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Alchemy
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Here is a list of all macros with links to the files they belong to:
- b -
BACKGROUND_LEVEL_STEP :
background.c
BACKGROUND_PLANE_LOWER :
background.c
BACKGROUND_PLANE_OFF :
background.c
BACKGROUND_PLANE_UPPER :
background.c
BATTLE_AUTO_MODE :
battle_command.h
BATTLE_BG1CNT :
battle_internal.h
BATTLE_BG_PALETTE :
battle_internal.h
BATTLE_CHARACTER :
character_ids.h
BATTLE_CLASS_ICON_X :
battle_command_internal.h
BATTLE_COMMAND_NAME_X :
battle_command_internal.h
BATTLE_ITEM_WINDOW_WIDTH :
battle_command_internal.h
BATTLE_MENU_GET_CURSOR :
menu_list.h
BATTLE_MENU_MESSAGE_CAPACITY :
battle_command_internal.h
BATTLE_MENU_MESSAGE_COPY :
battle_command_internal.h
BATTLE_MENU_SET_CURSOR :
menu_list.h
BATTLE_OBJ_NO_EFFECT :
placement.c
BATTLE_OK :
battle_command_internal.h
BATTLE_OPTIONS :
battle_command.h
Battle_SetStart :
game_state.h
BATTLE_START_NO_ESCAPE :
round.c
BATTLE_SUMMON_COST_COLUMN :
battle_command_internal.h
BATTLE_SUMMON_ELEMENT_COLUMN :
battle_command_internal.h
BATTLE_SUMMON_ICON_X :
battle_command_internal.h
BATTLE_SUMMON_WINDOW_WIDTH :
battle_command_internal.h
BATTLE_WININ :
battle_internal.h
BATTLE_WINOUT :
battle_internal.h
BG_CANVAS_MAP :
io_reg.h
BG_CHAR_BLOCK :
io_reg.h
BG_PALETTE_14 :
round.c
BG_PLTT :
io_reg.h
BG_PLTT_COLOR :
io_reg.h
BG_SCREEN_BLOCK :
io_reg.h
BGCNT_256_COLORS :
io_reg.h
BGCNT_CHAR_BASE :
io_reg.h
BGCNT_MOSAIC :
io_reg.h
BGCNT_PRIORITY :
io_reg.h
BGCNT_SCREEN_BASE :
io_reg.h
BGCNT_SIZE :
io_reg.h
BGCNT_WRAP :
io_reg.h
BLADE_RAIN_FRAMES :
death_plunge.c
BLAST_CELL_SIZES :
effect_table.c
BLAST_CELLS :
effect_table.c
BLDCNT_EFFECT_BLEND :
io_reg.h
BLDCNT_EFFECT_DARKEN :
io_reg.h
BLDCNT_EFFECT_LIGHTEN :
io_reg.h
BLDCNT_EFFECT_NONE :
io_reg.h
BLDCNT_TGT1_ALL :
io_reg.h
BLDCNT_TGT1_BD :
io_reg.h
BLDCNT_TGT1_BG0 :
io_reg.h
BLDCNT_TGT1_BG1 :
io_reg.h
BLDCNT_TGT1_BG2 :
io_reg.h
BLDCNT_TGT1_BG3 :
io_reg.h
BLDCNT_TGT1_OBJ :
io_reg.h
BLDCNT_TGT2_ALL :
io_reg.h
BLDCNT_TGT2_BD :
io_reg.h
BLDCNT_TGT2_BG0 :
io_reg.h
BLDCNT_TGT2_BG1 :
io_reg.h
BLDCNT_TGT2_BG2 :
io_reg.h
BLDCNT_TGT2_BG3 :
io_reg.h
BLDCNT_TGT2_OBJ :
io_reg.h
BLEND_ALPHA :
io_reg.h
BLEND_SPRITES_OVER_ALL :
battle_internal.h
BLITTER_PARTIAL_RUN :
blitter.c
BLITTER_WALK :
blitter.c
BLUE_RAMP_PIXELS :
effect_internal.h
BOLT_CELLS :
bolt.c
BOLT_GLINT_BLITTER :
bolt.c
BOREAS_BIG_BLOCK_CELLS :
boreas.c
BOREAS_FALLING_BLOCK_CELLS :
boreas.c
BOREAS_ICE_BLOCK_TRAILS :
boreas.c
BOREAS_POINT_X :
boreas.c
BOREAS_POINT_Y :
boreas.c
BRANCH_FIELD :
blitter.c
BROWSER_PAGE_STEP :
level.c
BROWSER_ROW_STEP :
level.c
BURST_SCENE_FLASH_CELLS :
burst_scene.c
BURST_SCENE_WAVE_CELLS :
burst_scene.c
BURST_SHOWER_BURST_LIFE :
burst_shower.c
BURST_SHOWER_BURSTS :
burst_shower.c
BURST_SHOWER_CELLS :
burst_shower.c
BURST_SHOWER_FRAMES :
burst_shower.c