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Alchemy
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Alchemy
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blank_load.h
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/// @file
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/// The reel-game entry point.
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/// Far-call interfaces; their ordered jump stubs live in
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/// games/tbs/src/system/far_call/BLANK_LOAD.S.
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s32
ReelGame_StartFar
();
ReelGame_StartFar
s32 ReelGame_StartFar()
s32
signed int s32
Definition
types.h:14
include
farcall
blank_load.h