16 s32 travel_divisor,
s32 initial_velocity_y);
s32 BattleMotion_GetSlotPaletteFar(s32 id)
s32 DebugParty_LoadPresetFar(s32 preset)
void DebugBattle_RunMenuFar(void)
struct BattleObj * GetBattleObjectSlotFar(s32 objectId)
Far call to BattleObjGet.
s32 BattleParty_ListActorIdsFar(s32 groups, u16 *dst)
void BattleMotion_ApproachTargetFar(s32 actorId, s32 targetId, s32 travel_divisor, s32 initial_velocity_y)
s32 Summon_IsEntrySecondaryFlaggedFar(s32 index)
void BattleActor_CommitPlacementFar(void)
Far call to BattleObjPut.
s32 DjinnRecovery_TickTwentyFar(void)
void BattlePres_SetupTransitionSceneFar(s32 x, s32 depth, s32 y, s32 zoom)
void BattleActor_SpawnObjectsForListFar(s16 *list, s32 refresh)
void BattlePres_SetActorModesFar(u16 *actors, s32 mode)
s32 BattleParty_PrepareActiveOwnersFar(u16 *owners)
s32 BattleUnit_GetEffectHeightFar(s32 id)
s32 DjinnRecovery_TickFar(void)
s32 BattleMotion_ProjectScaledPositionFar(s32 id, s32 *projected)
s32 Battle_RunEncounterFar(s32 enemyGroup)
s32 BattleParty_CountStandbyDjinnFar(u32 unitId, u8 *counts)
void Camera_ConfigureSceneFar(s32 pos)
void BattleMotion_ApplyVariantMotionFar(s32 id, s32 variant)
void BattlePres_SetupTransitionAtPairMidpointFar(s32 a, s32 b, s32 zoom)
void BattleEventRuntime_BeginPhaseFar(s32 cue)
s32 Graphics_ScaleRgb555ClampedFar(u16 *source, u16 *destination, s32 scale, s32 count)
void * GetMotionRecordFar(struct MotionObject *object, s32 record_index)
void BattleBackground_LoadFar(s32 mode, s32 resource, s32 level)
s32 BattlePresentation_WaitForPromptAtFar(s32 x, s32 y)
void BattlePresentation_ConfigurePaletteFadeFar(s32 mode, s32 value, s32 fade)
s32 BattleMotion_ProjectPositionFar(s32 id, s32 *projected)
s32 BattleMotion_ProjectConditionalPositionFar(s32 id, s32 *projected)
void BattlePresentation_SetPaletteLevelFar(s32 unused, s32 level)
A unit's place on the battlefield: its sprite object, resources and animations, its anchor spot and s...
s32 scale
16.16 fixed point, 0x10000 full size
An effect object that moves and draws one sprite: its position, scale, velocity and target,...