Alchemy
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menu.h

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1/// @file
2/// Party menus and their interactive selection screens.
3/// Far-call interfaces; their ordered jump stubs live in
4/// games/tbs/src/system/far_call/MENU.S.
5
11 s32 originY, s32 spacing,
12 s32 unused);
s32 StatusMenu_RunFar(void)
s32 DjinnMenu_RunFar(void)
s32 ItemMenu_RunFar(void)
void Menu_ReleaseEntryObjectsFar(void)
void ItemMenu_DrawItemDetailsFar(s32 window, s32 item)
s32 PsynergyMenu_RunFar(void)
s32 Menu_OpenCharacterSelectorFar(void)
void UiIcon_PrepareObjectFar(struct RenderOutput *object)
void PsynergyMenu_InitializeEntryObjectsFar(void *source, s32 originX, s32 originY, s32 spacing, s32 unused)
A render output: a sprite in a window's output list (a character, an icon or a portrait),...
signed int s32
Definition types.h:14