Alchemy
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BattleDisplayWork Struct Reference

The battle message display: its window, its text channel and whether the next message is marked. More...

#include <battle_work.h>

Data Fields

struct UiWindow * window
 the message window
struct BattleDisplayOffset * offset
 its text channel
s32 marked
 set by BATTLE_EVENT_MARK; passed to the next message

Detailed Description

The battle message display: its window, its text channel and whether the next message is marked.

Definition at line 38 of file battle_work.h.

Field Documentation

◆ window

struct UiWindow* BattleDisplayWork::window

◆ offset

struct BattleDisplayOffset* BattleDisplayWork::offset

its text channel

Definition at line 40 of file battle_work.h.

Referenced by BattleEvent_Playback(), BattlePresentation_WaitForAdvance(), and UiText_PrepareMessageWork().

◆ marked

s32 BattleDisplayWork::marked

set by BATTLE_EVENT_MARK; passed to the next message

Definition at line 41 of file battle_work.h.

Referenced by BattleEv_DispatchQueued(), BattleEv_MarkDisplay(), BattleEvent_Playback(), and UiText_PrepareMessageWork().