The battle message display: its window, its text channel and whether the next message is marked. More...
#include <battle_work.h>
Data Fields | |
| struct UiWindow * | window |
| the message window | |
| struct BattleDisplayOffset * | offset |
| its text channel | |
| s32 | marked |
| set by BATTLE_EVENT_MARK; passed to the next message | |
The battle message display: its window, its text channel and whether the next message is marked.
Definition at line 38 of file battle_work.h.
| struct UiWindow* BattleDisplayWork::window |
the message window
Definition at line 39 of file battle_work.h.
Referenced by BattleEvent_Playback(), BattlePresentation_WaitForAdvance(), UiText_PrepareMessageWork(), and UiWork_FinalizeSharedSlot().
| struct BattleDisplayOffset* BattleDisplayWork::offset |
its text channel
Definition at line 40 of file battle_work.h.
Referenced by BattleEvent_Playback(), BattlePresentation_WaitForAdvance(), and UiText_PrepareMessageWork().
| s32 BattleDisplayWork::marked |
set by BATTLE_EVENT_MARK; passed to the next message
Definition at line 41 of file battle_work.h.
Referenced by BattleEv_DispatchQueued(), BattleEv_MarkDisplay(), BattleEvent_Playback(), and UiText_PrepareMessageWork().