A summon: its name's message and the Djinn of each element it needs. More...
#include <battle/battle_summon.h>
Data Fields | |
| u16 | nameMessageId |
| The summon's ability id: its name is message MsgAbilityName plus it, and its low 14 bits pick the icon. | |
| u8 | unk02 [2] |
| not named by TBS code | |
| u8 | djinnRequired [4] |
| standby Djinn needed, by element | |
A summon: its name's message and the Djinn of each element it needs.
Definition at line 38 of file battle_summon.h.
| u16 SummonDefinition::nameMessageId |
The summon's ability id: its name is message MsgAbilityName plus it, and its low 14 bits pick the icon.
Definition at line 41 of file battle_summon.h.
Referenced by Battle_CollectPartyCommands(), BattleCommand_BuildPlan(), and SummonMenu_SelectSummon().
| u8 SummonDefinition::unk02[2] |
not named by TBS code
Definition at line 42 of file battle_summon.h.
| u8 SummonDefinition::djinnRequired[4] |
standby Djinn needed, by element
Definition at line 43 of file battle_summon.h.
Referenced by Battle_CollectPartyCommands(), BattleCommand_BuildPlan(), BattleSummon_UpdateAvailability(), and SummonMenu_SelectSummon().