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Alchemy
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Alchemy
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Here is a list of all macros with links to the files they belong to:
- w -
WAIT :
event.h
WAIT_DMA :
save_state.h
WAITCNT_GAME :
io_reg.h
WATER_ACTOR :
crossbone_isle_pillar_rooms.c
WATER_BEAST_HOP_PERIOD :
altin.c
WATER_RAISED_FLAG :
crossbone_isle_pillar_rooms.c
WATER_SPRAY_LATERAL_STEP :
altin.c
WATER_SPRAY_LIFETIME :
altin.c
WATER_SPRAY_START_SCALE :
altin.c
WEAPON_ITEM_MASK :
sprites.c
WEAPON_KIND_NONE :
sprites.c
WEAPON_KIND_SHIFT :
sprites.c
WEST_PILLAR :
goma_cave_entrance.c
,
goma_cave_pillar.c
WESTERN_MOVABLE_OBJECT :
vale_cave.c
WHIRLWIND_SECTION_BYTES :
vortices.c
WHIRLWIND_TORNADO_CELLS :
vortices.c
WIN_RANGE :
io_reg.h
WINDOW_COUNT :
tbs_edition.h
WINDOW_KEEP_EXISTING :
common.c
WINDOW_SPAN_INVERTED :
effect_internal.h
WINDOW_STYLE_MASK :
common.c
WINDOW_WORK_MESSAGE_BUSY :
debug.c
WINDOW_X :
command_row.c
WININ_WIN0_ALL :
io_reg.h
WININ_WIN0_BG0 :
io_reg.h
WININ_WIN0_BG1 :
io_reg.h
WININ_WIN0_BG2 :
io_reg.h
WININ_WIN0_BG3 :
io_reg.h
WININ_WIN0_CLR :
io_reg.h
WININ_WIN0_OBJ :
io_reg.h
WININ_WIN1_ALL :
io_reg.h
WININ_WIN1_BG0 :
io_reg.h
WININ_WIN1_BG1 :
io_reg.h
WININ_WIN1_BG2 :
io_reg.h
WININ_WIN1_BG3 :
io_reg.h
WININ_WIN1_CLR :
io_reg.h
WININ_WIN1_OBJ :
io_reg.h
WINOUT_WIN01_ALL :
io_reg.h
WINOUT_WIN01_BG0 :
io_reg.h
WINOUT_WIN01_BG1 :
io_reg.h
WINOUT_WIN01_BG2 :
io_reg.h
WINOUT_WIN01_BG3 :
io_reg.h
WINOUT_WIN01_CLR :
io_reg.h
WINOUT_WIN01_OBJ :
io_reg.h
WINOUT_WINOBJ_ALL :
io_reg.h
WINOUT_WINOBJ_BG0 :
io_reg.h
WINOUT_WINOBJ_BG1 :
io_reg.h
WINOUT_WINOBJ_BG2 :
io_reg.h
WINOUT_WINOBJ_BG3 :
io_reg.h
WINOUT_WINOBJ_CLR :
io_reg.h
WINOUT_WINOBJ_OBJ :
io_reg.h
WITNESS :
goma_cave_pillar.c
WORK_SLOT :
heap_state.h
WORK_SLOT_STAGE :
colosso_wall.c
,
colosso_scene_state.h
WORKSPACE_DEBUG_ROWS :
options.c
WORKSPACE_ROW_HEIGHT :
options.c
WORKSPACE_ROWS :
options.c
WORKSPACE_TEXT_X :
options.c
WORLD_MAP_BG_PALETTE :
world_map.c
WORLD_MAP_CELLS :
world_map.c
WORLD_MAP_CURSOR_ACCELERATION :
world_map.c
WORLD_MAP_CURSOR_MAX_SPEED :
world_map.c
WORLD_MAP_CURSOR_MAX_X :
world_map.c
WORLD_MAP_CURSOR_MAX_Y :
world_map.c
WORLD_MAP_CURSOR_MIN_SPEED :
world_map.c
WORLD_MAP_CURSOR_MIN_X :
world_map.c
WORLD_MAP_CURSOR_PART :
world_map.c
WORLD_MAP_CURSOR_SNAPS :
world_map.c
WORLD_MAP_FIRST_PLACE_ACTOR :
world_map.c
WORLD_MAP_MARKER_ALLOCATION_SIZE :
world_map.c
WORLD_MAP_MARKER_BLEND_STEPS :
world_map.c
WORLD_MAP_MARKER_CAPACITY :
world_map.c
WORLD_MAP_MARKER_TILE_BYTES :
world_map.c
WORLD_MAP_MARKER_VIEW :
world_map.c
WORLD_MAP_NAME_LEFT :
world_map.c
WORLD_MAP_NAME_RANGE :
world_map.c
WORLD_MAP_PROBE_RADIUS :
player_control.c
WORLD_MAP_QUEUE_TRANSITION_FRAME :
world_map.c
WORLD_MAP_SCREEN_HEIGHT :
world_map.c
WORLD_MAP_SCREEN_WIDTH :
world_map.c
WORLD_MAP_WORLD_SIZE :
world_map.c
WORLD_MAP_X_ORIGIN :
world_map.c
WRAP_TO_BYTE :
intro.c