Alchemy
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sound.h

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1/// @file
2/// Audio mixing, playback commands and music-player updates.
3/// Far-call interfaces; their ordered jump stubs live in
4/// games/tbs/src/system/far_call/SOUND.S.
5
8#ifndef OWN_AudioCommand_PlayFar
10#endif
void MusicCommand_SetPitchAndUpdateFrequencyFar(u16 value)
void AudioCommand_WaitForCompletionFar(void)
void AudioCommand_PlayFar(s32 id)
void MusicPlayer_StepVolumeAndPitchTowardTargetsFar(void)
s32 AudioCommand_GetSecondaryStateByteFar(void)
s32 AudioCommand_GetStateByteFar(void)
void Audio_InitializeRuntimeDefaultsFar(void)
void AudioEngine_RunMixerFar(void)
signed int s32
Definition types.h:14
unsigned short u16
Definition types.h:13