Alchemy
Loading...
Searching...
No Matches

mercury_lighthouse_risedrop.h File Reference

Mercury Lighthouse and its entrance: leaving a floor through one of its sparkling passages. More...

Go to the source code of this file.

Functions

static void MercuryLighthouse_LeaveThroughPassage (s32 exit)
 Touch a passage: the leader moves north with the trail of sparks, vanishes, and after half a second the screen fades and the party takes exit.
static void UNUSED MercuryLighthouse_DropLeaderToColumn (s32 a0)
 Unused: the leader moves north with the passages' sound and vanishes, then is put at pixel (8 * a0 + 8, 0).

Detailed Description

Mercury Lighthouse and its entrance: leaving a floor through one of its sparkling passages.

Definition in file mercury_lighthouse_risedrop.h.

Function Documentation

◆ MercuryLighthouse_LeaveThroughPassage()

void MercuryLighthouse_LeaveThroughPassage ( s32 exit)
static

◆ MercuryLighthouse_DropLeaderToColumn()

void UNUSED MercuryLighthouse_DropLeaderToColumn ( s32 a0)
static

Unused: the leader moves north with the passages' sound and vanishes, then is put at pixel (8 * a0 + 8, 0).

Definition at line 36 of file mercury_lighthouse_risedrop.h.

Referenced by MercuryLighthouse_DropLeaderToColumn().