void BattleFx_EndElementStreaksFar(void)
void BattleFx_StartElementStreaksFar(s32 element)
void BattleFx_RunShatteringOpeningFar(struct BattleEffectArgument *effect)
void BattleFx_RunTableEffectFar(struct BattleEffectArgument *effect)
void BattleFx_RunSceneEffectFar(struct BattleEffectArgument *effect)
void BattleFx_RunElementPillarFar(struct BattleEffectArgument *effect)
void BattleFx_RunElementBurstFar(struct BattleEffectArgument *effect)
s32 BattleEffect_LoadWorkFar(s32 slot, s32 width_shift, s32 height_shift, s32 flags, u32 mode)
Far call to BattleFx_BuildBlitter.
void BattleFx_DispatchByIdRangeFar(struct BattleEffectArgument *effect)
The command shared by an effect's caller, dispatcher and handlers.