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Alchemy
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Alchemy
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Here is a list of all macros with links to the files they belong to:
- u -
UI_AREA_NOTICE_FRAMES :
window_internal.h
UI_ARGUMENT_SLOT_COUNT :
window_internal.h
UI_BYTE_STRING_BUFFER_SIZE :
window_internal.h
UI_CANVAS_BACKGROUND_WORD :
window_internal.h
UI_CANVAS_FIRST_TILE :
window.h
UI_CANVAS_SIZE :
window.h
UI_CANVAS_VRAM :
window.h
UI_DEFINE_SET_GRID_COLUMN :
sprite_viewer.c
UI_MESSAGE_CHANNEL_COUNT :
window_internal.h
UI_MESSAGE_LINE_COUNT :
window_internal.h
UI_MESSAGE_NAME_HALFWORDS :
window_internal.h
UI_NUMBER_BUFFER_SIZE :
window_internal.h
UI_PAGE_ARROW_LEFT :
window.h
UI_PAGE_ARROW_RIGHT :
window.h
UI_PAGE_ARROW_TILE :
window.h
UI_PAGE_ARROW_VRAM :
window.h
UI_PALETTE_SLOT_FREE :
window_internal.h
UI_SELECTION_ENTRY_LIMIT :
window_internal.h
UI_SPRITE_SPACE_WIDTH :
window_internal.h
UI_TEXT_DEFAULT_COLOUR :
window_internal.h
UI_TEXT_DEFAULT_LINE_SPACING :
window_internal.h
UI_TILE :
window.h
UI_TILE_PAIR :
window.h
UI_TILEMAP_PALETTE :
window_internal.h
UI_TILEMAP_VRAM :
window.h
UI_WINDOW_CLOSE_FRAMES :
window_internal.h
UI_WINDOW_EFFECT_SWELL :
window_internal.h
UI_WINDOW_OPEN_FRAMES :
window_internal.h
UI_WORK :
window.h
UiRender_MarkRow :
uiwindow.h
UNDEAD_SWORD_SPARK_SHEET :
undead_sword.c
UNIT_MAX :
objects.c
UNIT_NAME_LENGTH :
battle_internal.h
UNIT_NONE :
object_internal.h
UNIT_STAT_DIFF :
units.c
Unit_UpdateGauges :
battle_unit.h
UNUSED :
types.h
USE_ITEM :
field_scene.h
USE_ITEM_ON_ACTOR :
field_scene.h