void(*) SchedulerCallback(void)
s32 ArcTan2Far(s32 x, s32 y)
s32 Resource_FindFreeEntryFar(void)
s32 FixedSqrtFar(s32 value)
void Vector_AddPolarOffsetFar(s32 radius, s32 angle, void *position)
s32 SerialRuntime_GetActiveTransfersFar(void)
void WaitFramesFar(s32 frames)
void RuntimeDispatch_NoOpHookFar(s32 unused)
void SerialRuntime_InitializeFar(void)
s32 SerialRuntime_PollAndTransferFar(void *send, void *receive)
void SerialRuntime_RemoveIrqHandlersFar(void)
void Fade_ToBlackFar(s32 frames)
s32 Sound_LoadPresetParametersFar(s32 preset)
void Runtime_PushSlotEntryFar(void *slot_entry, s32 slot)
s32 SerialRuntime_BeginSendFar(void *source, s32 transferValue)
s32 AffineMatrix_BuildForEffectFar(struct AffineTransform *source)
s32 Scheduler_RemoveCallbackFar(SchedulerCallback callback)
s32 Resource_DecodeType01Far(const void *source, void *destination)
s32 Resource_ResetEntryFar(u32 no)
void * Resource_GetTableEntryFar(s32 index)
void * Runtime_AllocateHeapBlockFar(s32 kind, s32 size)
s32 Resource_DecodeByteLzFar(const void *source, void *destination)
s32 VramCache_ReleaseVramFar(u32 no)
s32 SerialRuntime_BeginReceiveFar(void *destination)
void * Runtime_AllocateBlockFar(s32 kind, s32 size)
void Ui_LoadWindowGraphicsFar(void)
s32 Scheduler_AddOrUpdateCallbackFar(SchedulerCallback callback, s32 order)
void * Runtime_BumpAllocateFar(s32 size)
Far call to MemAlloc.
void * Runtime_BumpAllocateAlternatePoolFar(s32 size)
s32 Scheduler_SetTaskFlagsFar(SchedulerCallback callback, u32 mask)
s32 VramCache_LoadFar(u32 no, u32 size, const void *src)
void Runtime_SetIrqHandlerFar(u32 irq, s32 vcount, InterruptHandler handler)
void(*) InterruptHandler(void)