The object system's work (struct ObjectSystemWork), seen as the flag that suspends sprite projection while the menu opens. More...
Data Fields | |
| u8 | unk00 [4] |
| u16 | wait |
The object system's work (struct ObjectSystemWork), seen as the flag that suspends sprite projection while the menu opens.
Definition at line 9 of file run_scene.c.
| u8 MenuCtrl::unk00[4] |
Definition at line 10 of file run_scene.c.
| u16 MenuCtrl::wait |
Definition at line 11 of file run_scene.c.
Referenced by Field_RunScene().