A Djinni on standby or recovering: its element and index, its owner, and the turns until it is set again. More...
#include <battle/battle_party.h>
Data Fields | |
| u8 | element |
| enum Element | |
| u8 | index |
| the Djinni within its element, 0 to 19 | |
| u8 | unitId |
| its owner | |
| s8 | turns |
| Turns until it is set again; -1 on standby (DJINN_RECOVERY_AFTER_BATTLE), -2 while a summon uses it. | |
A Djinni on standby or recovering: its element and index, its owner, and the turns until it is set again.
Definition at line 32 of file battle_party.h.
| u8 DjinnRecoveryEntry::element |
enum Element
Definition at line 33 of file battle_party.h.
Referenced by Battle_ProcessRoundEnd(), Battle_SelectAbility(), BattleCommand_BuildPlan(), BattleParty_CountStandbyDjinn(), BattleParty_ReconcileDjinnRecovery(), BattleUnit_ProcessTurnEnd(), Djinn_IsReady(), DjinnRecovery_AddStandby(), DjinnRecovery_CountStandby(), DjinnRecovery_Remove(), and DjinnRecovery_Tick().
| u8 DjinnRecoveryEntry::index |
the Djinni within its element, 0 to 19
Definition at line 34 of file battle_party.h.
Referenced by Battle_ProcessRoundEnd(), Battle_SelectAbility(), BattleCommand_BuildPlan(), BattleParty_ReconcileDjinnRecovery(), BattleUnit_ProcessTurnEnd(), Djinn_GetAbilityId(), Djinn_IsReady(), DjinnRecovery_AddStandby(), DjinnRecovery_Remove(), and DjinnRecovery_Tick().
| u8 DjinnRecoveryEntry::unitId |
its owner
Definition at line 35 of file battle_party.h.
Referenced by Battle_ProcessRoundEnd(), Battle_SelectAbility(), BattleCommand_BuildPlan(), BattleParty_CountStandbyDjinn(), BattleParty_ReconcileDjinnRecovery(), BattleUnit_ProcessTurnEnd(), DjinnRecovery_AddStandby(), DjinnRecovery_Tick(), LinkBattle_SendParty(), and LinkLobby_SendPartyRecords().
| s8 DjinnRecoveryEntry::turns |
Turns until it is set again; -1 on standby (DJINN_RECOVERY_AFTER_BATTLE), -2 while a summon uses it.
Definition at line 38 of file battle_party.h.
Referenced by Battle_ProcessRoundEnd(), Battle_SelectAbility(), BattleCommand_BuildPlan(), BattleParty_CountStandbyDjinn(), BattleParty_ReconcileDjinnRecovery(), BattleUnit_ProcessTurnEnd(), Djinn_IsReady(), DjinnRecovery_AddStandby(), DjinnRecovery_CountStandby(), and DjinnRecovery_Tick().