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Alchemy
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Alchemy
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Here is a list of all enum values with links to the files they belong to:
- e -
EFFECT_DEFAULT_TYPE :
effect_spawn.h
EFFECT_OPTION_MASK :
effect_spawn.h
EFFECT_SCALE_TO_TARGET :
field_effect.h
EFFECT_SCRIPT_MASK :
field_effect.h
EFFECT_SCRIPT_REPEAT_COUNT :
effect_spawn.h
EFFECT_USE_PALETTE :
field_effect.h
EFFECT_USE_PRIORITY :
field_effect.h
EFFECT_USE_ROTATION :
field_effect.h
EFFECT_USE_SCRIPT :
field_effect.h
EFFECT_USE_SPIN :
field_effect.h
EFFECT_USE_START_SCALE :
field_effect.h
EFFECT_USE_TYPE :
field_effect.h
EFFECT_USE_UPDATE :
field_effect.h
ELEMENT_JUPITER :
battle_unit.h
ELEMENT_MARS :
battle_unit.h
ELEMENT_MERCURY :
battle_unit.h
ELEMENT_NONE :
battle_unit.h
ELEMENT_VENUS :
battle_unit.h
ENCOUNTER_GROUP_COUNT :
encounter.c
ENTRANCE_90 :
suhalla.c
,
suhalla_interiors.c
ENTRANCE_99 :
lemurian_ship.c
ENTRANCE_AFTER_BATTLE :
altin_peak.c
ENTRANCE_AFTER_LIZARD_MAN :
mercury_lighthouse_entrance.c
ENTRANCE_BEFORE_LIZARD_MAN :
mercury_lighthouse_entrance.c
ENTRANCE_DROP_FROM_ABOVE :
mercury_lighthouse_entrance.c
ENTRANCE_EAST :
suhalla_gate.c
ENTRANCE_FARAN_HOUSE :
lalivero_interiors.c
ENTRANCE_FROM_AERIE :
lalivero.c
,
lalivero_interiors.c
ENTRANCE_FROM_AERIE_QUIETLY :
lalivero.c
ENTRANCE_FROM_HOUSE :
suhalla_gate.c
ENTRANCE_FROM_JAIL :
vault_jail.c
ENTRANCE_FROM_MINE :
altin.c
ENTRANCE_FROM_WORLD_MAP :
kolima_forest_bridge.c
ENTRANCE_REPORT_TO_FARAN :
lalivero_interiors.c
ENTRANCE_RISE_FROM_CHANNELS :
mercury_lighthouse_entrance.c
ENTRANCE_SANCTUM :
lalivero_interiors.c
ENTRANCE_SOUTH :
suhalla_gate.c
ENTRANCE_WORLD_MAP_NORTH :
lalivero.c
ENTRANCE_WORLD_MAP_SOUTH :
lalivero.c
ERUPTION_FIELD_FRAMES :
eruption.c
ERUPTION_FIELD_MOTES :
eruption.c
ERUPTION_FIELD_PUFFS :
eruption.c
EVENT_EXIT :
field_scene.h
EVENT_ITEM :
field_scene.h
EVENT_PSYNERGY :
field_scene.h
EVENT_RAISED :
field_scene.h
EVENT_SEARCH :
field_scene.h
EVENT_TALK :
field_scene.h
EVENT_TOUCH :
field_scene.h
EXIT_AFTER_RISING :
mercury_lighthouse_entrance.c
EXIT_DOUSE_TARGET :
bilibin_cave.c
EXIT_THROWN_OUT :
lunpa_fortress.c
EXIT_TO_DOORWAY :
mercury_lighthouse_entrance.c
EXIT_TO_LIZARD_MAN :
mercury_lighthouse_entrance.c