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| | battle.h |
| | Battle state, unit motion and presentation services.
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| | blank_load.h |
| | The reel-game entry point.
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| | blank_run.h |
| | The display-blanked callback runner.
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| | effect.h |
| | Battle-effect dispatch, drawing and presentation setup.
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| | field.h |
| | Field actors, movement, map drawing and scene services.
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| | game.h |
| | Party members, items, Djinn and game-state operations.
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| | object.h |
| | Scene events, field Psynergy, objects and effect lifecycles.
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| | palette.h |
| | Title, introduction and splash-screen presentation.
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| | resource.h |
| | Resource animation metadata lookup.
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| | runtime.h |
| | Frame scheduling, memory, resources and core runtime services.
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| | scroll.h |
| | The scrolling slideshow entry point.
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| | shop.h |
| | Shops, inns and the cursors used by their screens.
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| | sound.h |
| | Audio mixing, playback commands and music-player updates.
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| | window.h |
| | Window construction, text drawing and selection interfaces.
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