Alchemy
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palette.h

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1/// @file
2/// Title, introduction and splash-screen presentation.
3/// Far-call interfaces; their ordered jump stubs live in
4/// games/tbs/src/system/far_call/PALETTE.S.
5
s32 Title_ShowSplashScreenFar(s32 mode)
s32 Title_ShowIntroFar(s32 prompt)
s32 Title_ShowAnimatedSplashFar(void)
signed int s32
Definition types.h:14