A sprite's OAM attribute 2 (tile index, priority and palette) and the halfword after it, as one word or as fields. More...
#include <graphics/render_input.h>
Data Structures | |
| struct | [struct].bits |
| struct | [struct].half |
Data Fields | |
| u32 | value |
| struct | bits |
| struct | half |
A sprite's OAM attribute 2 (tile index, priority and palette) and the halfword after it, as one word or as fields.
Definition at line 29 of file render_input.h.
| u32 RenderTableValue::value |
Definition at line 30 of file render_input.h.
Referenced by DjinnMenu_ShowChangePreview().
| struct RenderTableValue::[struct].bits RenderTableValue::bits |
Referenced by DjinnMenu_ShowChangePreview().
| struct RenderTableValue::[struct].half RenderTableValue::half |