void Shop_SetCursorFar(struct ShopCursor *cursor, s32 targetX, s32 targetY, s32 kind)
s32 Shop_ConfirmActFar(s32 unitId)
void ShopCursor_SetPositionImmediateFar(struct ShopCursor *cursor, s32 x, s32 y)
void Inn_PlaySleepFar(s32 room_price)
void Shop_RestoreFieldPaletteFar(void)
void ShopCursor_AdvanceFar(struct ShopCursor *cursor)
s32 Shop_PickUnitItemFar(s32 *selected_unit, s32 *selectedItem)
void ShopCursor_MoveTowardTargetFar(struct ShopCursor *cursor)
void AudioCommand_WaitForStateByteClearFar(void)
void Shop_SaveAndTintFieldPaletteFar(s32 layer)
s32 Battle_ApplyPresetItemsAndFlagsFar(s32 unused)
void Shop_FillSelectorFar(s32 count, s32 selector, u8 *base)
s32 Inn_CheckInFar(s32 mode, s32 objectId)
s32 Shop_RunFar(s32 row, s32 keeper_id)
Cursor that approaches its target, shared by shop, name entry and settings.