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Here is a list of all macros with links to the files they belong to:
- p -
PACK_DISTANCE_MAX :
colorfx.c
PACK_LOOKAHEAD :
colorfx.c
PACK_MATCH_MAX :
colorfx.c
PACK_WINDOW_MASK :
colorfx.c
PAGE_LABEL_FIRST :
common.c
PAGE_ROWS :
tbs_edition.h
PAIR_WIDTH :
icon_menu.c
PAIRED_PATROL_LAYER_ORIGIN_X :
lunpa_fortress.c
PALETTE_PARTICLES_EMBERS :
tiamat.c
PALETTE_PARTICLES_FIRST_SPARK :
tiamat.c
PALETTE_PARTICLES_FIRST_STREAK :
tiamat.c
PALETTE_PARTICLES_FLASHES :
tiamat.c
PALETTE_PARTICLES_FRAMES :
tiamat.c
PALETTE_PARTICLES_SPARKS :
tiamat.c
PALETTE_PARTICLES_STREAK_IMAGES :
tiamat.c
PALETTE_PARTICLES_STREAKS :
tiamat.c
PARTICLE_STREAMS_BURST_FRAMES :
particle_streams.c
PARTICLE_STREAMS_EMBERS :
particle_streams.c
PARTICLE_STREAMS_MOTE_CELLS :
particle_streams.c
PARTICLE_STREAMS_RISE_FRAMES :
particle_streams.c
PARTICLES :
effect.h
PARTY_BATTLE_SIZE :
battle_internal.h
PARTY_DEFINE_ADJUST :
party.c
PARTY_STATUS_BLOCK :
party_status.c
PARTY_STATUS_CLOSED :
party_status.c
PARTY_STATUS_COLUMN_WIDTH :
party_status.c
PARTY_STATUS_DJINN_WIDTH :
party_status.c
PARTY_STATUS_KEEP_FLAGS :
party_status.c
PARTY_STATUS_NO_SUMMONS :
encounter.c
PARTY_STATUS_PUT_DIGIT :
party_status.c
PARTY_STATUS_SHOW_DJINN :
party_status.c
PARTY_STATUS_SHOW_PP :
party_status.c
PARTY_STATUS_SUMMONS :
encounter.c
PASSWORD_HELP_X :
icon_menu.c
PASSWORD_SYMBOL_MASK :
clear.c
PASSWORD_SYMBOLS_PER_PAGE :
clear.c
PATCH :
blitter.c
PATROL_ITEM_REQUEST :
lunpa_fortress.c
PATROL_PSYNERGY_REQUEST :
lunpa_fortress.c
PATROL_RAISED_TRIGGER :
lunpa_fortress.c
PEER_TAG :
lobby.c
PIERS :
character_ids.h
PILLAR_SUNK_FLAG :
crossbone_isle_pillar_rooms.c
PIXELS :
field_scene.h
PLACE_ENEMY :
targeting.c
PLACE_ON_SLOPE :
intro.c
PLACE_PARTY :
targeting.c
PLACED_MAX :
actors.c
PLACEMENT_SHARE_PREVIOUS_SPRITE :
field_scene.h
PLANET_DIVER_CHIPS :
planet_diver.c
PLANET_DIVER_CLEARED_CHIPS :
planet_diver.c
PLANET_DIVER_FRAMES :
planet_diver.c
PLANET_DIVER_IMPACT_CHIPS :
planet_diver.c
PLASMA_COLUMN_X :
plasma.c
PLASMA_SECOND_IMAGE :
plasma.c
PLASMA_SPACING :
plasma.c
PLASMA_SPARK_COUNT :
plasma.c
PLAY_ADVANCE :
playback.c
PLAY_FELLED :
playback.c
PLAY_HIT :
playback.c
PLAY_MESSAGE :
playback.c
PLAY_MESSAGE_ADD :
playback.c
PLTT_BACKDROP :
io_reg.h
POISON_DEADLY :
battle_internal.h
POISON_NORMAL :
battle_internal.h
PORTRAIT_PALETTE :
battle_command_internal.h
PORTRAIT_SLOT_COUNT :
battle_command_internal.h
PORTRAIT_SLOT_EMPTY :
battle_command_internal.h
PRISM_GROUND_Y :
prism.c
PRISM_SHARD_CELLS :
prism.c
PROCNE_COMET_CELLS :
procne.c
PROCNE_DUST_CELLS :
procne.c
PROJECTILE_VOLLEY_ANIMATION_STEP_FAST :
projectiles.c
PROJECTILE_VOLLEY_ANIMATION_STEP_NORMAL :
projectiles.c
PROJECTILE_VOLLEY_COMET_CELLS :
projectiles.c
PROJECTILE_VOLLEY_DJINNI_CELLS :
projectiles.c
PROJECTILE_VOLLEY_FIRST_SPARK :
projectiles.c
PROJECTILE_VOLLEY_FIRST_TRAIL :
projectiles.c
PROJECTILE_VOLLEY_FLASH_TURNED :
projectiles.c
PROJECTILE_VOLLEY_LARGE_SPARK_CELLS :
projectiles.c
PROJECTILE_VOLLEY_MEDIUM_SPARK_CELLS :
projectiles.c
PROJECTILE_VOLLEY_PARTICLE_COUNT :
projectiles.c
PROJECTILE_VOLLEY_STREAK_CELLS :
projectiles.c
PROMPT_SPRITES :
intro.c
PROMPT_TILES :
intro.c
PROMPT_X :
intro.c
PROMPT_Y :
intro.c
PSY_SEAL_BIND :
target_exec.c
PSY_SEAL_LUFF :
target_exec.c
PSYNERGY_ACTION_AT :
levels.c
PSYNERGY_COST_SECOND_TILE :
battle_command_internal.h
PSYNERGY_DETAIL_ROW_WIDTH :
psynergy.c
PSYNERGY_DETAIL_ROW_X :
psynergy.c
PSYNERGY_EFFECT_SLOT_COUNT :
psynergy_effects_internal.h
PSYNERGY_EV :
object_internal.h
PSYNERGY_EV_ANY :
object_internal.h
PSYNERGY_IN_AREA :
field_scene.h
PSYNERGY_LIST_CURSOR_X :
psynergy.c
PSYNERGY_MENU_SHORTCUT_HELP :
psynergy.c
PSYNERGY_MESSAGE :
object_internal.h
PSYNERGY_NAME_X :
psynergy.c
PSYNERGY_ON_ACTOR :
field_scene.h
PSYNERGY_PAGE_ICONS_X :
psynergy.c
PSYNERGY_PHASE_ON_ACTOR :
field_scene.h
PSYNERGY_PP_LABEL_X :
psynergy.c
PSYNERGY_SHORTCUT_ID_MASK :
psynergy.c
PSYNERGY_SHORTCUT_OWNER_SHIFT :
psynergy.c
PUSH_MESSAGE :
battle.h
PUSH_SIDE_MESSAGE :
target_exec.c
PUSH_STEP :
sol_sanctum_entrance.c
PUT :
blitter.c
PUT_BRANCH :
blitter.c