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SummonDefinition Struct Reference

A summon: its name's message and the Djinn of each element it needs. More...

#include <battle/battle_summon.h>

Data Fields

u16 nameMessageId
 The summon's ability id: its name is message MsgAbilityName plus it, and its low 14 bits pick the icon.
u8 unk02 [2]
 not named by TBS code
u8 djinnRequired [4]
 standby Djinn needed, by element

Detailed Description

A summon: its name's message and the Djinn of each element it needs.

Definition at line 38 of file battle_summon.h.

Field Documentation

◆ nameMessageId

u16 SummonDefinition::nameMessageId

The summon's ability id: its name is message MsgAbilityName plus it, and its low 14 bits pick the icon.

Definition at line 41 of file battle_summon.h.

Referenced by Battle_CollectPartyCommands(), BattleCommand_BuildPlan(), and SummonMenu_SelectSummon().

◆ unk02

u8 SummonDefinition::unk02[2]

not named by TBS code

Definition at line 42 of file battle_summon.h.

◆ djinnRequired

u8 SummonDefinition::djinnRequired[4]

standby Djinn needed, by element

Definition at line 43 of file battle_summon.h.

Referenced by Battle_CollectPartyCommands(), BattleCommand_BuildPlan(), BattleSummon_UpdateAvailability(), and SummonMenu_SelectSummon().