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Here is a list of all macros with links to the files they belong to:
- t -
TALK :
lunpa.c
TALK_WINDOW_WIDTH :
joined.c
TALK_WINDOW_X :
joined.c
TARGET_BURSTS_CELLS :
orbiting.c
TARGET_BURSTS_FRAMES :
orbiting.c
TARGET_MAX :
plan.c
TARGET_MODE_ALLIES :
battle_internal.h
TARGET_MODE_FOES :
battle_internal.h
TARGET_MODE_NONE :
battle_internal.h
TARGET_MODE_SELF :
battle_internal.h
TARGET_MOTES :
target_motes.c
TARGET_MOTES_CLOSE_IN :
target_motes.c
TARGET_MOTES_CYCLE :
target_motes.c
TARGET_MOTES_RIPPLE :
target_motes.c
TARGET_MOTES_SLOTS :
target_motes.c
TARGET_MOTES_START_WIDE :
target_motes.c
TARGET_MYSTERY_NAME_CAPACITY :
targets.c
TARGET_MYSTERY_NAME_COPY :
targets.c
TARGET_NONE_ENEMY :
battle_internal.h
TARGET_NONE_PARTY :
battle_internal.h
TARGET_SIDE_DEFEATED :
auto_battle.c
TARGET_STRIKE_SMOKE_CELLS :
target_strike.c
TARGET_STRIKE_SPARKS :
target_strike.c
TARGET_STRIKE_VALUE :
target_strike.c
TARGET_UNSET :
field_internal.h
,
update.c
TASK_STATE_HIGH :
callback_scheduler.h
TBS_PATCH_1 :
version.h
TBS_PATCH_2 :
version.h
TBS_PATCH_3 :
version.h
TBS_PATCH_4 :
version.h
TBS_PATCH_LEVEL :
version.h
TEXT_ARGUMENT_SPACE :
window_internal.h
TEXT_CANVAS_PIXEL_HEIGHT :
glyph_arm.c
TEXT_CODE_MARK_SHIFT :
window_internal.h
TEXT_CODE_SEMIVOICED :
window_internal.h
TEXT_CODE_VOICED :
window_internal.h
TEXT_COLOR_COMMAND :
name_entry.c
TEXT_COLOR_DISABLED :
item.c
TEXT_COLOR_LOW_HP :
menu_internal.h
TEXT_COLOR_NO_HP :
menu_internal.h
TEXT_COLOR_NORMAL :
menu_internal.h
TEXT_WORK_BLOCK :
window_internal.h
THOR_BOLT_BYTES :
thor.c
THOR_BOLT_SIZE :
thor.c
THOR_BOLTS :
thor.c
THOR_DIMMED_DOT_BYTES :
thor.c
THOR_DIMMED_DOTS :
thor.c
THOR_DUSK_FRAMES :
thor.c
THOR_LAUNCH_SPARKS :
thor.c
THOR_LIGHTNING_FRAMES :
thor.c
THOR_MOTE_CELLS :
thor.c
THOR_PARTICLE_COUNT :
thor.c
THOR_PARTICLES :
thor.c
THOR_SPRITES_CELLS :
thor.c
THORN_SMALL_CELLS :
growth.c
TICKET_COUNTER_WIDTH :
tbs_edition.h
TICKET_COUNTER_WINDOW_X :
tbs_edition.h
TICKET_COUNTER_X :
tbs_edition.h
TILE :
vault_cave.c
TILE_CELLS :
climbing.c
TILE_CELLS_NORTH :
climbing.c
TILE_CELLS_SOUTH :
climbing.c
TILE_HFLIP :
window.h
TILE_ROW_FROM_BOTTOM :
party_status.c
TILE_SIZE_4BPP :
io_reg.h
TILE_STEP :
kalay.c
TILE_VFLIP :
window.h
TILEMAP_ENTRIES :
sprites.c
TILEMAP_MAP_BANK_BYTES :
view.c
TILEMAP_TILE_BANK_BYTES :
view.c
TILEMAP_WIDTH :
sprites.c
TIMER_ENABLE :
io_reg.h
TIMER_INTR_ENABLE :
io_reg.h
TITAN_BLADE_DRAWN_DUST :
titan_blade.c
TITAN_BLADE_DUST :
titan_blade.c
TITAN_BLADE_FIRST_DUST :
titan_blade.c
TITAN_BLADE_FLASH_CELLS :
titan_blade.c
TITAN_BLADE_FLASHES :
titan_blade.c
TITAN_BLADE_FRAMES :
titan_blade.c
TITAN_BLADE_RING :
titan_blade.c
TITAN_BLADE_SPARKS :
titan_blade.c
TITAN_BLADE_SWORD_IMAGE :
titan_blade.c
TITAN_BLADE_SWORD_SPARKS :
titan_blade.c
TOLBI_INTERIORS_EAST_ROOM_CAMERA_MAX_X :
tolbi_interiors.c
TOLBI_INTERIORS_INN_CAMERA_MAX_Z :
tolbi_interiors.c
TOLBI_INTERIORS_SOUTH_ROOM_CAMERA_MAX_Z :
tolbi_interiors.c
TOLBI_JAR_SEARCH_KIND :
tolbi.c
TOLBI_SHIP_DECK_SEA_WRAP :
tolbi_ship_deck.c
TOLBI_SHIP_TALK_FACING :
tolbi_ship_interiors.c
TORCH_FRAMES :
torch.c
TOSS_WIDTH :
tolbi_spring.c
TOSS_X :
tolbi_spring.c
TOUCH_FACING :
field_scene.h
TOUCH_WALKING :
field_scene.h
TOUCH_WALKING_INTO :
field_scene.h
TRAINING_TREE :
fuchin_temple.c
TRAINING_TREE_TARGET :
fuchin_temple.c
TRANSFER_CABLE_HELP_FIRST_Y :
icon_menu.c
TRANSFER_CABLE_HELP_LAST_Y :
icon_menu.c
TRANSFER_HELP_WINDOW_WIDTH :
battle_command_internal.h
TRANSFER_HELP_WINDOW_X :
battle_command_internal.h
TRANSFER_METHOD_LABEL_X :
battle_command_internal.h
TRANSFER_METHOD_WINDOW_WIDTH :
battle_command_internal.h
TRANSFER_METHOD_WINDOW_X :
battle_command_internal.h
TRANSFER_MODE_DRAW_HELP :
icon_menu.c
TRANSFER_PASSWORD_HELP_FIRST_Y :
icon_menu.c
TRANSFER_PASSWORD_HELP_LAST_Y :
icon_menu.c
TRANSFER_PASSWORD_HELP_X :
icon_menu.c
TRANSFORM_DMA :
transform.c
TRANSFORM_IDENTITY_REGISTER_SETUP :
transform.h
TRANSITION_CURTAIN_ENTRY :
transition.c
TRANSITION_STORM_FORMATION :
transition.c
TRET_TINT_CHANNEL_MAX :
tret_tree_interiors.c
TRET_TINT_COLOR_COUNT :
tret_tree_interiors.c
TRET_TINT_END :
tret_tree_interiors.c
TRUE :
types.h
TURN_MAX :
update.c
TURN_STEP :
tolbi_ship_interiors.c
TURNS_DIGITS :
djinn_menu.c
TURNS_X :
djinn_menu.c
TYPE_MENU_WIDTH :
tbs_edition.h