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Here is a list of all macros with links to the files they belong to:
- r -
RAGNAROK_COLUMN_X :
ragnarok.c
RAGNAROK_COLUMNS :
ragnarok.c
RAGNAROK_DRAWN_SPARKS :
ragnarok.c
RAGNAROK_FLASH_CELLS :
ragnarok.c
RAGNAROK_FLASHES :
ragnarok.c
RAGNAROK_FRAMES :
ragnarok.c
RAGNAROK_RING :
ragnarok.c
RAGNAROK_SEEDED :
ragnarok.c
RAGNAROK_SPARKS :
ragnarok.c
Ram_ActorEffectWork :
ram_buffer.h
Ram_ActorSpriteSlots :
ram_buffer.h
Ram_BgScroll :
ram_buffer.h
Ram_BgTileBuffer :
ram_buffer.h
Ram_CameraWork :
ram_buffer.h
Ram_DecodeBuffer :
ram_buffer.h
Ram_Disp :
ram_buffer.h
Ram_DisplayWork :
ram_buffer.h
Ram_EffectWork :
ram_buffer.h
Ram_EventWork :
ram_buffer.h
Ram_FrameWaitStackTop :
ram_buffer.h
Ram_IwramHeapEnd :
ram_buffer.h
Ram_MapBlocks :
ram_buffer.h
Ram_MapCellBuffer :
ram_buffer.h
Ram_MapCollision :
ram_buffer.h
Ram_MapWork :
ram_buffer.h
Ram_SceneMapStateOffset :
ram_buffer.h
Ram_SoundMixer :
ram_buffer.h
Ram_VramBlockCache :
ram_buffer.h
Ram_WorkSlot :
ram_buffer.h
RamCode_Load :
ramcode.h
RamCode_LoadSlot :
ramcode.h
RAMSES_FIRST_PUFF :
ramses.c
RAMSES_FIRST_ROCK_PUFF :
ramses.c
RAMSES_FRAMES :
ramses.c
RAMSES_ROCKS :
ramses.c
RAMSES_SPARKS :
ramses.c
RAMSES_STRIKE_FRAME :
ramses.c
RANGE_ICON_TILE :
tbs_edition.h
RANGE_PATTERN_COUNT :
pictures.c
RANGE_PATTERN_PAIR_WORDS :
pictures.c
RANGE_PATTERN_SET_COUNT :
pictures.c
RAY_CELLS :
ray.c
RAY_COUNT :
ray.c
RAY_SPARK_COUNT :
ray.c
RCNT_GPIO_MODE :
io_reg.h
RCNT_SIO_MODE :
io_reg.h
RECORDS_KIND_MASK :
battle_internal.h
RECORDS_NONE :
battle_internal.h
RECORDS_SINGLE :
battle_internal.h
RECORDS_TABLE :
battle_internal.h
RECORDS_TABLE_SIZE :
battle_internal.h
REDUCE_BY_GUARD :
target_exec.c
REEL_ALL_HELD_WIDTH :
tbs_edition.h
REEL_ALL_HELD_X :
tbs_edition.h
REEL_CANVAS_SIZE :
colorfx.c
REEL_CANVAS_TILES :
colorfx.c
REEL_COIN_DIGITS :
tbs_edition.h
REEL_COIN_X :
tbs_edition.h
REEL_HEAP_SLOT :
colorfx.c
REEL_HELP_WINDOW_WIDTH :
tbs_edition.h
REEL_HELP_WINDOW_X :
tbs_edition.h
REEL_HINT_BEFORE_LAST_SPIN :
tbs_edition.h
REEL_HOLD_WIDTH :
tbs_edition.h
REEL_HOLD_X :
tbs_edition.h
REEL_JACKPOT_COPY :
tbs_edition.h
REEL_JACKPOT_TILES :
tbs_edition.h
REEL_RELEASE_WIDTH :
tbs_edition.h
REEL_RELEASE_X :
tbs_edition.h
REEL_SPARKS :
colorfx.c
REEL_START_WIDTH :
tbs_edition.h
REEL_START_X :
tbs_edition.h
REEL_STOP_WIDTH :
tbs_edition.h
REEL_STOP_X :
tbs_edition.h
REEL_TITLE_LETTERS :
tbs_edition.h
REEL_TITLE_TILES :
tbs_edition.h
REEL_TITLE_X :
tbs_edition.h
REG_BG0CNT :
io_reg.h
REG_BG0HOFS :
io_reg.h
REG_BG0VOFS :
io_reg.h
REG_BG1CNT :
io_reg.h
REG_BG1HOFS :
io_reg.h
REG_BG1VOFS :
io_reg.h
REG_BG2CNT :
io_reg.h
REG_BG2HOFS :
io_reg.h
REG_BG2PA :
io_reg.h
REG_BG2PB :
io_reg.h
REG_BG2PC :
io_reg.h
REG_BG2PD :
io_reg.h
REG_BG2VOFS :
io_reg.h
REG_BG2X :
io_reg.h
REG_BG2Y :
io_reg.h
REG_BG3CNT :
io_reg.h
REG_BG3HOFS :
io_reg.h
REG_BG3PA :
io_reg.h
REG_BG3PB :
io_reg.h
REG_BG3PC :
io_reg.h
REG_BG3PD :
io_reg.h
REG_BG3VOFS :
io_reg.h
REG_BG3X :
io_reg.h
REG_BG3Y :
io_reg.h
REG_BLDALPHA :
io_reg.h
REG_BLDCNT :
io_reg.h
REG_BLDY :
io_reg.h
REG_DISPCNT :
io_reg.h
REG_DISPSTAT :
io_reg.h
REG_DMA0 :
io_reg.h
REG_DMA0CNT :
io_reg.h
REG_DMA0CNT_H :
io_reg.h
REG_DMA0DAD :
io_reg.h
REG_DMA0SAD :
io_reg.h
REG_DMA1CNT :
io_reg.h
REG_DMA1CNT_H :
io_reg.h
REG_DMA1DAD :
io_reg.h
REG_DMA1SAD :
io_reg.h
REG_DMA2CNT :
io_reg.h
REG_DMA2CNT_H :
io_reg.h
REG_DMA2DAD :
io_reg.h
REG_DMA2SAD :
io_reg.h
REG_DMA3 :
io_reg.h
REG_DMA3CNT :
io_reg.h
REG_DMA3CNT_H :
io_reg.h
REG_DMA3DAD :
io_reg.h
REG_DMA3SAD :
io_reg.h
REG_FIFO_A :
io_reg.h
REG_FIFO_B :
io_reg.h
REG_IE :
io_reg.h
REG_IF :
io_reg.h
REG_IME :
io_reg.h
REG_KEYCNT :
io_reg.h
REG_KEYINPUT :
io_reg.h
REG_MOSAIC :
io_reg.h
REG_NR10 :
audio_engine_types.h
REG_NR11 :
audio_engine_types.h
REG_NR12 :
audio_engine_types.h
REG_NR13 :
audio_engine_types.h
REG_NR14 :
audio_engine_types.h
REG_NR21 :
audio_engine_types.h
REG_NR22 :
audio_engine_types.h
REG_NR23 :
audio_engine_types.h
REG_NR24 :
audio_engine_types.h
REG_NR30 :
audio_engine_types.h
REG_NR31 :
audio_engine_types.h
REG_NR32 :
audio_engine_types.h
REG_NR33 :
audio_engine_types.h
REG_NR34 :
audio_engine_types.h
REG_NR41 :
audio_engine_types.h
REG_NR42 :
audio_engine_types.h
REG_NR43 :
audio_engine_types.h
REG_NR44 :
audio_engine_types.h
REG_NR50 :
audio_engine_types.h
REG_NR51 :
audio_engine_types.h
REG_RCNT :
io_reg.h
REG_SIOCNT :
io_reg.h
REG_SIOCNT16 :
io_reg.h
REG_SIODATA32 :
io_reg.h
REG_SIODATA8 :
io_reg.h
REG_SOUNDBIAS :
io_reg.h
REG_SOUNDBIAS_H :
audio_engine_types.h
REG_SOUNDCNT_H :
io_reg.h
REG_SOUNDCNT_L :
audio_engine_types.h
REG_SOUNDCNT_X :
audio_engine_types.h
REG_TM0CNT_H :
io_reg.h
REG_TM0CNT_L :
io_reg.h
REG_TM1CNT_H :
io_reg.h
REG_TM1CNT_L :
io_reg.h
REG_TM2CNT_H :
io_reg.h
REG_TM2CNT_L :
io_reg.h
REG_TM3CNT :
io_reg.h
REG_TM3CNT_H :
io_reg.h
REG_VCOUNT :
io_reg.h
REG_WAITCNT :
io_reg.h
REG_WAVE_RAM :
audio_engine_types.h
REG_WIN0H :
io_reg.h
REG_WIN0V :
io_reg.h
REG_WIN1H :
io_reg.h
REG_WIN1V :
io_reg.h
REG_WININ :
io_reg.h
REG_WINOUT :
io_reg.h
REGION_FIXED :
object_internal.h
RENDER_ALT_OFFSET :
tbs_edition.h
RENDER_BUSY_OFFSET :
tbs_edition.h
RENDER_CHANNEL_OFFSET :
tbs_edition.h
RENDER_COUNTER_OFFSET :
tbs_edition.h
RENDER_DIRTY_OFFSET :
tbs_edition.h
RENDER_ENTRY_COUNT_OFFSET :
tbs_edition.h
RENDER_ENTRY_MASK :
tbs_edition.h
RENDER_ENTRY_TABLE_OFFSET :
tbs_edition.h
RENDER_FREE_HEAD_OFFSET :
tbs_edition.h
RENDER_FREE_TAIL_OFFSET :
tbs_edition.h
RENDER_LEVEL_OFFSET :
tbs_edition.h
RENDER_MENU_BUSY_OFFSET :
tbs_edition.h
RENDER_MENU_STATE_OFFSET :
tbs_edition.h
RENDER_MODE_OFFSET :
tbs_edition.h
RENDER_NAME_TABLE_OFFSET :
tbs_edition.h
RENDER_OUTPUT_TABLE_OFFSET :
tbs_edition.h
RENDER_PALETTE_TABLE_OFFSET :
tbs_edition.h
RENDER_PARAM_OFFSET :
tbs_edition.h
RENDER_RESOURCE_BASE :
tbs_edition.h
RENDER_RESULT_OFFSET :
tbs_edition.h
RENDER_SLOT_ID_OFFSET :
tbs_edition.h
RENDER_SLOT_VALUE_OFFSET :
tbs_edition.h
RENDER_TILE_ATTR_OFFSET :
tbs_edition.h
RENDER_VALUE_TABLE_OFFSET :
tbs_edition.h
RENDER_WORD2_OFFSET :
tbs_edition.h
RENDER_WORD_OFFSET :
tbs_edition.h
RENDER_WORK_SIZE :
tbs_edition.h
RESISTANCE_PER_STAGE :
target_exec.c
RESOURCE_DEFINE_DECODE :
decompress.c
RESOURCE_MODE0_WINDOW_WIDTH :
battle_command_internal.h
RESOURCE_MODE0_WINDOW_X :
battle_command_internal.h
RESOURCE_MODE1_WINDOW_WIDTH :
battle_command_internal.h
RESOURCE_MODE1_WINDOW_X :
battle_command_internal.h
RESOURCE_SLOTS :
options.c
REVEAL_END_EVENT :
reveal.c
RGB :
io_reg.h
ROCK_PUZZLE :
altmiller_cave.c
ROOM_DOOR :
lunpa_suhalla.h
ROOM_ENTRANCE :
lunpa.h
ROOM_EXIT :
lunpa.c
ROUTINE_BLOCK :
icons.c
RUSHING_STRIKE_FRAME :
rushing_strike.c
RUSHING_STRIKE_FRAMES :
rushing_strike.c
RUSHING_STRIKE_RING_BYTES :
rushing_strike.c
RUSHING_STRIKE_SPARK_COUNT :
rushing_strike.c