Here is a list of all macros with links to the files they belong to:
- n -
- NAME_COMMAND_COLUMN : name_entry.c
- NAME_END_KEY_WIDTH : name_entry.c
- NAME_KEY_LABELS : name_entry.c
- NAME_LABEL_WIDTH : name_entry.c
- NAME_LIMIT : link.c
- NAME_MAX_BYTES : name_entry.c
- NAME_MAX_LETTERS : name_entry.c
- NARROW_EFFECT_SPRITE : objects.c
- NEPTUNE_FLAME_GROUND : neptune.c
- NEPTUNE_FLAME_HEAD : neptune.c
- NEPTUNE_FLARE_SHEET : neptune.c
- NEPTUNE_LIGHT_CELLS : neptune.c
- NEPTUNE_OBJECTS : neptune.c
- NEPTUNE_PARTICLES : neptune.c
- NEREID_COLUMN_IMAGE : nereid.c
- NEREID_COLUMNS : nereid.c
- NEREID_EMBERS : nereid.c
- NEREID_FRAMES : nereid.c
- NEREID_OBJECTS : nereid.c
- NO_CONNECTION : vault_interiors.c
- NO_GLYPH_RESOURCE : window_internal.h
- NO_MOVE_TARGET : motion.c
- NODE_KIND_YES_NO : selection.c
- NODE_STATUS_SCROLLING : selection.c
- NODE_STATUS_SHOWN : selection.c
- NULL : bilibin.h, lamakan_desert.c, mccoy_palace_garden.h, mercury_lighthouse.c, mercury_lighthouse_aerie.c, mercury_lighthouse_entrance.c, sol_sanctum_elemental_star_room.c, sol_sanctum_statue.c, tolbi.h, venus_lighthouse.c, venus_lighthouse_aerie.c, xian.c, create_configured_overlay_object.h, stddef.h, types.h
- NUM_SUMMONS : setup.c
- NUMBER_PIXELS_PER_DIGIT : common.c
- NUMBER_TEXT_WIDE_LENGTH : djinn_preview.c
- NUMBER_X : tolbi_spring.c
- NYUNPA : fuchin_temple.c