Map_UpdateWorldMapMarkers(), MeetSandMonster(), MercuryLighthouse_MoveChannelBlocks(), MercuryLighthouse_MoveStairAndFountainBlocks(), MercuryLighthouse_MoveStoneDoorBlocks(), MercuryLighthouseAerie_JumpToPlatform(), MogallForest_FirstArea_JumpNorth(), MogallForest_FirstArea_JumpSouth(), MogallForest_FirstArea_PushLog(), MogallForest_SecondArea_PushLog(), MogallForest_ThirdArea_JumpWest(), MogallForest_TryJumpLeaderTo(), Object_MoveByKeys(), Object_MoveOnWorldMap(), Object_Wander(), SceneActor_MoveAndRedraw(), SceneData_FindSlotAtPosition(), ScriptObject_WanderNearHome(), SlideDownDune(), StagedActor_AdvancePair(), StagedActor_FindAtTile(), StagedActor_FindClearPosition(), StagedActor_StopBlockedMotion(), TolbiShipInteriors_IsSpotFree(), TretTreeInteriors_PlayPostBattleConversation(), TretTreeInteriors_RunLandingDustScene(), TretTreeInteriors_SpawnSwirlSparks(), TretTreeInteriors_UpdateSwirlSpark(), TunnelRuins_HopLeaderTo(), VaultCave_PushBlockAhead(), VenusLighthouse_DispatchPushScript(), VenusLighthouse_PushAdjacentBlock(), VenusLighthouse_StepActorWithDust(), and Xian_JumpOverSpilledWater().