Alchemy
Loading...
Searching...
No Matches

map_panel.h File Reference

Go to the source code of this file.

Functions

static void Map_DrawCellPanel (s32 x, s32 y, s32 width, s32 height, s32 plane, s32 destX, s32 destY)
 Draws the width by height cells at cell (x, y) of the map into screen block 5 from cell (destX, destY), wrapped to 16 by 16 cells, in band plane (16 cell rows each): each cell is its block's tiles from Ram_MapBlocks.

Function Documentation

◆ Map_DrawCellPanel()

void Map_DrawCellPanel ( s32 x,
s32 y,
s32 width,
s32 height,
s32 plane,
s32 destX,
s32 destY )
static

Draws the width by height cells at cell (x, y) of the map into screen block 5 from cell (destX, destY), wrapped to 16 by 16 cells, in band plane (16 cell rows each): each cell is its block's tiles from Ram_MapBlocks.

Definition at line 13 of file map_panel.h.

Referenced by CrossboneIslePillarRooms_AnimateWaterLevel(), KolimaForestBend_FlipFloodgateSwitch(), and Map_DrawCellPanel().