The battle message's text channel, as far as its offset in the window. More...
#include <battle_work.h>
Data Fields | |
| s32 | unk00 |
| not named by TBS code | |
| u16 | x |
| 1/256 pixels | |
| u16 | y |
| 1/256 pixels | |
The battle message's text channel, as far as its offset in the window.
Definition at line 30 of file battle_work.h.
| s32 BattleDisplayOffset::unk00 |
not named by TBS code
Definition at line 31 of file battle_work.h.
| u16 BattleDisplayOffset::x |
1/256 pixels
Definition at line 32 of file battle_work.h.
Referenced by BattleEvent_Playback(), and BattlePresentation_WaitForAdvance().
| u16 BattleDisplayOffset::y |
1/256 pixels
Definition at line 33 of file battle_work.h.
Referenced by BattleEvent_Playback(), and BattlePresentation_WaitForAdvance().