Here is a list of all macros with links to the files they belong to:
- d -
- DEATH_PLUNGE_FRAMES : death_plunge.c
- DEBUG_FIRST_ENCOUNTER : debug.c
- DEBUG_GLYPH_NAME : debug.c
- DEBUG_ITEM_COUNT : test.c
- DEBUG_ITEM_PAGE_STEP : test.c
- DEBUG_ITEM_ROW_STEP : test.c
- DEBUG_PRESET_END : debug.c
- DEBUG_PRESET_LAST_ROW : debug.c
- DEBUG_SECOND_FORM : debug.c
- DEBUG_SELECT_VALUE : background.c
- DEBUG_VIEW_LIMIT : debug.c
- DEFEAT_BY_PARTY_MEMBER : encounter.c
- DEFEAT_ONE : encounter.c
- DEFEAT_SEVERAL : encounter.c
- DEFINE_ADJUST_CAMERA : battle.h
- DEFINE_EFFECT_KIND : battle_effect_argument.h
- DEFINE_GET_RESOURCE_DIMENSIONS : window.h
- DEFINE_ITEM_BREAK_EFFECT : psynergy_effects_internal.h
- DEFINE_SHRINK_AND_DESTROY : psynergy_effects_internal.h
- DEFINE_TICK_MODIFIER : turn_end.c
- DEFINE_TICK_STATUS : turn_end.c
- DICE_BET_PER_LEVEL : lucky_dice.c
- DICE_COIN_W : lucky_dice.c
- DICE_COIN_X : lucky_dice.c
- DICE_COUNT : lucky_dice.c
- DICE_FACE_COUNT : lucky_dice.c
- DICE_HELP_W : lucky_dice.c
- DICE_HELP_X : lucky_dice.c
- DICE_KIND_X : lucky_dice.c
- DICE_LABEL_X : lucky_dice.c
- DICE_RESULT_COUNT : lucky_dice.c
- DICE_WIN_LABEL_X : lucky_dice.c
- DICE_WIN_NUM_X : lucky_dice.c
- DICE_WIN_W : lucky_dice.c
- DICE_WIN_X : lucky_dice.c
- DIRECTION_STEP : altmiller_cave.c, babi_lighthouse.c, bilibin.c, bilibin_cave.c, colosso_log.c, colosso_river.c, colosso_wall.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, goma_cave_pillar.c, gondowan_cave.c, kolima_forest_bridge.c, kolima_forest_clearing.c, kolima_forest_river.c, lunpa_fortress.c, mercury_lighthouse.c, mercury_lighthouse_entrance.c, mogall_forest.c, tunnel_ruins.c, vale.c, vale_cave.c, vault_cave.c, venus_lighthouse.c
- DISPSTAT_HBLANK_INTR : io_reg.h
- DISPSTAT_VBLANK_INTR : io_reg.h
- DISPSTAT_VCOUNT_INTR : io_reg.h
- DISPSTAT_VCOUNT_LINE : io_reg.h
- DJINN_ATTACKS_FLAME2_CELLS : djinn_attacks.c
- DJINN_ATTACKS_MOTE_SLOTS : djinn_attacks.c
- DJINN_ATTACKS_MOTES_PER_FLAME : djinn_attacks.c
- DJINN_BACKDROP_FRAME_TILE : djinn.c
- DJINN_BEAMS_DJINNI_CELLS : djinn_beams.c
- DJINN_BEAMS_MOTE_CELLS : djinn_beams.c
- DJINN_CURSOR_WIDTH : djinn.c
- DJINN_ELEMENT : plan.c, djinn.c
- DJINN_ELEMENT_TILE : djinn.c
- DJINN_ELEMENTS : djinn_menu.h
- DJINN_ENTRY_ELEMENT : djinn_menu.h
- DJINN_ENTRY_END : djinn_menu.c
- DJINN_ENTRY_INDEX : djinn_menu.h
- DJINN_ENTRY_IS_SET : djinn_menu.h
- DJINN_ENTRY_OWNER : djinn_menu.h
- DJINN_ENTRY_RECOVERY_MASK : djinn_menu.c
- DJINN_ENTRY_RECOVERY_SHIFT : djinn_menu.c
- DJINN_ENTRY_SET : djinn.c
- DJINN_ENTRY_STANDBY : djinn_menu.c
- DJINN_FIRST_ABILITY : plan.c
- DJINN_FIRST_PRIORITY : round.c
- DJINN_HEAL_SWIRL_FRAMES : djinn_heal.c
- DJINN_HEAL_SWIRL_MOTES : djinn_heal.c
- DJINN_INDEX : plan.c
- DJINN_JOIN_WIDTH : tbs_edition.h
- DJINN_JOIN_X : tbs_edition.h
- DJINN_LIST_OWNERS : djinn_menu.h
- DJINN_LIST_ROWS : djinn_menu.h
- DJINN_NO_HOP : psynergy_effects.h
- DJINN_NUMBER : djinn.c
- DJINN_OWNER : djinn.c
- DJINN_PER_ELEMENT : battle_internal.h, djinn_menu.h
- DJINN_PREVIEW_ABILITY_CAPACITY : djinn_preview.c
- DJINN_PREVIEW_ABILITY_GAINED : djinn_preview.c
- DJINN_PREVIEW_ABILITY_LOST : djinn_preview.c
- DJINN_PREVIEW_ARROW_X : djinn.c
- DJINN_PREVIEW_CURRENT_X : djinn.c
- DJINN_PREVIEW_DIGITS : djinn.c
- DJINN_PREVIEW_GAINED : djinn.c
- DJINN_PREVIEW_HELP_X : battle_command_internal.h
- DJINN_PREVIEW_LOST : djinn.c
- DJINN_PREVIEW_LUCK_X : djinn.c
- DJINN_PREVIEW_MAX_X : djinn.c
- DJINN_PREVIEW_PP_X : djinn.c
- DJINN_PREVIEW_SLASH_X : djinn.c
- DJINN_PREVIEW_STAT_DIGIT_OFFSET : battle_command_internal.h
- DJINN_PREVIEW_STAT_X : battle_command_internal.h
- DJINN_PREVIEW_VITALS_X : battle_command_internal.h
- DJINN_RECOVERY_AFTER_BATTLE : battle_internal.h
- DJINN_RECOVERY_OPPONENT : battle_internal.h
- DJINN_RECOVERY_PARTY : battle_internal.h
- DJINN_RESELECT_PAIR_ENTRY : djinn.c
- DJINN_SWAP_PREVIEW_MODE : djinn.c
- DJINN_TUTORIAL_ENCOUNTER : debug.c
- DJINNI_0 : psynergy_effects_internal.h
- DJINNI_BANE : crossbone_isle_platform_rooms.c
- DJINNI_CLONE_MAX : djinni.c
- DMA3 : dma.h
- DMA3_BUSY : save_state.h
- DMA_16BIT : io_reg.h
- DMA_32BIT : io_reg.h
- DMA_CONTROL_HALF : effect_internal.h
- DMA_COPY16 : window.h
- DMA_COPY32 : window.h
- DMA_COPY_HALFWORDS : io_reg.h
- DMA_COPY_WORDS : io_reg.h
- DMA_DEST_DEC : io_reg.h
- DMA_DEST_FIXED : io_reg.h
- DMA_DEST_INC : io_reg.h
- DMA_DEST_RELOAD : io_reg.h
- DMA_DREQ_ON : io_reg.h
- DMA_ENABLE : io_reg.h
- Dma_Fill16 : dma.h
- DMA_FILL32 : window.h
- Dma_Fill32 : dma.h
- Dma_Fill32Cell : dma.h
- DMA_FILL_WORDS : effect_internal.h
- DMA_HBLANK_HALFWORD_PER_LINE : io_reg.h
- DMA_HBLANK_WORD_PER_LINE : io_reg.h
- DMA_INTR_ENABLE : io_reg.h
- DMA_REPEAT : io_reg.h
- DMA_SRC_DEC : io_reg.h
- DMA_SRC_FIXED : io_reg.h
- DMA_SRC_INC : io_reg.h
- DMA_START_HBLANK : io_reg.h
- DMA_START_NOW : io_reg.h
- DMA_START_SPECIAL : io_reg.h
- DMA_START_TIMING_DRQ_REPEAT : io_reg.h
- DMA_START_VBLANK : io_reg.h
- DOOR : lunpa.c
- DOUSE_BURST_CELL : falling.c
- DOUSE_FALLING_CELL : falling.c
- DOUSE_FLASH_CELL : falling.c
- DRAGON_CLOUD_DRAW_PUFF : dragon_cloud.c
- DRAGON_CLOUD_EMBERS : dragon_cloud.c
- DRAGON_CLOUD_FIRST_EMBER : dragon_cloud.c
- DRAGON_CLOUD_FIRST_FLASH : dragon_cloud.c
- DRAGON_CLOUD_FLASHES : dragon_cloud.c
- DRAGON_CLOUD_FRAMES : dragon_cloud.c
- DRAGON_CLOUD_PUFF_CELLS : dragon_cloud.c
- DRAGON_CLOUD_PUFFS : dragon_cloud.c
- DRAGON_CLOUD_STRIKE_FRAME : dragon_cloud.c
- DRAGON_CLOUD_TRAIL_CELL_BYTES : dragon_cloud.c
- DRAGON_CLOUD_TRAIL_CELLS : dragon_cloud.c
- DRAIN_DRAWN : drain.c
- DRAIN_ICE_SHARDS_PER_TARGET : drain.c
- DRAIN_MOTES_PER_TARGET : drain.c