Mercury Lighthouse and its entrance: leaving a floor through one of its sparkling passages. More...
Go to the source code of this file.
Functions | |
| static void | MercuryLighthouse_LeaveThroughPassage (s32 exit) |
| Touch a passage: the leader moves north with the trail of sparks, vanishes, and after half a second the screen fades and the party takes exit. | |
| static void UNUSED | MercuryLighthouse_DropLeaderToColumn (s32 a0) |
| Unused: the leader moves north with the passages' sound and vanishes, then is put at pixel (8 * a0 + 8, 0). | |
Mercury Lighthouse and its entrance: leaving a floor through one of its sparkling passages.
Definition in file mercury_lighthouse_risedrop.h.
|
static |
Touch a passage: the leader moves north with the trail of sparks, vanishes, and after half a second the screen fades and the party takes exit.
Definition at line 11 of file mercury_lighthouse_risedrop.h.
Referenced by MercuryLighthouse_ExitAfterSparkStep(), MercuryLighthouse_ExitWithSparks(), MercuryLighthouse_LeaveThroughPassage(), MercuryLighthouse_LeaveWithSparkTrail(), MercuryLighthouseEntrance_RiseToMiddleLanding(), MercuryLighthouseEntrance_RiseToNorthernLanding(), and MercuryLighthouseEntrance_RiseToSouthernLanding().
Unused: the leader moves north with the passages' sound and vanishes, then is put at pixel (8 * a0 + 8, 0).
Definition at line 36 of file mercury_lighthouse_risedrop.h.
Referenced by MercuryLighthouse_DropLeaderToColumn().