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Alchemy
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Here is a list of all enum values with links to the files they belong to:
- f -
FACING_EAST :
field_scene.h
FACING_NORTH :
field_scene.h
FACING_NORTHEAST :
field_scene.h
FACING_NORTHWEST :
field_scene.h
FACING_SOUTH :
field_scene.h
FACING_SOUTHEAST :
field_scene.h
FACING_SOUTHWEST :
field_scene.h
FACING_STEP :
field_scene.h
FACING_WEST :
field_scene.h
FADE_BRIGHTEN :
fade.c
FADE_DARKEN :
fade.c
FADE_GAME_LAYERS :
fade.c
FADE_LAYER_MASK :
fade.c
FADE_LEVEL_MAX :
fade.c
FALLING_BOLT_COUNT :
falling.c
FALLING_BOLT_DURATION :
effect_table.h
FALLING_BOLT_SPACING :
effect_table.h
FALLING_BOLT_SPARK_COUNT :
falling.c
FALLING_BOLT_SPARKS_PER_BOLT :
effect_table.h
FALLING_BOLT_WAVE_COUNT :
effect_table.h
FALLING_OBSTACLE :
colosso_wall.c
FALLING_SHARD_COUNT :
falling.c
FALLING_SHARD_PUFF_COUNT :
falling.c
FARAN :
lalivero_interiors.c
FAREWELL_BUNZA_SAYS_GOODBYE :
west_lunpa_cave.h
FAREWELL_GARET_MOVES_ON :
west_lunpa_cave.h
FAREWELL_GARET_SIGHS :
west_lunpa_cave.h
FAREWELL_GARET_STAYS :
west_lunpa_cave.h
FAREWELL_HAMMET_LETS_IVAN_GO :
west_lunpa_cave.h
FAREWELL_IVAN_REASSURES :
west_lunpa_cave.h
FAREWELL_IVAN_STAYS :
west_lunpa_cave.h
FAREWELL_MIA_HOPES_FOR_SAFETY :
west_lunpa_cave.h
FAREWELL_MIA_STAYS :
west_lunpa_cave.h
FIELD_KIND_AVOID :
psynergy_effects.h
FIELD_KIND_CARRY :
psynergy_effects.h
FIELD_KIND_CATCH :
psynergy_effects.h
FIELD_KIND_CLOAK :
psynergy_effects.h
FIELD_KIND_DOUSE :
psynergy_effects.h
FIELD_KIND_FORCE :
psynergy_effects.h
FIELD_KIND_FROST :
psynergy_effects.h
FIELD_KIND_GROWTH :
psynergy_effects.h
FIELD_KIND_HALT :
psynergy_effects.h
FIELD_KIND_LIFT :
psynergy_effects.h
FIELD_KIND_MIND_READ :
psynergy_effects.h
FIELD_KIND_MOVE :
psynergy_effects.h
FIELD_KIND_PLY :
psynergy_effects.h
FIELD_KIND_RETREAT :
psynergy_effects.h
FIELD_KIND_REVEAL :
psynergy_effects.h
FIELD_KIND_WHIRLWIND :
psynergy_effects.h
FIELD_OBJECT_COUNT :
field_internal.h
FIELD_VIEW_FOCUS_X :
field_internal.h
FIELD_VIEW_FOCUS_Y :
field_internal.h
FIELD_VIEW_HEIGHT :
field_internal.h
FIELD_VIEW_WIDTH :
field_internal.h
FINALS_OFFICIAL :
colosseum_entrance.c
FIRST_DOOR_TRIGGER :
altin.c
FIRST_GROUND_SPARKLE :
kolima_forest_bridge.c
FIRST_PIT :
lamakan_desert.c
FLAG_ASKED_ABOUT_JAIL :
vault_revisit.c
FLAG_ATTENDANT_SHOWED_BEDS :
babi_palace.c
FLAG_BEYOND_DOOR :
babi_lighthouse.c
FLAG_BLOCK_IN_PLACE :
altmiller_cave.c
FLAG_CHANNEL_1_OPEN :
mercury_lighthouse.c
FLAG_CHANNEL_2_OPEN :
mercury_lighthouse.c
FLAG_CHANNEL_313 :
mercury_lighthouse.c
FLAG_CHANNEL_3_OPEN :
mercury_lighthouse.c
FLAG_CHEST_APPLE :
mogall_forest.c
FLAG_CHEST_EF0 :
mercury_lighthouse_entrance.c
FLAG_CHEST_ITEM_4C :
mercury_lighthouse_entrance.c
FLAG_CHEST_ITEM_5D :
mogall_forest.c
FLAG_CHEST_NUT :
mercury_lighthouse.c
FLAG_CHEST_PSY_CRYSTAL :
mercury_lighthouse.c
FLAG_CHEST_SLEEP_BOMB :
mercury_lighthouse.c
FLAG_CONTACT_BLOCKED :
world_map.c
FLAG_DARK :
altmiller_cave.c
FLAG_DOOR_ROOM_BLOCK_PUSHED :
mercury_lighthouse.c
FLAG_DOOR_SWITCH_BLOCK_AT_47 :
mercury_lighthouse.c
FLAG_DOOR_SWITCH_BLOCK_AT_48 :
mercury_lighthouse.c
FLAG_DOOR_SWITCH_BLOCK_AT_53 :
mercury_lighthouse.c
FLAG_DROP_FROM_ABOVE_SEEN :
mercury_lighthouse_entrance.c
FLAG_EAST_LOWER_FROZEN :
vault_cave.c
FLAG_EAST_UPPER_FROZEN :
vault_cave.c
FLAG_FAR_EAST_FROZEN :
vault_cave.c
FLAG_FIRST_AREA_EAST_APE_OUT :
mogall_forest.c
FLAG_FIRST_AREA_HOSTILE_APE_OUT :
mogall_forest.c
FLAG_FIRST_AREA_LOG_ROLLED :
mogall_forest.c
FLAG_FIRST_AREA_NORTH_APE_OUT :
mogall_forest.c
FLAG_FIRST_CROSSING_BLOCK :
mercury_lighthouse.c
FLAG_FIRST_SCENE_STORM_DOUSED :
suhalla_desert.c
FLAG_FOUNTAIN_RUNNING :
mercury_lighthouse.c
FLAG_FOUNTAIN_SHOWN :
mercury_lighthouse.c
FLAG_GAP_BLOCK_PLACED :
mercury_lighthouse.c
FLAG_GARET_COMPLAINED :
lamakan_desert.c
FLAG_GARET_WATCHING_ROCKS :
altin_peak.c
FLAG_GRADED_DARKNESS :
altmiller_cave.c
FLAG_GREETER_RECOGNIZED_PARTY :
vault_revisit.c
FLAG_GROWTH_PASSAGE_OPEN :
babi_lighthouse.c
FLAG_HAZARDS_PAUSED :
lamakan_desert.c
FLAG_HEAT_HALF :
lamakan_desert.c
FLAG_HEAT_QUARTER :
lamakan_desert.c
FLAG_HEAT_THREE_QUARTERS :
lamakan_desert.c
FLAG_HERMES_WATER_TAKEN :
mercury_lighthouse.c
FLAG_HOSTAGES_GONE :
mercury_lighthouse_aerie.c
FLAG_IMIL_MAP_LAYER_0 :
imil.c
FLAG_IMIL_MAP_LAYER_1 :
imil.c
FLAG_IMIL_SNOWMAN_ON_CHIMNEY :
imil.c
FLAG_INNER_WEST_LOWER_FROZEN :
vault_cave.c
FLAG_IVAN_COMPLAINED :
lamakan_desert.c
FLAG_LAST_CROSSING_BLOCK_EAST :
mercury_lighthouse.c
FLAG_LAST_CROSSING_BLOCK_WEST :
mercury_lighthouse.c
FLAG_LEADER_ON_FLOOR_SWITCH :
mercury_lighthouse.c
FLAG_LIFT_UP :
mercury_lighthouse_aerie.c
FLAG_LIZARD_MAN_STEPPED_ASIDE :
mercury_lighthouse_entrance.c
FLAG_MAID_APOLOGIZED :
lalivero_interiors.c
FLAG_MIA_COMPLAINED :
lamakan_desert.c
FLAG_MIA_GOES_IN_SEEN :
mercury_lighthouse_entrance.c
FLAG_NORTH_BLOCK_STRUCK :
vault_cave.c
FLAG_NUT_CAUGHT :
mogall_forest.c
FLAG_ON_PLATFORM :
mercury_lighthouse_aerie.c
FLAG_PARTY_LEFT_VALE :
field_scene.h
FLAG_PARTY_PRAISED :
vault_revisit.c
FLAG_PSYNERGY_STONE :
mercury_lighthouse_aerie.c
,
mogall_forest.c
FLAG_PUDDLE_FROZEN :
alpine_crossing_lama_temple.c
,
altin_peak.c
,
altmiller_cave.c
FLAG_SECOND_AREA_EAST_APE_OUT :
mogall_forest.c
FLAG_SECOND_AREA_LOG_ROLLED :
mogall_forest.c
FLAG_SECOND_AREA_NORTH_APE_OUT :
mogall_forest.c
FLAG_SECOND_AREA_SOUTH_APE_MOVED :
mogall_forest.c
FLAG_SECOND_AREA_SOUTH_APE_OUT :
mogall_forest.c
FLAG_SECOND_PUDDLE_FROZEN :
altin_peak.c
FLAG_SECOND_SCENE_STORM_DOUSED :
suhalla_desert.c
FLAG_SECRETS_REVEALED :
lamakan_desert.c
FLAG_SOUTH_OBSTACLE_SETTLED :
mogall_forest.c
FLAG_SPROUT_GROWN :
alpine_crossing_lama_temple.c
FLAG_STAIRS_RAISED :
mercury_lighthouse.c
FLAG_STORMS_RISEN :
suhalla_desert.c
FLAG_SUSPECTS_FLEEING :
vault_interiors.c
FLAG_THIRD_AREA_CENTRAL_APE_OUT :
mogall_forest.c
FLAG_THIRD_AREA_EAST_APE_MOVED :
mogall_forest.c
FLAG_THIRD_AREA_EAST_APE_OUT :
mogall_forest.c
FLAG_THIRD_AREA_FIRST_LOG_ROLLED :
mogall_forest.c
FLAG_THIRD_AREA_HOSTILE_APE_OUT :
mogall_forest.c
FLAG_THIRD_AREA_SECOND_LOG_ROLLED :
mogall_forest.c
FLAG_THIRD_AREA_WEST_APE_OUT :
mogall_forest.c
FLAG_THIRD_PUDDLE_FROZEN :
altin_peak.c
FLAG_TUNNEL_FIRST_PARTICLES_SOUNDED :
kalay.c
FLAG_TUNNEL_FIRST_PASSAGE_OPEN :
kalay.c
FLAG_TUNNEL_FROST_TARGET_FROZEN :
kalay.c
FLAG_TUNNEL_OVERLAY_FOLLOWS_LEADER :
kalay.c
FLAG_TUNNEL_SECOND_PARTICLES_SOUNDED :
kalay.c
FLAG_TUNNEL_SECOND_PASSAGE_OPEN :
kalay.c
FLAG_VALE_INNKEEPER_WELCOMED_ISAAC :
vale_babi.c
FLAG_VALE_NEIGHBOR_SAW_ISAAC_GROWN :
vale_babi.c
FLAG_VALE_STORM_FIRST_ROCK_PASSED :
vale_storm.c
FLAG_VALE_STORM_FOURTH_ROCK_PASSED :
vale_storm.c
FLAG_VALE_STORM_GARET_SAW_BLOCKED_PATH :
vale_storm.c
FLAG_VALE_STORM_KYLE_GREETED_ISAAC :
vale_storm.c
FLAG_VALE_STORM_SECOND_ROCK_PASSED :
vale_storm.c
FLAG_VALE_STORM_THIRD_ROCK_PASSED :
vale_storm.c
FLAG_VALE_STORM_VILLAGER_TRIED_TO_GO :
vale_storm.c
FLAG_WALKER_SPOKE :
vault_revisit.c
FLAG_WARRIOR_GUY_GREETED :
vault_revisit.c
FLAG_WATER_DRAINED :
altin.c
FLAG_WATER_DROPPED_ONCE :
altin.c
FLAG_WATER_DROPPED_TWICE :
altin.c
FLAG_WELCOMED_BACK :
vault_interiors_revisit.c
FLAG_WEST_LOWER_FROZEN :
vault_cave.c
FLAG_WEST_UPPER_FROZEN :
vault_cave.c
FLAG_WHIRLWIND_USED :
vault_cave.c
FLOODGATE_SWITCH :
kolima_forest_bend.c
FONT_GLYPH_ROWS :
glyph.h
FORCE_TARGET :
colosso_wall.c
FORMER_TREE_MAN :
bilibin.c
FORTRESS_ENTRANCE_FROM_GATE :
lunpa.h
FREE_CLIMB_ATTENDANT :
colosso_log.c
FROST_COLUMNS :
frost.c
FROST_FRAME :
frost.c
FROST_MOTES :
frost.c
FROST_TARGET :
colosso_log.c
FROST_TARGET_A :
bilibin_cave.c
FROST_TARGET_B :
bilibin_cave.c
FROST_TARGET_C :
bilibin_cave.c
FROST_TARGET_EAST :
colosso_wall.c
FROST_TARGET_WEST :
colosso_wall.c
FROTH_FRAMES :
effect_table.h
FROTH_MOTE_COUNT :
effect_table.h