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Alchemy
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Here is a list of all macros with links to the files they belong to:
- v -
VALE_CAVE_FACE_LEADER_CALLBACK :
vale_cave.c
VALE_GARET_REUNION_Z :
vale.c
VALE_HOME_TURN_AND_WAIT :
vale_home.c
VALE_SOUTH_VILLAGER_Z :
vale.c
VALUE_ABILITY_NAME :
battle_internal.h
VALUE_CLASS_NAME :
battle_internal.h
VALUE_ITEM_NAME :
battle_internal.h
VALUE_NUMBER :
battle_internal.h
VALUE_UNIT_NAME :
battle_internal.h
VAULT_INTERIORS_CORNERED_FRAMES :
vault_interiors.c
VAULT_INTERIORS_ENTRY_ACTOR_Z :
vault_interiors.c
VBlankIntrWait :
frame.c
VENUS_COLUMN_CELLS :
djinn_attacks.c
VENUS_COLUMNS :
djinn_attacks.c
VENUS_DESCENT_COLLISION_WIDTH :
venus_lighthouse.c
VENUS_DESCENT_COLLISION_X :
venus_lighthouse.c
VENUS_FLAME_SHEET :
djinn_attacks.c
VENUS_FRAMES :
djinn_attacks.c
VENUS_LIGHTHOUSE_FIXED_OFFSET :
venus_lighthouse.c
VENUS_LIGHTHOUSE_RUN_OPENING_SEQUENCE :
venus_lighthouse.c
VINE_COLUMNS :
growth.c
VINE_FRAMES :
growth.c
VISIBLE_SCANLINES :
vertices.c
VOLCANO_ERUPTION :
volcano.c
VOLCANO_FLAME_IMAGE_EVEN :
volcano.c
VOLCANO_FLAME_IMAGE_ODD :
volcano.c
VOLCANO_FRAMES :
volcano.c
VOLCANO_SPARK_POOL :
volcano.c
VOLCANO_TRICKLE :
volcano.c