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Here is a list of all macros with links to the files they belong to:
- c -
CAMELOT_ASM :
types.h
CANVAS_BYTES :
effect_internal.h
CANVAS_COLUMN_WORDS :
typing.c
CANVAS_COLUMNS :
typing.c
CANVAS_FADE_STEP :
canvas.c
CANVAS_KEPT_ROWS :
typing.c
CANVAS_SLOT :
effect_internal.h
CARRY_SHARD_MAX :
carry.c
Cart_Restart :
cartboot.h
CASTING_IMPACT_DJINNI_CELLS :
casting_impact.c
CASTING_IMPACT_GATHER_FRAMES :
casting_impact.c
CASTING_IMPACT_IMAGE_X :
casting_impact.c
CASTING_IMPACT_IMPACT_PARTICLE_COUNT :
casting_impact.c
CASTING_IMPACT_IMPACT_PARTICLES :
casting_impact.c
CASTING_IMPACT_ORB_CELLS :
casting_impact.c
CASTING_IMPACT_SPARKS :
casting_impact.c
CHARACTER_SELECTOR_OWNER_COUNT :
status.c
CHECK_EFFECT_TARGET :
targeting.c
CLAMP :
macros.h
CLAMP_STAT_STAGE :
target_exec.c
CLASS_NO_KNOCKBACK :
motion.c
CLEAR_EXTRA_CODE_HELD :
clear.c
CLEAR_HELP_WINDOW_WIDTH :
clear.c
CLEAR_HELP_WINDOW_X :
clear.c
CLEAR_LINK_ERROR_WINDOW_WIDTH :
clear.c
CLEAR_LINK_ERROR_WINDOW_X :
clear.c
CLEAR_LINK_LANGUAGE_TAG :
clear.c
CLEAR_LINK_WINDOW_WIDTH :
clear.c
CLEAR_LINK_WINDOW_X :
clear.c
CLEAR_MESSAGE_WINDOW_WIDTH :
clear.c
CLEAR_MESSAGE_WINDOW_X :
clear.c
CLEAR_PAGE_LABEL_X :
clear.c
CLEAR_PASSWORD_BUFFER_SIZE :
clear.c
CLEAR_SEQUENCE_KEYS :
clear.c
CLOAK_END :
cloak.c
CLOAK_TILE :
cloak.c
COLOR_CHANNEL_COUNT :
color.c
COLOR_HALF :
color.c
COLOR_MAX :
color.c
COLOSSO_CHEER_COLUMN :
colosso_solo.h
COLOSSO_CHEER_ROW :
colosso_solo.h
COLOSSO_CHEER_SLOT :
colosso_solo.h
COLOSSO_LOG_APPLY_MATCHING_SLOT_VALUES :
colosso_log.c
COLOSSO_LOG_FACE_DIRECTION :
colosso_log.c
COLOSSO_LOG_INITIALIZE_MODE_TASK :
colosso_log.c
COLOSSO_PALETTE_BYTES :
tbs_edition.h
COLOSSO_RIVER_APPLY_MATCHING_SLOT_VALUES :
colosso_river.c
COLOSSO_RIVER_FACE_DIRECTION :
colosso_river.c
COLOSSO_RIVER_PLACE_STAGED_PAIR :
colosso_river.c
COLOSSO_RIVER_SELECT_MODE_BLOCK :
colosso_river.c
COLOSSO_STAGE_CHEERED :
colosso_solo.h
COLOSSO_STAGE_DESCRIBED :
colosso_solo.h
COLOSSO_WALL_ALTERNATE_PORTRAIT_PALETTE_OFFSET :
colosso_wall.c
COLOSSO_WALL_APPLY_MATCHING_SLOT_VALUE :
colosso_wall.c
COLOSSO_WALL_DEMONSTRATION_TIMEOUT_FRAMES :
colosso_wall.c
COLOSSO_WALL_FIRST_PLATFORM :
colosso_wall.c
COLOSSO_WALL_INTRO_SCALE :
colosso_wall.c
COLOSSO_WALL_LAST_PLATFORM :
colosso_wall.c
COLOSSO_WALL_LOG_TRAVEL_PIXELS :
colosso_wall.c
COLOSSO_WALL_MOVE_ACTOR_PAIR :
colosso_wall.c
COLOSSO_WALL_OFFSET_FIXED :
colosso_wall.c
COLOSSO_WALL_PLATFORM_CROSSING_FRAME :
colosso_wall.c
COLOSSO_WALL_PLATFORM_CYCLE_FRAMES :
colosso_wall.c
COLOSSO_WALL_PULSE_FIRST_SCALE :
colosso_wall.c
COLOSSO_WALL_PULSE_HIGH_SCALE :
colosso_wall.c
COLOSSO_WALL_PULSE_LOW_SCALE :
colosso_wall.c
COLOSSO_WALL_SHOW_MESSAGE :
colosso_wall.c
COLOSSO_WALL_START_MODE_TASK :
colosso_wall.c
CONDEMN_BOUNCE_FRAME :
condemn.c
CONDEMN_BREAK_FRAME :
condemn.c
CONDEMN_FRAMES :
condemn.c
CONDEMN_PANEL_X :
condemn.c
CONDEMN_PANEL_Y :
condemn.c
CONNECTION :
vault_interiors.c
COPY :
blitter.c
COPY_CELLS :
sol_sanctum_statue.c
COPY_FROM :
blitter.c
COPY_TWICE :
blitter.c
COUNT_ALL_CURES :
targeting.c
COUNT_PARTIAL_CURES :
targeting.c
COUNT_POSITIVE_MODIFIERS :
targeting.c
COUNTDOWN_START_FRAMES :
link_timer.c
Cpu_Fill32 :
dma.h
CPU_SET_32BIT :
io_reg.h
CPU_SET_SRC_FIXED :
io_reg.h
CREDITS_ARTWORK_LABEL :
credits.c
CREDITS_BORDER_SPRITES :
credits.c
CREDITS_BUFFER_BYTES :
credits.c
CREDITS_COLUMNS :
credits.c
CREDITS_DECODER_HEAP_SLOT :
credits.c
CREDITS_END_OF_TEXT :
credits.c
CREDITS_FACES_SUBTITLE :
credits.c
CREDITS_GRAPHICS_SUPPORT_LABEL :
credits.c
CREDITS_LAST_LINE_POSITION :
credits.c
CREDITS_LINE_PIXELS :
credits.c
CREDITS_LINE_TILES :
credits.c
CREDITS_OAM_ENTRIES :
credits.c
CREDITS_RASTER_STRIDE :
credits.c
CREDITS_RING_BYTES :
credits.c
CREDITS_RING_ROWS :
credits.c
CREDITS_RING_TILES :
credits.c
CREDITS_SOUND_DIRECTION_LABEL :
credits.c
CREDITS_STAFF_TITLE :
credits.c
CREDITS_VISIBLE_ROWS :
credits.c
CROSSBONE_LEADER_STEP_Z :
crossbone_isle_platform_rooms.c
CROSSBONE_PURSUER_STEP_Z :
crossbone_isle_platform_rooms.c
CURSE_MARKER_CELLS :
target_motes.c
CURSE_TURNS :
target_exec.c
CURSOR_BOB_STEP :
common.c
CURSOR_OWNER :
djinn_menu.c
CURSOR_X :
sanctum.c
CURTAIN_TILE :
battle_internal.h
CURVE_HEIGHT_FIXED :
terrain.c
CYBELE_BLAST_CELLS :
cybele.c
CYBELE_CHIP_COUNT :
cybele.c
CYBELE_EMBER_CELL :
cybele.c
CYBELE_FIRST_CHIP :
cybele.c
CYBELE_FIRST_SPARK :
cybele.c
CYBELE_FIRST_THORN :
cybele.c
CYBELE_FRAMES :
cybele.c
CYBELE_VINES :
cybele.c