Alchemy
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resource.h

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1/// @file
2/// Resource animation metadata lookup.
3/// Far-call interfaces; their ordered jump stubs live in
4/// games/tbs/src/system/far_call/RESOURCE.S.
5
struct AnimationMetadata * Resource_GetMetadataRecordFar(u32 number)
An animation's metadata: the sprite's size, scale and offsets, how its frames are drawn and decoded,...
unsigned int u32
Definition types.h:15