Mercury Lighthouse and its entrance: arriving on a floor through one of its sparkling passages. More...
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Functions | |
| static void | MercuryLighthouse_ArriveWithSparks (void) |
| Unless the party returns to where it was, the leader appears 16 pixels north of the entrance, hidden, as the screen opens, then comes south with the trail of sparks and is drawn again on the way. | |
Mercury Lighthouse and its entrance: arriving on a floor through one of its sparkling passages.
Definition in file mercury_lighthouse_arrive.h.
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static |
Unless the party returns to where it was, the leader appears 16 pixels north of the entrance, hidden, as the screen opens, then comes south with the trail of sparks and is drawn again on the way.
Definition at line 13 of file mercury_lighthouse_arrive.h.
Referenced by MercuryLighthouse_ArriveWithSparks(), MercuryLighthouse_Initialize(), and MercuryLighthouseEntrance_Initialize().