One frame of a sparkle: its height offset and tile (fxdata.c). More...
#include <unit/object/psynergy_effects.h>
Data Fields | |
| s16 | dy |
| u16 | tile |
One frame of a sparkle: its height offset and tile (fxdata.c).
Definition at line 37 of file psynergy_effects.h.
| s16 SparkleFrame::dy |
Definition at line 38 of file psynergy_effects.h.
| u16 SparkleFrame::tile |
Definition at line 39 of file psynergy_effects.h.