Alchemy
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farcall Directory Reference

Files

 
battle.h
 Battle state, unit motion and presentation services.
 
blank_load.h
 The reel-game entry point.
 
blank_run.h
 The display-blanked callback runner.
 
effect.h
 Battle-effect dispatch, drawing and presentation setup.
 
field.h
 Field actors, movement, map drawing and scene services.
 
game.h
 Party members, items, Djinn and game-state operations.
 
menu.h
 Party menus and their interactive selection screens.
 
object.h
 Scene events, field Psynergy, objects and effect lifecycles.
 
palette.h
 Title, introduction and splash-screen presentation.
 
resource.h
 Resource animation metadata lookup.
 
runtime.h
 Frame scheduling, memory, resources and core runtime services.
 
scroll.h
 The scrolling slideshow entry point.
 
shop.h
 Shops, inns and the cursors used by their screens.
 
sound.h
 Audio mixing, playback commands and music-player updates.
 
window.h
 Window construction, text drawing and selection interfaces.