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Here is a list of all macros with links to the files they belong to:
- f -
FACE_GARET_CHILD :
character_ids.h
FACE_ISAAC_CHILD :
character_ids.h
FACING_IS_NORTH :
field_scene.h
FACING_NEAREST_CARDINAL :
tolbi_interiors.h
FADE_DEFINE_BLEND :
fade.c
FALLEN_STUMP :
goma_cave_pond.c
FALLING_BOLT_SPARKS :
falling.c
FALLING_BUILD_SLANTED_WINDOW :
falling.c
FALLING_LAND_Y :
falling.c
FALLS_MONK :
fuchin_temple.c
FALSE :
types.h
FEH :
fuchin_temple.c
FEIZHI :
fuchin_temple.c
FELIX :
character_ids.h
FELLED_FLASH :
playback.c
FELLED_FLASH_FRAMES :
playback.c
FIELD_AT_OFFSET :
scene.h
FIELD_SHORTCUT_KEYS :
player_control.c
FIELD_STAGED_ACTOR_IMPORTS :
babi_lighthouse.c
,
mogall_forest.c
,
tunnel_ruins.c
,
mercury.h
FIELD_WEATHER_PARTICLE_COUNT :
object_effect.h
FIND_COINS :
field_scene.h
FIND_ITEM :
field_scene.h
FIND_MESSAGE :
field_scene.h
FIND_PSYNERGY_STONE :
field_scene.h
FIRE_EMBERS :
fire.c
FIRST_DJINNI_ROUTE_TRIGGER :
vale_cave.c
FIRST_ENEMY_UNIT :
battle_internal.h
FIRST_FROZEN_POOL_FLAG :
crossbone_isle_pillar_rooms.c
FIRST_OBJECT :
gondowan_cave.c
FIXED_ADDRESS :
types.h
FIXED_OFFSET :
types.h
FLAG_ALPINE_CROSSING_POWER_BREAD :
flags.h
FLAG_ALTIN_BLOCK_MOVED :
flags.h
FLAG_ALTIN_COINS :
flags.h
FLAG_ALTIN_MINE_FIRST_DRAIN :
flags.h
FLAG_ALTIN_MINE_SECOND_DRAIN :
flags.h
FLAG_ALTIN_MINE_THIRD_DRAIN :
flags.h
FLAG_ALTIN_NUT :
flags.h
FLAG_ALTIN_PEAK_BOULDER_FALLEN :
flags.h
FLAG_ALTIN_PEAK_COOKIE :
flags.h
FLAG_ALTIN_PEAK_DRAGON_SHIELD :
flags.h
FLAG_ALTIN_PEAK_FIRST_BEAST_ROUTE_SEEN :
flags.h
FLAG_ALTIN_PEAK_LIFTING_GEM :
flags.h
FLAG_ALTIN_PEAK_LUCKY_MEDAL :
flags.h
FLAG_ALTIN_PEAK_PSY_CRYSTAL :
flags.h
FLAG_ALTIN_PEAK_ROOM_3_SWITCH :
altin_peak.c
FLAG_ALTIN_PEAK_ROOM_5_SWITCH :
altin_peak.c
FLAG_ALTIN_PEAK_ROOM_6_SWITCH :
altin_peak.c
FLAG_ALTIN_PEAK_ROOM_7_SWITCH :
altin_peak.c
FLAG_ALTIN_PEAK_SECOND_BEAST_ROUTE_SEEN :
flags.h
FLAG_ALTIN_PEAK_VIAL :
flags.h
FLAG_ALTIN_SLEEP_BOMB :
flags.h
FLAG_ALTIN_WATER_BEAST_LEFT :
flags.h
FLAG_ALTMILLER_CAVE_COOKIE :
flags.h
FLAG_ALTMILLER_CAVE_MYSTIC_DRAUGHT :
flags.h
FLAG_ALTMILLER_CAVE_VIAL :
flags.h
FLAG_ARRIVE_FALLING :
flags.h
FLAG_AUTO_BATTLE :
flags.h
FLAG_BABI_CALLED_PARTY_BACK :
flags.h
FLAG_BABI_LIGHTHOUSE_DOOR_OPEN :
flags.h
FLAG_BABI_LIGHTHOUSE_DOOR_SHOWN :
flags.h
FLAG_BABI_LIGHTHOUSE_LUCKY_PEPPER :
flags.h
FLAG_BABI_LIGHTHOUSE_PURSUIT_ASKED :
flags.h
FLAG_BABI_LIGHTHOUSE_ROOM2_ENTRANCE_10_USED :
flags.h
FLAG_BABI_PALACE_BEDS_OPEN :
flags.h
FLAG_BABI_PALACE_CLOAK_BALL :
flags.h
FLAG_BABI_PALACE_FINALS_BEDS_OPEN :
flags.h
FLAG_BABI_PALACE_FINALS_REST_OFFERED :
flags.h
FLAG_BABI_PALACE_FIRST_NIGHT :
flags.h
FLAG_BABI_PALACE_GUARD_GAVE_WORD :
flags.h
FLAG_BABI_PALACE_GUARD_THANKED_PARTY :
flags.h
FLAG_BABI_PALACE_HARD_NUT :
flags.h
FLAG_BABI_PALACE_LUCKY_MEDAL :
flags.h
FLAG_BABI_SAVED :
flags.h
FLAG_BABI_SPOKE_AFTER_COLOSSO :
flags.h
FLAG_BILIBIN_CAVE_FIRST_DOUSE_TARGET_CLEARED :
flags.h
FLAG_BILIBIN_CAVE_SECOND_DOUSE_TARGET_CLEARED :
flags.h
FLAG_BILIBIN_JILL_GIFT_RECEIVED :
flags.h
FLAG_BILIBIN_JILL_RESCUED :
flags.h
FLAG_BLACK_ORB_RETURNED :
flags.h
FLAG_BUNZAS_WAGON_LEFT :
flags.h
FLAG_CHECK :
event.h
FLAG_CHILDHOOD :
flags.h
FLAG_CHOOSING_COMMANDS :
flags.h
FLAG_COLOSSO_CLEARED_TRIAL_SEEN :
flags.h
FLAG_COLOSSO_FAILED_TRIAL_SEEN :
flags.h
FLAG_COLOSSO_FIRST_MATCH_WON :
flags.h
FLAG_COLOSSO_OVER :
flags.h
FLAG_COLOSSO_SECOND_MATCH_WON :
flags.h
FLAG_CROSSBONE_ISLE_BANE_FIRST_ESCAPE :
flags.h
FLAG_CROSSBONE_ISLE_BANE_LAST_ESCAPE :
flags.h
FLAG_CROSSBONE_ISLE_BANE_SECOND_ESCAPE :
flags.h
FLAG_CROSSBONE_ISLE_FINAL_GUARDS_DEFEATED :
flags.h
FLAG_CROSSBONE_ISLE_FIRST_BLUE_DOOR_OPEN :
flags.h
FLAG_CROSSBONE_ISLE_FIRST_GUARDS_DEFEATED :
flags.h
FLAG_CROSSBONE_ISLE_FIRST_IVY_BLOWN_AWAY :
flags.h
FLAG_CROSSBONE_ISLE_FIRST_PASSAGE_OPENED :
flags.h
FLAG_CROSSBONE_ISLE_RED_DOOR_OPEN :
flags.h
FLAG_CROSSBONE_ISLE_THIRD_BLOCK_LOWERED :
crossbone_isle_platform_rooms.c
FLAG_DEBUG_BATTLE :
flags.h
FLAG_DEBUG_STEPS_OFF :
flags.h
FLAG_DJINN_TUTORIAL :
flags.h
FLAG_DJINN_TUTORIAL_PART_A :
flags.h
FLAG_DJINN_TUTORIAL_PART_B :
flags.h
FLAG_DJINNI_0 :
flags.h
FLAG_EXIT_ARRIVAL_PENDING :
flags.h
FLAG_FEH_CHI_DEMONSTRATION_DECLINED :
flags.h
FLAG_FEH_SAW_CHI :
flags.h
FLAG_FEH_SCHOOL_SAW_TREE_FALL :
fuchin_temple.c
FLAG_FEH_WAITS_TO_SEE_CHI :
flags.h
FLAG_FEIZHI_SAW_ROCKSLIDE :
flags.h
FLAG_FEIZHI_WENT_TO_HSU :
flags.h
FLAG_FUCHIN_FALLS_DRAGONS_EYE_SET :
flags.h
FLAG_FUCHIN_FALLS_GROTTO_OPENED :
flags.h
FLAG_FUCHIN_FALLS_MONK_ASKED_ABOUT_TEST :
flags.h
FLAG_FUCHIN_FALLS_ORB_OF_FORCE_FOUND :
flags.h
FLAG_FUCHIN_TEMPLE_VISITOR_HEARD_BRIDGE_OPEN :
flags.h
FLAG_GARET_CAME_HOME :
flags.h
FLAG_GOMA_CAVE_EAST_PILLAR_IN_PLACE :
goma_cave_pillar.c
FLAG_GOMA_CAVE_ENTRANCE_EAST_PILLAR_IN_PLACE :
flags.h
FLAG_GOMA_CAVE_ENTRANCE_IVY_BLOWN_AWAY :
flags.h
FLAG_GOMA_CAVE_ENTRANCE_STUMP_MOVED :
flags.h
FLAG_GOMA_CAVE_ENTRANCE_WEST_PILLAR_ONE_STEP :
flags.h
FLAG_GOMA_CAVE_ENTRANCE_WEST_PILLAR_TWO_STEPS :
flags.h
FLAG_GOMA_CAVE_IVAN_REJOINED :
flags.h
FLAG_GOMA_CAVE_STUMP_FELL :
goma_cave_pillar.c
,
goma_cave_pond.c
FLAG_GOMA_CAVE_WATERWAY_STUMP_MOVED :
flags.h
FLAG_GOMA_CAVE_WEST_PILLAR_MOVED :
goma_cave_pillar.c
FLAG_GOMA_CAVE_WITNESS_LEFT :
flags.h
FLAG_GONDOWAN_CAVE_FIRST_LEAP_COMPLETE :
flags.h
FLAG_GONDOWAN_CAVE_SECOND_OBJECT_MOVED :
flags.h
FLAG_GUARDS_SUSPECT_KALAY :
flags.h
FLAG_HAMA_REACHED_HSU :
flags.h
FLAG_HAMMET_HOMECOMING_SEEN :
flags.h
FLAG_HSU_RESCUED :
flags.h
FLAG_HSU_RESCUED_WITHOUT_PARTY :
flags.h
FLAG_HYDROS_STATUES_DEFEATED :
flags.h
FLAG_IMIL_APPRENTICE_OFFERED_HEALING :
flags.h
FLAG_IMIL_HEARD_MIA_WENT_TO_COUPLE :
flags.h
FLAG_IMIL_MET_MIA :
flags.h
FLAG_IMIL_MIA_SAID_FAREWELL :
flags.h
FLAG_IN_BATTLE :
flags.h
FLAG_IN_LINK_LOBBY :
flags.h
FLAG_IN_PARTY :
flags.h
FLAG_IN_VIEW :
actors.c
FLAG_INVENTORY_SNAPSHOT :
flags.h
FLAG_IODEM_ASKED_TO_MEET :
flags.h
FLAG_IODEM_AT_BABI_LIGHTHOUSE :
flags.h
FLAG_IODEM_FAREWELL_SEEN :
flags.h
FLAG_IODEM_FOLLOWING_PARTY :
flags.h
FLAG_IODEM_HEARD_SOLDIERS :
flags.h
FLAG_IODEM_MET_WOUNDED_SOLDIERS :
flags.h
FLAG_ISAAC_WEARS_TUNIC :
flags.h
FLAG_ITEM_USE :
flags.h
FLAG_ITEM_USED_UP :
flags.h
FLAG_IVAN_REPORTED_TO_LAYANA :
flags.h
FLAG_JAIL_CHEST_ANTIDOTE :
flags.h
FLAG_JAIL_CHEST_COINS :
flags.h
FLAG_JAIL_CHEST_ELIXIR :
flags.h
FLAG_JAIL_CHEST_LUCKY_MEDAL :
flags.h
FLAG_JAIL_CHEST_SMOKE_BOMB :
flags.h
FLAG_JAIL_CHEST_WATER_OF_LIFE :
flags.h
FLAG_JUPITER_LIGHTHOUSE_LIT :
flags.h
FLAG_KALAY_COLOSSO_TOUR_LEFT :
flags.h
FLAG_KALAY_DOCKS_CARRYING_MESSAGE :
flags.h
FLAG_KALAY_DOCKS_GARET_SAW_KARAGOL :
flags.h
FLAG_KALAY_DOCKS_TICKET_BOUGHT :
flags.h
FLAG_KALAY_DOCKS_TICKET_HANDED_OVER :
flags.h
FLAG_KALAY_DOCKS_WENT_ASHORE :
flags.h
FLAG_KALAY_HEARD_OF_COLOSSO_TOUR :
flags.h
FLAG_KALAY_TOWN_NUT_CAUGHT :
flags.h
FLAG_KEEP_LAYER_GRAPHICS :
flags.h
FLAG_KEEP_MUSIC :
flags.h
FLAG_KEEP_MUSIC_HELD :
flags.h
FLAG_KEEP_PARTY_POSITION :
flags.h
FLAG_KITE :
vale_cave.c
FLAG_KOLIMA_BRIDGE_COLLAPSED :
flags.h
FLAG_KOLIMA_CURSE_LIFTED :
flags.h
FLAG_KOLIMA_CURSE_WITNESSED :
flags.h
FLAG_KOLIMA_FOREST_NUT_CAUGHT :
flags.h
FLAG_LALIVERO_WHARF_OPEN :
flags.h
FLAG_LALIVERO_WOUNDED_SOLDIERS_SEEN :
flags.h
FLAG_LAMA_TEMPLE_PSYNERGY_STONE :
alpine_crossing_lama_temple.c
FLAG_LAMA_TEMPLE_WATER_OF_LIFE :
flags.h
FLAG_LAMAKAN_SAND_MONSTER_BEATEN :
flags.h
FLAG_LAYANA_SCOLDED_LUNPA_VISIT :
flags.h
FLAG_LINK_BATTLE :
flags.h
FLAG_LINK_PARTY_COUNT :
flags.h
FLAG_LUNPA_BARREL_NUT :
flags.h
FLAG_LUNPA_BARREL_VIAL :
flags.h
FLAG_LUNPA_CAVE_REUNION_SEEN :
flags.h
FLAG_LUNPA_FORTRESS_BARREL_VIAL :
flags.h
FLAG_LUNPA_FORTRESS_CELL_KEY :
flags.h
FLAG_LUNPA_FORTRESS_CHEST_COINS :
flags.h
FLAG_LUNPA_FORTRESS_CHEST_ELIXIR :
flags.h
FLAG_LUNPA_FORTRESS_CHEST_LUCKY_MEDAL :
flags.h
FLAG_LUNPA_FORTRESS_CHEST_POWER_BREAD :
flags.h
FLAG_LUNPA_FORTRESS_COLUMN_LOWERED :
flags.h
FLAG_LUNPA_FORTRESS_EAST_GUARD_BEATEN :
flags.h
FLAG_LUNPA_FORTRESS_FIRST_SWITCH_FLIPPED :
flags.h
FLAG_LUNPA_FORTRESS_FIRST_SWITCH_UNCOVERED :
flags.h
FLAG_LUNPA_FORTRESS_HALL_GUARD_BEATEN :
flags.h
FLAG_LUNPA_FORTRESS_PASSAGE_UNCOVERED :
flags.h
FLAG_LUNPA_FORTRESS_REWARD_TAKEN :
flags.h
FLAG_LUNPA_FORTRESS_SECOND_SWITCH_FLIPPED :
flags.h
FLAG_LUNPA_FORTRESS_SECOND_SWITCH_UNCOVERED :
flags.h
FLAG_LUNPA_FORTRESS_THIRD_CHEST :
flags.h
FLAG_LUNPA_FORTRESS_THREE_GUARDS_BEATEN :
flags.h
FLAG_LUNPA_FORTRESS_TRAP_SEEN :
flags.h
FLAG_LUNPA_FORTRESS_WEST_GUARD_BEATEN :
flags.h
FLAG_LUNPA_GATE_GUARD_SAW_HAMMET :
flags.h
FLAG_LUNPA_GRAVE_SLEEP_BOMB :
flags.h
FLAG_LUNPA_HEARD_OF_PRISONER :
flags.h
FLAG_LUNPA_NUT_CAUGHT :
flags.h
FLAG_LUNPA_PSYNERGY_STONE :
flags.h
FLAG_LUNPA_TRADE_REOPENED :
flags.h
FLAG_LUNPA_WOODEN_BOX_LUCKY_MEDAL :
flags.h
FLAG_LURE_CAP :
flags.h
FLAG_MARS_LIGHTHOUSE_LIT :
flags.h
FLAG_MCCOY_PALACE_ADMITTED :
flags.h
FLAG_MCCOY_PALACE_BARREL_ELIXIR :
flags.h
FLAG_MCCOY_PALACE_BARREL_SMOKE_BOMB :
flags.h
FLAG_MCCOY_PALACE_BARRICADE_HINT :
flags.h
FLAG_MCCOY_PALACE_GARDEN_NUT_CAUGHT :
flags.h
FLAG_MCCOY_PALACE_JOB_REFUSED :
flags.h
FLAG_MCCOY_PALACE_PARTY_REWARDED :
flags.h
FLAG_MCCOY_PALACE_REWARD_TAKEN :
flags.h
FLAG_MCCOY_PALACE_VISITED :
flags.h
FLAG_MENU_INFO_KEPT :
menu_internal.h
FLAG_MENU_OPEN :
flags.h
FLAG_MENU_START_PRESSED :
menu_internal.h
FLAG_MENUS_RAISE_EVENT :
flags.h
FLAG_MERCURY_AERIE_CONFRONTATION_DONE :
flags.h
FLAG_MERCURY_LIGHTHOUSE_CHANNELS_OPEN :
flags.h
FLAG_MERCURY_LIGHTHOUSE_GATE_HELD_OPEN :
flags.h
FLAG_MERCURY_LIGHTHOUSE_LIT :
flags.h
FLAG_MERCURY_LIGHTHOUSE_PLY_ACTIVATED :
flags.h
FLAG_MERCURY_LIGHTHOUSE_STAIR_GATE_HELD_OPEN :
flags.h
FLAG_MERCURY_LIGHTHOUSE_STATUE_FELL :
flags.h
FLAG_MET_INVISIBLE_BABI :
flags.h
FLAG_MET_LAUREL :
flags.h
FLAG_MET_SATUROS_AND_MENARDI :
flags.h
FLAG_MIA_ENTERED_MERCURY_LIGHTHOUSE :
flags.h
FLAG_MIA_JOINED_PARTY :
flags.h
FLAG_MIA_OPENED_MERCURY_LIGHTHOUSE :
flags.h
FLAG_MIA_SENSED_SOMEONE_INSIDE :
flags.h
FLAG_MOGALL_FOREST_FIRST_APE_SEEN :
flags.h
FLAG_MOGALL_FOREST_KILLER_APE_BEATEN :
flags.h
FLAG_MOGALL_FOREST_LED_TO_KILLER_APE :
flags.h
FLAG_MONSTER_BATTLE :
flags.h
FLAG_MONSTER_BATTLE_WINS :
flags.h
FLAG_NO_ENCOUNTERS :
flags.h
FLAG_NOT_ON_MAP :
flags.h
FLAG_NOTHING_HAPPENS :
flags.h
FLAG_NYUNPA_ENLIGHTENED :
flags.h
FLAG_NYUNPA_TAUGHT_FORCE :
flags.h
FLAG_NYUNPA_TEST_ACCEPTED :
flags.h
FLAG_NYUNPA_TEST_DECLINED :
fuchin_temple.c
FLAG_OUT_OF_VIEW :
actors.c
FLAG_OVERHEARD_KRADEN :
flags.h
FLAG_PSYNERGY_EFFECT :
object_internal.h
FLAG_PSYNERGY_TARGET :
object_internal.h
FLAG_REACHED_KALAY :
flags.h
FLAG_READ_THOUGHTS_ABOUT_DORA :
flags.h
FLAG_RETREAT_BLOCKED :
flags.h
FLAG_RETURNED_FROM_VENUS_LIGHTHOUSE :
flags.h
FLAG_SANCTUM_QUEST_ACCEPTED :
flags.h
FLAG_SANCTUM_VISIT_PLANNED :
flags.h
FLAG_SATUROS_BEATEN_AT_MERCURY :
flags.h
FLAG_SAW_SHIP_FROM_VENUS_LIGHTHOUSE :
flags.h
FLAG_SCENE_TEMP_00 :
flags.h
FLAG_SCENE_TEMP_01 :
flags.h
FLAG_SCENE_TEMP_02 :
flags.h
FLAG_SCENE_TEMP_03 :
flags.h
FLAG_SCENE_TEMP_04 :
flags.h
FLAG_SCENE_TEMP_05 :
flags.h
FLAG_SCENE_TEMP_06 :
flags.h
FLAG_SCENE_TEMP_07 :
flags.h
FLAG_SCENE_TEMP_08 :
flags.h
FLAG_SCENE_TEMP_09 :
flags.h
FLAG_SCENE_TEMP_0A :
flags.h
FLAG_SCENE_TEMP_0B :
flags.h
FLAG_SCENE_TEMP_0C :
flags.h
FLAG_SCENE_TEMP_0D :
flags.h
FLAG_SCENE_TEMP_0E :
flags.h
FLAG_SCENE_TEMP_0F :
flags.h
FLAG_SCENE_TEMP_10 :
flags.h
FLAG_SCENE_TEMP_11 :
flags.h
FLAG_SCENE_TEMP_12 :
flags.h
FLAG_SCENE_TEMP_13 :
flags.h
FLAG_SCENE_TEMP_14 :
flags.h
FLAG_SCENE_TEMP_15 :
flags.h
FLAG_SCENE_TEMP_16 :
flags.h
FLAG_SCENE_TEMP_17 :
flags.h
FLAG_SCENE_TEMP_18 :
flags.h
FLAG_SCENE_TEMP_19 :
flags.h
FLAG_SCENE_TEMP_1A :
flags.h
FLAG_SCENE_TEMP_1B :
flags.h
FLAG_SCENE_TEMP_1C :
flags.h
FLAG_SCENE_TEMP_1D :
flags.h
FLAG_SCENE_TEMP_1E :
flags.h
FLAG_SCENE_TEMP_1F :
flags.h
FLAG_SCENE_TEMP_20 :
flags.h
FLAG_SCENE_TEMP_21 :
flags.h
FLAG_SCENE_TEMP_22 :
flags.h
FLAG_SCENE_TEMP_23 :
flags.h
FLAG_SCENE_TEMP_24 :
flags.h
FLAG_SCENE_TEMP_25 :
flags.h
FLAG_SCENE_TEMP_26 :
flags.h
FLAG_SCENE_TEMP_27 :
flags.h
FLAG_SCENE_TEMP_28 :
flags.h
FLAG_SCENE_TEMP_29 :
flags.h
FLAG_SCENE_TEMP_2A :
flags.h
FLAG_SCENE_TEMP_2B :
flags.h
FLAG_SCENE_TEMP_2C :
flags.h
FLAG_SCENE_TEMP_2D :
flags.h
FLAG_SCENE_TEMP_2E :
flags.h
FLAG_SCENE_TEMP_2F :
flags.h
FLAG_SCENE_TEMP_30 :
flags.h
FLAG_SCENE_TEMP_31 :
flags.h
FLAG_SCENE_TEMP_32 :
flags.h
FLAG_SCENE_TEMP_33 :
flags.h
FLAG_SCENE_TEMP_34 :
flags.h
FLAG_SCENE_TEMP_35 :
flags.h
FLAG_SCENE_TEMP_36 :
flags.h
FLAG_SCENE_TEMP_37 :
flags.h
FLAG_SCENE_TEMP_38 :
flags.h
FLAG_SCENE_TEMP_39 :
flags.h
FLAG_SCENE_TEMP_3A :
flags.h
FLAG_SCENE_TEMP_3B :
flags.h
FLAG_SCENE_TEMP_3C :
flags.h
FLAG_SCENE_TEMP_3D :
flags.h
FLAG_SCENE_TEMP_3E :
flags.h
FLAG_SCENE_TEMP_3F :
flags.h
FLAG_SCENE_TEMP_40 :
flags.h
FLAG_SCENE_TEMP_41 :
flags.h
FLAG_SCENE_TEMP_42 :
flags.h
FLAG_SCENE_TEMP_43 :
flags.h
FLAG_SCENE_TEMP_44 :
flags.h
FLAG_SCENE_TEMP_45 :
flags.h
FLAG_SCENE_TEMP_46 :
flags.h
FLAG_SCENE_TEMP_47 :
flags.h
FLAG_SCENE_TEMP_48 :
flags.h
FLAG_SCENE_TEMP_49 :
flags.h
FLAG_SCENE_TEMP_4A :
flags.h
FLAG_SCENE_TEMP_4B :
flags.h
FLAG_SCENE_TEMP_4C :
flags.h
FLAG_SCENE_TEMP_4D :
flags.h
FLAG_SCENE_TEMP_4E :
flags.h
FLAG_SCENE_TEMP_4F :
flags.h
FLAG_SCENE_TEMP_50 :
flags.h
FLAG_SCENE_TEMP_51 :
flags.h
FLAG_SCENE_TEMP_52 :
flags.h
FLAG_SCENE_TEMP_53 :
flags.h
FLAG_SCENE_TEMP_54 :
flags.h
FLAG_SCENE_TEMP_55 :
flags.h
FLAG_SCENE_TEMP_56 :
flags.h
FLAG_SCENE_TEMP_57 :
flags.h
FLAG_SCENE_TEMP_58 :
flags.h
FLAG_SCENE_TEMP_59 :
flags.h
FLAG_SCENE_TEMP_5A :
flags.h
FLAG_SCENE_TEMP_5B :
flags.h
FLAG_SCENE_TEMP_5C :
flags.h
FLAG_SCENE_TEMP_5D :
flags.h
FLAG_SCENE_TEMP_5E :
flags.h
FLAG_SCENE_TEMP_5F :
flags.h
FLAG_SCENE_TEMP_60 :
flags.h
FLAG_SCENE_TEMP_61 :
flags.h
FLAG_SCENE_TEMP_62 :
flags.h
FLAG_SCENE_TEMP_63 :
flags.h
FLAG_SCENE_TEMP_64 :
flags.h
FLAG_SCENE_TEMP_65 :
flags.h
FLAG_SCENE_TEMP_66 :
flags.h
FLAG_SCENE_TEMP_67 :
flags.h
FLAG_SCENE_TEMP_68 :
flags.h
FLAG_SCENE_TEMP_69 :
flags.h
FLAG_SCENE_TEMP_6A :
flags.h
FLAG_SCENE_TEMP_6B :
flags.h
FLAG_SCENE_TEMP_6C :
flags.h
FLAG_SCENE_TEMP_6D :
flags.h
FLAG_SCENE_TEMP_6E :
flags.h
FLAG_SCENE_TEMP_6F :
flags.h
FLAG_SCENE_TEMP_70 :
flags.h
FLAG_SCENE_TEMP_71 :
flags.h
FLAG_SCENE_TEMP_72 :
flags.h
FLAG_SCENE_TEMP_73 :
flags.h
FLAG_SCENE_TEMP_74 :
flags.h
FLAG_SCENE_TEMP_75 :
flags.h
FLAG_SCENE_TEMP_76 :
flags.h
FLAG_SCENE_TEMP_77 :
flags.h
FLAG_SCENE_TEMP_78 :
flags.h
FLAG_SCENE_TEMP_79 :
flags.h
FLAG_SCENE_TEMP_7A :
flags.h
FLAG_SCENE_TEMP_7B :
flags.h
FLAG_SCENE_TEMP_7C :
flags.h
FLAG_SCENE_TEMP_7D :
flags.h
FLAG_SCENE_TEMP_7E :
flags.h
FLAG_SCENE_TEMP_7F :
flags.h
FLAG_SCENE_TEMP_80 :
flags.h
FLAG_SCENE_TEMP_81 :
flags.h
FLAG_SCENE_TEMP_82 :
flags.h
FLAG_SCENE_TEMP_83 :
flags.h
FLAG_SCENE_TEMP_84 :
flags.h
FLAG_SCENE_TEMP_85 :
flags.h
FLAG_SCENE_TEMP_86 :
flags.h
FLAG_SCENE_TEMP_87 :
flags.h
FLAG_SCENE_TEMP_88 :
flags.h
FLAG_SCENE_TEMP_89 :
flags.h
FLAG_SCENE_TEMP_8A :
flags.h
FLAG_SCENE_TEMP_8B :
flags.h
FLAG_SCENE_TEMP_8C :
flags.h
FLAG_SCENE_TEMP_8D :
flags.h
FLAG_SCENE_TEMP_8E :
flags.h
FLAG_SCENE_TEMP_8F :
flags.h
FLAG_SCENE_TEMP_90 :
flags.h
FLAG_SCENE_TEMP_91 :
flags.h
FLAG_SCENE_TEMP_92 :
flags.h
FLAG_SCENE_TEMP_93 :
flags.h
FLAG_SCENE_TEMP_94 :
flags.h
FLAG_SCENE_TEMP_95 :
flags.h
FLAG_SCENE_TEMP_96 :
flags.h
FLAG_SCENE_TEMP_97 :
flags.h
FLAG_SCENE_TEMP_98 :
flags.h
FLAG_SCENE_TEMP_99 :
flags.h
FLAG_SCENE_TEMP_9A :
flags.h
FLAG_SCENE_TEMP_9B :
flags.h
FLAG_SCENE_TEMP_9C :
flags.h
FLAG_SCENE_TEMP_9D :
flags.h
FLAG_SCENE_TEMP_9E :
flags.h
FLAG_SCENE_TEMP_9F :
flags.h
FLAG_SCENE_TEMP_A0 :
flags.h
FLAG_SCENE_TEMP_A1 :
flags.h
FLAG_SCENE_TEMP_A2 :
flags.h
FLAG_SCENE_TEMP_A3 :
flags.h
FLAG_SCENE_TEMP_A4 :
flags.h
FLAG_SCENE_TEMP_A5 :
flags.h
FLAG_SCENE_TEMP_A6 :
flags.h
FLAG_SCENE_TEMP_A7 :
flags.h
FLAG_SCENE_TEMP_A8 :
flags.h
FLAG_SCENE_TEMP_A9 :
flags.h
FLAG_SCENE_TEMP_AA :
flags.h
FLAG_SCENE_TEMP_AB :
flags.h
FLAG_SCENE_TEMP_AC :
flags.h
FLAG_SCENE_TEMP_AD :
flags.h
FLAG_SCENE_TEMP_AE :
flags.h
FLAG_SCENE_TEMP_AF :
flags.h
FLAG_SCENE_TEMP_B0 :
flags.h
FLAG_SCENE_TEMP_B1 :
flags.h
FLAG_SCENE_TEMP_B2 :
flags.h
FLAG_SCENE_TEMP_B3 :
flags.h
FLAG_SCENE_TEMP_B4 :
flags.h
FLAG_SCENE_TEMP_B5 :
flags.h
FLAG_SCENE_TEMP_B6 :
flags.h
FLAG_SCENE_TEMP_B7 :
flags.h
FLAG_SCENE_TEMP_B8 :
flags.h
FLAG_SCENE_TEMP_B9 :
flags.h
FLAG_SCENE_TEMP_BA :
flags.h
FLAG_SCENE_TEMP_BB :
flags.h
FLAG_SCENE_TEMP_BC :
flags.h
FLAG_SCENE_TEMP_BD :
flags.h
FLAG_SCENE_TEMP_BE :
flags.h
FLAG_SCENE_TEMP_BF :
flags.h
FLAG_SCENE_TEMP_C0 :
flags.h
FLAG_SCENE_TEMP_C1 :
flags.h
FLAG_SCENE_TEMP_C2 :
flags.h
FLAG_SCENE_TEMP_C3 :
flags.h
FLAG_SCENE_TEMP_C4 :
flags.h
FLAG_SCENE_TEMP_C5 :
flags.h
FLAG_SCENE_TEMP_C6 :
flags.h
FLAG_SCENE_TEMP_C7 :
flags.h
FLAG_SCENE_TEMP_C8 :
flags.h
FLAG_SCENE_TEMP_C9 :
flags.h
FLAG_SCENE_TEMP_CA :
flags.h
FLAG_SCENE_TEMP_CB :
flags.h
FLAG_SCENE_TEMP_CC :
flags.h
FLAG_SCENE_TEMP_CD :
flags.h
FLAG_SCENE_TEMP_CE :
flags.h
FLAG_SCENE_TEMP_CF :
flags.h
FLAG_SCENE_TEMP_D0 :
flags.h
FLAG_SCENE_TEMP_D1 :
flags.h
FLAG_SCENE_TEMP_D2 :
flags.h
FLAG_SCENE_TEMP_D3 :
flags.h
FLAG_SCENE_TEMP_D4 :
flags.h
FLAG_SCENE_TEMP_D5 :
flags.h
FLAG_SCENE_TEMP_D6 :
flags.h
FLAG_SCENE_TEMP_D7 :
flags.h
FLAG_SCENE_TEMP_D8 :
flags.h
FLAG_SCENE_TEMP_D9 :
flags.h
FLAG_SCENE_TEMP_DA :
flags.h
FLAG_SCENE_TEMP_DB :
flags.h
FLAG_SCENE_TEMP_DC :
flags.h
FLAG_SCENE_TEMP_DD :
flags.h
FLAG_SCENE_TEMP_DE :
flags.h
FLAG_SCENE_TEMP_DF :
flags.h
FLAG_SCENE_TEMP_E0 :
flags.h
FLAG_SCENE_TEMP_E1 :
flags.h
FLAG_SCENE_TEMP_E2 :
flags.h
FLAG_SCENE_TEMP_E3 :
flags.h
FLAG_SCENE_TEMP_E4 :
flags.h
FLAG_SCENE_TEMP_E5 :
flags.h
FLAG_SCENE_TEMP_E6 :
flags.h
FLAG_SCENE_TEMP_E7 :
flags.h
FLAG_SCENE_TEMP_E8 :
flags.h
FLAG_SCENE_TEMP_E9 :
flags.h
FLAG_SCENE_TEMP_EA :
flags.h
FLAG_SCENE_TEMP_EB :
flags.h
FLAG_SCENE_TEMP_EC :
flags.h
FLAG_SCENE_TEMP_ED :
flags.h
FLAG_SCENE_TEMP_EE :
flags.h
FLAG_SCENE_TEMP_EF :
flags.h
FLAG_SCENE_TEMP_F0 :
flags.h
FLAG_SCENE_TEMP_F1 :
flags.h
FLAG_SCENE_TEMP_F2 :
flags.h
FLAG_SCENE_TEMP_F3 :
flags.h
FLAG_SCENE_TEMP_F4 :
flags.h
FLAG_SCENE_TEMP_F5 :
flags.h
FLAG_SCENE_TEMP_F6 :
flags.h
FLAG_SCENE_TEMP_F7 :
flags.h
FLAG_SCENE_TEMP_F8 :
flags.h
FLAG_SCENE_TEMP_F9 :
flags.h
FLAG_SCENE_TEMP_FA :
flags.h
FLAG_SCENE_TEMP_FB :
flags.h
FLAG_SCENE_TEMP_FC :
flags.h
FLAG_SCENE_TEMP_FD :
flags.h
FLAG_SCENE_TEMP_FE :
flags.h
FLAG_SCENE_TEMP_FF :
flags.h
FLAG_SCENE_VARIANT_2 :
flags.h
FLAG_SEARCHING_FOR_HIDDEN_PASSAGE :
flags.h
FLAG_SET :
event.h
FLAG_SHAMANS_ROD_OWNER :
venus_lighthouse_aerie.c
FLAG_SHEBA_NOTICED_MIND_READ :
flags.h
FLAG_SHOP_ARTIFACTS_STOCKED :
flags.h
FLAG_SHOW_LOCATION_NAME :
flags.h
FLAG_SKIP_SCENE_CHANGE_SOUND :
flags.h
FLAG_SOL_SANCTUM_ALL_SEALS_OPEN :
flags.h
FLAG_SOL_SANCTUM_CENTER_STATUE_MOVED :
flags.h
FLAG_SOL_SANCTUM_ENTERED :
flags.h
FLAG_SOL_SANCTUM_ERUPTED :
flags.h
FLAG_SOL_SANCTUM_FALLING_LIGHTS_SEEN :
flags.h
FLAG_SOL_SANCTUM_FIRST_GEM_PLACED :
flags.h
FLAG_SOL_SANCTUM_FIRST_SMALL_JEWEL_FOUND :
flags.h
FLAG_SOL_SANCTUM_FLOATING_EYE_SEEN :
sol_sanctum_luna_sol_rooms.c
FLAG_SOL_SANCTUM_FLOOR_SYMBOL_SEEN :
flags.h
FLAG_SOL_SANCTUM_FOUND :
flags.h
FLAG_SOL_SANCTUM_HERB_FOUND :
flags.h
FLAG_SOL_SANCTUM_INNER_BLOCK_1_EAST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_INNER_BLOCK_1_WEST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_INNER_BLOCK_2_EAST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_INNER_BLOCK_2_WEST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_INNER_BLOCK_3_EAST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_INNER_BLOCK_3_WEST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_INNER_BLOCK_4_EAST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_INNER_BLOCK_4_WEST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_INNER_BLOCK_5_EAST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_INNER_BLOCK_5_WEST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_INNER_BLOCK_6_EAST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_INNER_BLOCK_6_WEST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_INNER_STATUES_SEEN :
flags.h
FLAG_SOL_SANCTUM_ISAAC_SEARCHING_FOR_KRADEN :
flags.h
FLAG_SOL_SANCTUM_KRADEN_SAID_YOU_FOUND_IT :
flags.h
FLAG_SOL_SANCTUM_LEFT_BEAM_SHINING :
flags.h
FLAG_SOL_SANCTUM_LUNA_PICTURE_CHANGED :
flags.h
FLAG_SOL_SANCTUM_LUNA_SOL_ROOMS_SEEN :
flags.h
FLAG_SOL_SANCTUM_MERCURY_STAR_BAGGED :
flags.h
FLAG_SOL_SANCTUM_NORTHEAST_LIGHT_SHOWN :
flags.h
FLAG_SOL_SANCTUM_NORTHEAST_SEAL_OPEN :
flags.h
FLAG_SOL_SANCTUM_NORTHWEST_LIGHT_SHOWN :
flags.h
FLAG_SOL_SANCTUM_NORTHWEST_SEAL_OPEN :
flags.h
FLAG_SOL_SANCTUM_OUTER_LEFT_BLOCK_EAST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_OUTER_LEFT_BLOCK_WEST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_OUTER_RIGHT_BLOCK_EAST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_OUTER_RIGHT_BLOCK_WEST :
sol_sanctum_entrance.c
FLAG_SOL_SANCTUM_PSYNERGY_STONE_TAKEN :
sol_sanctum_psynergy_stone.c
FLAG_SOL_SANCTUM_RIGHT_BEAM_SHINING :
flags.h
FLAG_SOL_SANCTUM_SECOND_GEM_PLACED :
flags.h
FLAG_SOL_SANCTUM_SECOND_SMALL_JEWEL_FOUND :
flags.h
FLAG_SOL_SANCTUM_SOUTHEAST_LIGHT_SHOWN :
flags.h
FLAG_SOL_SANCTUM_SOUTHEAST_SEAL_OPEN :
flags.h
FLAG_SOL_SANCTUM_SOUTHWEST_LIGHT_SHOWN :
flags.h
FLAG_SOL_SANCTUM_SOUTHWEST_SEAL_OPEN :
flags.h
FLAG_SOL_SANCTUM_STAR_ROOM_COLLAPSED :
flags.h
FLAG_SOL_SANCTUM_STAR_ROOM_EXPLAINED :
flags.h
FLAG_SOL_SANCTUM_STAR_ROOM_PASSAGE_OPEN :
flags.h
FLAG_SOL_SANCTUM_STARS_GIVEN_TO_ALEX :
flags.h
FLAG_SOL_SANCTUM_STATUE_HALL_VISITED :
sol_sanctum_statue.c
FLAG_SOL_SANCTUM_STATUE_PUZZLE_EXPLAINED :
sol_sanctum_statue.c
FLAG_SOL_SANCTUM_STATUE_TRAP_SPRUNG :
flags.h
FLAG_SOL_SANCTUM_VENUS_STAR_BAGGED :
flags.h
FLAG_SUHALLA_DESERT_CHASING_STORM_DOUSED :
flags.h
FLAG_SUHALLA_DESERT_IODEM_WARNED :
flags.h
FLAG_SUHALLA_DESERT_TALKED_OF_SHEBA :
flags.h
FLAG_SUHALLA_GATE_ATTACK_SEEN :
flags.h
FLAG_SUHALLA_GATE_ENTERED_FROM_EAST :
flags.h
FLAG_SUHALLA_GATE_ENTERED_FROM_SOUTH :
flags.h
FLAG_SUHALLA_GATE_SOLDIER_VANISHED :
flags.h
FLAG_TOLBI_CORN_GIVEN :
flags.h
FLAG_TOLBI_DOCKS_CONFRONTATION_SEEN :
flags.h
FLAG_TOLBI_DOCKS_MESSAGE_DELIVERED :
flags.h
FLAG_TOLBI_DOCKS_PASSENGER_MET_PARTY :
flags.h
FLAG_TOLBI_INTERIORS_MEDAL_HIDDEN :
flags.h
FLAG_TOLBI_INTERIORS_MEDAL_MISSED :
flags.h
FLAG_TOLBI_INTERIORS_MEDAL_TAKEN :
flags.h
FLAG_TOLBI_INTERIORS_SAILORS_SEEN :
tolbi_interiors.c
FLAG_TOLBI_SEARCHERS_MET :
flags.h
FLAG_TOLBI_SHIP_ANCHOR_CHARM_FOUND :
flags.h
FLAG_TOLBI_SHIP_ANCHOR_CHARM_RETURNED :
flags.h
FLAG_TOLBI_SHIP_AT_ISLAND :
flags.h
FLAG_TOLBI_SHIP_CAPTAIN_DECIDED_TO_SAIL :
flags.h
FLAG_TOLBI_SHIP_CREW_WONDERED_AT_DELAY :
flags.h
FLAG_TOLBI_SHIP_CREWMAN_CONFRONTED :
flags.h
FLAG_TOLBI_SHIP_FIRST_ATTACK_REPELLED :
flags.h
FLAG_TOLBI_SHIP_FIRST_SEAT_ROWERS :
flags.h
FLAG_TOLBI_SHIP_FOURTH_SEAT_ROWERS :
flags.h
FLAG_TOLBI_SHIP_ISLAND_SCOUT_AGREED :
flags.h
FLAG_TOLBI_SHIP_KRAKEN_ABOARD :
tolbi_ship_deck.c
,
tolbi_ship_interiors.c
FLAG_TOLBI_SHIP_KRAKEN_DEFEATED :
flags.h
FLAG_TOLBI_SHIP_MONSTERS_ABOARD :
tolbi_ship_interiors.c
FLAG_TOLBI_SHIP_MONSTERS_SIGHTED :
flags.h
FLAG_TOLBI_SHIP_REACHED_TOLBI :
flags.h
FLAG_TOLBI_SHIP_ROWER_CHOSEN :
tolbi_ship_interiors.c
FLAG_TOLBI_SHIP_ROWING :
flags.h
FLAG_TOLBI_SHIP_SAILING_WITHOUT_REPLACEMENT :
flags.h
FLAG_TOLBI_SHIP_SECOND_ATTACK_REPELLED :
flags.h
FLAG_TOLBI_SHIP_SECOND_SEAT_ROWERS :
flags.h
FLAG_TOLBI_SHIP_THIRD_ATTACK_REPELLED :
flags.h
FLAG_TOLBI_SHIP_THIRD_SEAT_ROWERS :
flags.h
FLAG_TOLBI_SHIP_WARRIORS_SEEK_CAPTAIN :
flags.h
FLAG_TOLBI_SPRING_OPENED :
flags.h
FLAG_TRET_DEFEATED :
flags.h
FLAG_TUNNEL_RUINS_ASURAS_ARMOR :
flags.h
FLAG_TUNNEL_RUINS_BUSH_BLOWN_AWAY :
flags.h
FLAG_TUNNEL_RUINS_EAST_PILLAR_A_PUSHED_WEST :
flags.h
FLAG_TUNNEL_RUINS_EAST_PILLAR_B_PUSHED_WEST :
flags.h
FLAG_TUNNEL_RUINS_ORACLES_ROBE :
flags.h
FLAG_TUNNEL_RUINS_PILLAR_A_SUNK :
flags.h
FLAG_TUNNEL_RUINS_PILLAR_B_SUNK :
flags.h
FLAG_TUNNEL_RUINS_STATUE_DOOR_OPEN :
flags.h
FLAG_VALE_ANGRY_VILLAGER_ARGUED :
flags.h
FLAG_VALE_ASKED_IF_GOING_TO_KRADEN :
flags.h
FLAG_VALE_ASKED_IF_JENNA_IS_BACK :
flags.h
FLAG_VALE_BARREL_COIN :
flags.h
FLAG_VALE_BARREL_COINS :
flags.h
FLAG_VALE_BOULDER_FELL :
flags.h
FLAG_VALE_CAVE_HALT_GEM :
flags.h
FLAG_VALE_CAVE_KITE_BEHIND_LEDGE :
vale_cave.c
FLAG_VALE_CAVE_NUT :
flags.h
FLAG_VALE_CAVE_SLIDERS_EAST :
vale_cave.c
FLAG_VALE_FAREWELL_HERB_RECEIVED :
flags.h
FLAG_VALE_FIRST_WHIRLWIND_TARGET_CLEARED :
flags.h
FLAG_VALE_INTERIORS_BARREL_ANTIDOTE :
flags.h
FLAG_VALE_INTERIORS_JAR_2_COINS :
flags.h
FLAG_VALE_INTERIORS_JAR_3_COINS :
flags.h
FLAG_VALE_INTERIORS_JAR_6_COINS :
flags.h
FLAG_VALE_INTERIORS_JAR_SMOKE_BOMB :
flags.h
FLAG_VALE_JAR_COINS :
flags.h
FLAG_VALE_JAR_VIAL :
flags.h
FLAG_VALE_KRADEN_JAR_ELIXIR :
flags.h
FLAG_VALE_PSYNERGY_STONE :
flags.h
FLAG_VALE_PSYNERGY_STONE_GONE_TOLD :
vale_home.c
FLAG_VALE_RETURNED_FROM_MT_ALEPH :
flags.h
FLAG_VALE_ROCKSLIDE_SURVIVOR_ESCAPED :
flags.h
FLAG_VALE_ROCKSLIDE_SURVIVOR_GAVE_UP :
flags.h
FLAG_VALE_SECOND_WHIRLWIND_TARGET_CLEARED :
flags.h
FLAG_VALE_STORM :
flags.h
FLAG_VALE_STORM_BUMPED_INTO_VILLAGER :
flags.h
FLAG_VALE_STORM_FIRST_MONSTER_FOUGHT :
flags.h
FLAG_VALE_STORM_FIRST_ROCK_FELL :
flags.h
FLAG_VALE_STORM_FOURTH_MONSTER_FOUGHT :
flags.h
FLAG_VALE_STORM_FOURTH_ROCK_FELL :
flags.h
FLAG_VALE_STORM_GARET_JOINED :
flags.h
FLAG_VALE_STORM_GARET_LEFT :
flags.h
FLAG_VALE_STORM_HEARD_GARET :
flags.h
FLAG_VALE_STORM_MONSTER_FOUGHT :
flags.h
FLAG_VALE_STORM_RIVER_GATHERING_SEEN :
flags.h
FLAG_VALE_STORM_SAW_RIVER_RESCUE :
flags.h
FLAG_VALE_STORM_SECOND_MONSTER_FOUGHT :
flags.h
FLAG_VALE_STORM_SECOND_ROCK_FELL :
flags.h
FLAG_VALE_STORM_SENT_TO_AID_ELDERS :
flags.h
FLAG_VALE_STORM_SENT_TO_PLAZA :
flags.h
FLAG_VALE_STORM_THIRD_MONSTER_FOUGHT :
flags.h
FLAG_VALE_STORM_THIRD_ROCK_FELL :
flags.h
FLAG_VALE_THIRD_WHIRLWIND_TARGET_CLEARED :
flags.h
FLAG_VALE_WARNED_AGAINST_MT_ALEPH :
flags.h
FLAG_VALE_WELCOMED_HOME :
vale_home.c
FLAG_VALE_WOODEN_BOX_HERB :
flags.h
FLAG_VAULT_BONE_RECEIVED :
flags.h
FLAG_VAULT_BOX_NUT :
flags.h
FLAG_VAULT_CAVE_1_CHEST :
flags.h
FLAG_VAULT_CAVE_2_CHEST :
flags.h
FLAG_VAULT_CAVE_NORTH_BLOCK_ON_SWITCH :
flags.h
FLAG_VAULT_CAVE_SOUTH_BLOCK_ON_SWITCH :
flags.h
FLAG_VAULT_CAVE_SWITCH_FLIPPED :
flags.h
FLAG_VAULT_CRATE_MOVED :
flags.h
FLAG_VAULT_DJINNI_CALLED_BY_BELL :
flags.h
FLAG_VAULT_DOG_SHOWN_PASSAGE :
flags.h
FLAG_VAULT_INTERIORS_BARREL_COINS :
flags.h
FLAG_VAULT_INTERIORS_BARREL_SLEEP_BOMB :
flags.h
FLAG_VAULT_INTERIORS_BOX_MINT :
flags.h
FLAG_VAULT_INTERIORS_JAR_COINS :
flags.h
FLAG_VAULT_IVAN_JOINED_ROD_SEARCH :
flags.h
FLAG_VAULT_MAYOR_THANKED_PARTY :
flags.h
FLAG_VAULT_MET_IVAN :
flags.h
FLAG_VAULT_SUSPECTS_APPROACHED :
flags.h
FLAG_VAULT_SUSPECTS_MIND_READ :
flags.h
FLAG_VAULT_THIEVES_CONFRONTED :
flags.h
FLAG_VAULT_THIEVES_JAILED :
flags.h
FLAG_VAULT_WARNED_OF_ESCAPED_THIEVES :
flags.h
FLAG_VAULT_WATER_OF_LIFE_RECEIVED :
flags.h
FLAG_VENUS_LIGHTHOUSE_ATTACK_TOLD :
flags.h
FLAG_VENUS_LIGHTHOUSE_BLOCK_AT_WALL :
flags.h
FLAG_VENUS_LIGHTHOUSE_BLOCK_CARRIED :
flags.h
FLAG_VENUS_LIGHTHOUSE_EAST_WALL_MOVED :
venus_lighthouse.c
FLAG_VENUS_LIGHTHOUSE_FIRST_PATH :
flags.h
FLAG_VENUS_LIGHTHOUSE_GATE_OPEN :
venus_lighthouse.c
FLAG_VENUS_LIGHTHOUSE_LIT :
flags.h
FLAG_VENUS_LIGHTHOUSE_PILLAR_GATE_OPEN :
venus_lighthouse.c
FLAG_VENUS_LIGHTHOUSE_SECOND_PATH :
flags.h
FLAG_VENUS_LIGHTHOUSE_SOCKETS_A :
venus_lighthouse.c
FLAG_VENUS_LIGHTHOUSE_SOCKETS_B :
venus_lighthouse.c
FLAG_VENUS_LIGHTHOUSE_THREE_BLOCK_GATE_OPEN :
venus_lighthouse.c
FLAG_VENUS_LIGHTHOUSE_WALL_MOVED :
venus_lighthouse.c
FLAG_VENUS_LIGHTHOUSE_WEST_WALL_MOVED :
venus_lighthouse.c
FLAG_VISITED_SICK_DORA :
flags.h
FLAG_WON_COLOSSO :
flags.h
FLAG_WORLD_MAP_TURTLE_BOOTS :
flags.h
FLAG_XIAN_HEARD_HSU_TRAPPED :
flags.h
FLAG_XIAN_INTERIORS_ELIXIR_BARREL :
flags.h
FLAG_XIAN_INTERIORS_SLEEP_BOMB_JAR :
flags.h
FLAG_XIAN_LUCKY_MEDAL_JAR :
flags.h
FLAME_PUFF_CELL_BIAS_Y :
effect_table.c
FLAME_PUFF_CELL_HEIGHTS :
effect_table.c
FLAME_PUFF_CELL_WIDTHS :
effect_table.c
FLAME_PUFF_CELLS :
effect_table.c
FLARE_ARC_COUNT :
flare.c
FLASH_FADE_CELLS :
effect_table.c
FLASHING_STRIKE_PICTURE_BYTES :
thrash.c
FLOOR_FALL_SPIN_FRAMES :
tret_tree_interiors.c
FONT_GLYPH :
glyphs.c
FORGE :
goma_cave_pillar.c
FORMATION_COUNT :
formation.c
FORMATION_INTERLEAVED :
battle_internal.h
FORMATION_SHUFFLED :
battle_internal.h
FOUR_OBJECT_MOTION_DEFINE_RELEASE :
djinn_figures.c
FOUR_OBJECT_MOTION_FULL_SCALE :
djinn_figures.c
FOUR_OBJECT_MOTION_ORIGIN_Y :
djinn_figures.c
FRAMES_PER_SECOND :
link_timer.c
FROTH_FIRST_TARGET :
vortices.c
FROTH_MOTE_CELL :
vortices.c
FROTH_MOTES :
vortices.c
FULL_RATE :
target_exec.c