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menu.h
Go to the documentation of this file.
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/// @file
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/// Party menus and their interactive selection screens.
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/// Far-call interfaces; their ordered jump stubs live in
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/// games/tbs/src/system/far_call/MENU.S.
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s32
ItemMenu_RunFar
(
void
);
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s32
PsynergyMenu_RunFar
(
void
);
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s32
StatusMenu_RunFar
(
void
);
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s32
Menu_OpenCharacterSelectorFar
(
void
);
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void
PsynergyMenu_InitializeEntryObjectsFar
(
void
*source,
s32
originX,
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s32
originY,
s32
spacing,
12
s32
unused);
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void
Menu_ReleaseEntryObjectsFar
(
void
);
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void
UiIcon_PrepareObjectFar
(
struct
RenderOutput
*
object
);
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s32
DjinnMenu_RunFar
(
void
);
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void
ItemMenu_DrawItemDetailsFar
(
s32
window,
s32
item);
StatusMenu_RunFar
s32 StatusMenu_RunFar(void)
DjinnMenu_RunFar
s32 DjinnMenu_RunFar(void)
ItemMenu_RunFar
s32 ItemMenu_RunFar(void)
Menu_ReleaseEntryObjectsFar
void Menu_ReleaseEntryObjectsFar(void)
ItemMenu_DrawItemDetailsFar
void ItemMenu_DrawItemDetailsFar(s32 window, s32 item)
PsynergyMenu_RunFar
s32 PsynergyMenu_RunFar(void)
Menu_OpenCharacterSelectorFar
s32 Menu_OpenCharacterSelectorFar(void)
UiIcon_PrepareObjectFar
void UiIcon_PrepareObjectFar(struct RenderOutput *object)
PsynergyMenu_InitializeEntryObjectsFar
void PsynergyMenu_InitializeEntryObjectsFar(void *source, s32 originX, s32 originY, s32 spacing, s32 unused)
RenderOutput
A render output: a sprite in a window's output list (a character, an icon or a portrait),...
Definition
render_input.h:62
s32
signed int s32
Definition
types.h:14
include
farcall
menu.h