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Here is a list of all macros with links to the files they belong to:
- i -
ICON_ANIM_NARROW :
objects.c
ICON_ANIM_WIDE :
objects.c
ICON_ARTIFACT :
icons.c
ICON_BROKEN :
icons.c
ICON_COUNT :
icons.c
ICON_COUNT_ABOVE_ONE :
icons.c
ICON_CYCLE_FRAMES :
objects.c
ICON_DELUSION :
objects.c
ICON_EQUIPPED :
icons.c
ICON_FRAME :
icons.c
ICON_GRIM_REAPER :
objects.c
ICON_HAUNT :
objects.c
ICON_HIDDEN :
menu_internal.h
ICON_MAX :
objects.c
ICON_POISON :
objects.c
ICON_PSY_SEAL :
objects.c
ICON_SHOWN :
menu_internal.h
ICON_SLEEP :
objects.c
ICON_SPRITE_16X16 :
menu_internal.h
ICON_STUN :
objects.c
ICON_TILE_BYTES :
common.c
ICON_VENOM :
objects.c
IF_FLAG_SET :
field_scene.h
IME_DISABLE :
irqlock.h
IME_RESTORE :
irqlock.h
IME_SAVE :
irqlock.h
IMIL_OPEN_SHOP :
imil.c
IMPACT_BURST_DRAWN_LARGE :
helm_splitter.c
IMPACT_BURST_DRAWN_SMALL :
helm_splitter.c
IMPACT_BURST_FIRST_FRAGMENT :
helm_splitter.c
IMPACT_BURST_FRAGMENT_HEIGHT :
helm_splitter.c
IMPACT_BURST_FRAGMENT_WIDTH :
helm_splitter.c
IMPACT_BURST_FRAGMENTS :
helm_splitter.c
IMPACT_BURST_FRAMES :
helm_splitter.c
IMPACT_BURST_LARGE_SPARKS :
helm_splitter.c
IMPACT_BURST_SHARD_CELLS :
helm_splitter.c
IMPACT_BURST_SMALL_SPARKS :
helm_splitter.c
INPUT_KEY_REPEAT_FIRST :
frame.c
INPUT_KEY_REPEAT_NEXT :
frame.c
INTR_FLAG_GAMEPAK :
irq.h
INTR_FLAG_KEYPAD :
irq.h
INTR_FLAG_SERIAL :
irq.h
INTR_FLAG_TIMER3 :
irq.h
INTR_FLAG_VBLANK :
irq.h
INTRO_OBJ :
intro.c
INVENTORY_SNAPSHOT_SENTINEL :
snapshot.c
IO_QUEUE_DEFINE_WRITE :
io_queue.c
Io_Write16 :
iowrite.h
IO_WRITE_16 :
io_write_queue.h
IO_WRITE_32 :
io_write_queue.h
IO_WRITE_8 :
io_write_queue.h
IO_WRITE_CLEAR :
io_write_queue.h
IO_WRITE_QUEUE_PUSH :
io_write_queue.h
IO_WRITE_QUEUE_PUSH_IME :
io_write_queue.h
IO_WRITE_SET :
io_write_queue.h
IODEM :
gondowan_cave.c
IRQ_LOCK :
irqlock.h
IRQ_UNLOCK :
irqlock.h
IS_IN_BLOCK_CROSSING_COLUMNS :
crossbone_isle.c
IS_PARTY_UNIT :
target_exec.c
IS_PLACEHOLDER_ID :
placement.c
ISAAC :
character_ids.h
ISAAC_CHILD :
character_ids.h
ITEM_BREAK_SHARD_MAX :
psynergy_effects_internal.h
ITEM_CANNOT_TRADE_X :
item.c
ITEM_COMMAND_STATE_AVAILABLE :
item.c
ITEM_COMMAND_STATE_DISABLED :
item.c
ITEM_COMMAND_TEXT_X :
item.c
ITEM_COUNT :
level.c
ITEM_DEBUG_DETAILS_WIDTH :
level.c
ITEM_DEBUG_DRAW_ITEM_NAME :
level.c
ITEM_DROP_QUESTION_X :
item.c
ITEM_GIVE_ASK_X :
item.c
ITEM_GIVE_ASK_Y :
item.c
ITEM_GIVE_CURSOR_X :
item.c
ITEM_IWRAM_COPY_WORDS :
item.c
ITEM_LIST_NAME_X :
item.c
ITEM_LIST_PAGE_ICONS_X :
item.c
ITEM_MODAL_REMOVED_X :
item.c
ITEM_MODAL_SHORT_X :
item.c
ITEM_POSSESSIVE_TEXT_COUNT :
window_internal.h
ITEM_QUANTITY_WINDOW_WIDTH :
item.c
ITEM_REMOVED_SLOT_GONE :
staging.c
ITEM_STACK_MAX :
item.c
ITEM_TRADE_PROMPT_X :
item.c
ITEM_TRADED_X :
item.c
ITEM_USE_CONSUMED :
battle_internal.h
,
item.h
ITEM_USE_EMPTIES :
battle_internal.h
,
item.h
ITEM_USE_MAY_BREAK :
battle_internal.h
,
item.h
ITEM_USE_TEACHES :
item.h
IVAN :
character_ids.h
IVY :
goma_cave_entrance.c
Iwram_ClearWordsEntry :
iwram_call.h
Iwram_CopyWordsEntry :
iwram_call.h
Iwram_CopyWordsOffset :
iwram_call.h
Iwram_DecompressEntry :
iwram_call.h
IWRAM_ENTRY :
update.c
Iwram_ExpandBitRuns :
iwram_call.h
Iwram_FillWordsEntry :
iwram_call.h
Iwram_MulQ16 :
iwram_call.h
Iwram_RatioMulQ14Entry :
iwram_call.h
Iwram_RatioMulQ14Offset :
iwram_call.h
Iwram_SignedDivideEntry :
iwram_call.h
Iwram_SqrtEntry :
iwram_call.h
Iwram_SqrtOffset :
iwram_call.h
Iwram_TransformMatrixEntry :
iwram_call.h
Iwram_TransformVectorEntry :
iwram_call.h
Iwram_UnsignedDivideEntry :
iwram_call.h
IwramRatioMulQ14 :
update.c
IwramSqrt :
update.c