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Alchemy
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Here is a list of all enum values with links to the files they belong to:
- p -
PALETTE_EFFECT :
lunpa.c
PALETTE_TRANSFORM_BLEND :
palbuf.h
PALETTE_TRANSFORM_FLAGS :
palbuf.h
PALETTE_TRANSFORM_FROM_SOURCE :
palbuf.h
PALETTE_TRANSFORM_GREY :
palbuf.h
PALETTE_TRANSFORM_MUTED :
palbuf.h
PALETTE_TRANSFORM_PALE :
palbuf.h
PALETTE_TRANSFORM_PLAIN :
palbuf.h
PALETTE_TRANSFORM_RED :
palbuf.h
PALETTE_TRANSFORM_SEPIA :
palbuf.h
PALETTE_TRANSFORM_SPLIT :
palbuf.h
PALETTE_TRANSFORM_TINT :
palbuf.h
PALETTE_TRANSFORM_WARM :
palbuf.h
PALETTE_TRANSFORM_WARM2 :
palbuf.h
PALETTE_TRANSLUCENT_EFFECT :
lunpa.c
PASSAGE_INDEX_MASK :
crossbone_isle_platform_rooms.c
PASSAGE_PLAY_OPENING :
crossbone_isle_platform_rooms.c
PILLAR_TOP_HEIGHT :
lunpa.h
PIPE_EAST :
colosso_river.c
PIPE_WEST :
colosso_river.c
PIPEWORKS_ATTENDANT :
colosso_river.c
PIPEWORKS_BLOCK :
colosso_river.c
PLAN_BUNZA_HAS_WAGON :
west_lunpa_cave.h
PLAN_BUNZA_IS_UNSUSPECTED :
west_lunpa_cave.h
PLAN_BUNZA_OFFERS_RIDE :
west_lunpa_cave.h
PLAN_BUNZA_REASSURES :
west_lunpa_cave.h
PLAN_GARET_AGREES :
west_lunpa_cave.h
PLAN_HAMMET_ASKS_PLAN :
west_lunpa_cave.h
PLAN_IVAN_DOUBTS_WAGON :
west_lunpa_cave.h
PLAN_MIA_ASKS_ABOUT_WAGON :
west_lunpa_cave.h
PLAN_SHOW_ATTACK :
battle_internal.h
PLAN_SHOW_CAST :
battle_internal.h
PLAN_SHOW_DJINNI :
battle_internal.h
PLAN_SHOW_ENEMY_CAST :
battle_internal.h
PLAN_SHOW_FLEE :
battle_internal.h
PLAN_SHOW_FULL_SCREEN :
battle_internal.h
PLAN_SHOW_ITEM :
battle_internal.h
PLAN_SHOW_MESSAGES :
battle_internal.h
PLAN_SHOW_SUMMON :
battle_internal.h
PLANE_XY :
goma_cave_pillar.c
PLANE_XZ :
goma_cave_pillar.c
PLANE_YZ :
goma_cave_pillar.c
PLASMA_SHAKE_FRAMES :
effect_table.h
PLASMA_SPARKS :
effect_table.h
POSE_DAMAGE :
battle.h
POSE_ENEMY_DOWN :
battle.h
POSE_ENEMY_HELD :
battle.h
POSE_PARTY_HELD :
battle.h
POSE_STANDING :
battle.h
PRIEST :
lalivero_interiors.c
,
suhalla_interiors.c
PRISM_CRYSTAL_COUNT :
effect_table.h
PRISM_FRAMES :
effect_table.h
PRISM_SHARD_START_X :
effect_table.h
PRISM_SHARD_START_Y :
effect_table.h
PRIZE_A :
colosso_log.c
,
colosso_river.c
,
colosso_wall.c
PRIZE_B :
colosso_log.c
,
colosso_river.c
,
colosso_wall.c
PROJECTILE_VOLLEY_DELAY :
projectiles.c
PROJECTILE_VOLLEY_SHOTS :
projectiles.c
PROJECTILE_VOLLEY_SPARKS :
projectiles.c
PROJECTILE_VOLLEY_STAGGER :
projectiles.c
PROJECTILE_VOLLEY_STEPS :
projectiles.c
PSYNERGY_STEP_APPLY :
psynergy.c
PSYNERGY_STEP_CLASSIFY :
psynergy.c
PSYNERGY_STEP_LIST :
psynergy.c
PSYNERGY_STEP_OWNER :
psynergy.c
PSYNERGY_STEP_TARGET :
psynergy.c
PUDDLE_ANIM_FROZEN :
west_lunpa_cave.h
PUSHED_ACTOR_A :
bilibin_cave.c
PUSHED_ACTOR_B :
bilibin_cave.c
PUZZLE_LEFT_ROCK_TURNED :
altmiller_cave.c
PUZZLE_LIGHTS_SHOWN :
altmiller_cave.c
PUZZLE_SOLVED :
altmiller_cave.c
PUZZLE_START :
altmiller_cave.c