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Alchemy
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Here is a list of all enum values with links to the files they belong to:
- b -
BANE :
crossbone_isle_platform_rooms.c
BATTLE_ACTION_CAPACITY :
battle_work.h
BATTLE_ACTION_SIZE :
battle_unit.h
BATTLE_DAMAGE_HP_ADDITIVE_6 :
battle_effect.h
BATTLE_DAMAGE_HP_ADDITIVE_7 :
battle_effect.h
BATTLE_DAMAGE_HP_ADDITIVE_9 :
battle_effect.h
BATTLE_DAMAGE_HP_HEAL :
battle_effect.h
BATTLE_DAMAGE_HP_POWER :
battle_effect.h
BATTLE_DAMAGE_PP_DIRECT :
battle_effect.h
BATTLE_DAMAGE_PP_DRAIN :
battle_effect.h
BATTLE_DAMAGE_PP_HEAL :
battle_effect.h
BATTLE_DAMAGE_WEAPON :
battle_effect.h
BATTLE_DAMAGE_WEAPON_SCALED :
battle_effect.h
BATTLE_ENCOUNTER_ENEMIES_FIRST :
battle_intro.h
BATTLE_ENCOUNTER_NORMAL :
battle_intro.h
BATTLE_ENCOUNTER_PARTY_FIRST :
battle_intro.h
BATTLE_ENEMY_CAPACITY :
battle_work.h
BATTLE_EVENT_ABILITY_NAME :
battle_event.h
BATTLE_EVENT_CAPACITY :
battle_event.h
BATTLE_EVENT_CLEAR_ARGUMENTS :
battle_event.h
BATTLE_EVENT_DEFEAT :
battle_event.h
BATTLE_EVENT_DJINN_BONUS :
battle_event.h
BATTLE_EVENT_DRAW_STATUS :
battle_event.h
BATTLE_EVENT_HIT :
battle_event.h
BATTLE_EVENT_ITEM_NAME :
battle_event.h
BATTLE_EVENT_MARK :
battle_event.h
BATTLE_EVENT_MESSAGE :
battle_event.h
BATTLE_EVENT_MESSAGE_NO_WAIT :
battle_event.h
BATTLE_EVENT_NUMBER :
battle_event.h
BATTLE_EVENT_REFRESH_UNIT :
battle_event.h
BATTLE_EVENT_REMOVE_UNIT :
battle_event.h
BATTLE_EVENT_SOUND :
battle_event.h
BATTLE_EVENT_UNIT_NAME :
battle_event.h
BATTLE_FX_ACID_BITE :
effect.h
BATTLE_FX_ACID_BLESSING :
effect.h
BATTLE_FX_ANNIHILATION :
effect.h
BATTLE_FX_ASTRAL_BLAST :
effect.h
BATTLE_FX_BACTERIA_RUSH :
effect.h
BATTLE_FX_BANSHEE_HOWL :
effect.h
BATTLE_FX_BEAR_CLAW :
effect.h
BATTLE_FX_BEAR_CLAW_342 :
effect.h
BATTLE_FX_BERSERK :
effect.h
BATTLE_FX_BIND :
effect.h
BATTLE_FX_BIND_218 :
effect.h
BATTLE_FX_BLAST :
effect.h
BATTLE_FX_BLIZZARD :
effect.h
BATTLE_FX_BOLT :
effect.h
BATTLE_FX_BONE_CHARGE :
effect.h
BATTLE_FX_BONE_CHILLER :
effect.h
BATTLE_FX_BREAK :
effect.h
BATTLE_FX_BRUTE_FORCE :
effect.h
BATTLE_FX_CANNIBAL_FANG :
effect.h
BATTLE_FX_CONDEMN :
effect.h
BATTLE_FX_CRAZY_VOICE :
effect.h
BATTLE_FX_CURE :
effect.h
BATTLE_FX_CURE_352 :
effect.h
BATTLE_FX_CURE_POISON :
effect.h
BATTLE_FX_CURSE :
effect.h
BATTLE_FX_CURSE_354 :
effect.h
BATTLE_FX_CUTTING_EDGE :
effect.h
BATTLE_FX_DARK_BLESSING :
effect.h
BATTLE_FX_DEADLY_GAS :
effect.h
BATTLE_FX_DEATH_PLUNGE :
effect.h
BATTLE_FX_DECOMPOSE :
effect.h
BATTLE_FX_DELUDE :
effect.h
BATTLE_FX_DEMON_FIRE :
effect.h
BATTLE_FX_DEMON_NIGHT :
effect.h
BATTLE_FX_DEW :
effect.h
BATTLE_FX_DOUBLE_FANG :
effect.h
BATTLE_FX_DOUSE :
effect.h
BATTLE_FX_DRAGON_CLOUD :
effect.h
BATTLE_FX_DRAGON_DRIVER :
effect.h
BATTLE_FX_DRAIN :
effect.h
BATTLE_FX_DRAIN_FANG :
effect.h
BATTLE_FX_DROWN :
effect.h
BATTLE_FX_DULL :
effect.h
BATTLE_FX_DYNAMITE :
effect.h
BATTLE_FX_ELECTRIC_BITE :
effect.h
BATTLE_FX_EVIL_BLESSING :
effect.h
BATTLE_FX_FIRE :
effect.h
BATTLE_FX_FIRE_BLESSING :
effect.h
BATTLE_FX_FLARE :
effect.h
BATTLE_FX_FLASH :
effect.h
BATTLE_FX_FLYING_ATTACK :
effect.h
BATTLE_FX_FLYING_ATTACK_329 :
effect.h
BATTLE_FX_FREEBITE_RUSH :
effect.h
BATTLE_FX_FROST :
effect.h
BATTLE_FX_FROTH :
effect.h
BATTLE_FX_GAIA :
effect.h
BATTLE_FX_GRANITE :
effect.h
BATTLE_FX_GROUND :
effect.h
BATTLE_FX_GROWTH :
effect.h
BATTLE_FX_GUARD :
effect.h
BATTLE_FX_GUARD_211 :
effect.h
BATTLE_FX_GUST :
effect.h
BATTLE_FX_GUST_310 :
effect.h
BATTLE_FX_HAIL :
effect.h
BATTLE_FX_HAUNT :
effect.h
BATTLE_FX_HAUNTING :
effect.h
BATTLE_FX_HEADBUTT :
effect.h
BATTLE_FX_HEARTRENDER :
effect.h
BATTLE_FX_HEARTRENDER_346 :
effect.h
BATTLE_FX_HEAT_WAVE :
effect.h
BATTLE_FX_HELM_SPLITTER :
effect.h
BATTLE_FX_ICE :
effect.h
BATTLE_FX_ICE_BLESSING :
effect.h
BATTLE_FX_IMPACT :
effect.h
BATTLE_FX_IMPACT_210 :
effect.h
BATTLE_FX_IMPACT_46 :
effect.h
BATTLE_FX_IMPAIR :
effect.h
BATTLE_FX_IMPAIR_47 :
effect.h
BATTLE_FX_JUPITER :
effect.h
BATTLE_FX_KIND_COUNT :
effect.h
BATTLE_FX_KITE :
effect.h
BATTLE_FX_MAD_SPATTER :
effect.h
BATTLE_FX_MARS :
effect.h
BATTLE_FX_MERCURY :
effect.h
BATTLE_FX_MORTAL_BLOW :
effect.h
BATTLE_FX_MYSTIC_FLAME :
effect.h
BATTLE_FX_NOVA :
effect.h
BATTLE_FX_NUMBING_STING :
effect.h
BATTLE_FX_ONSLAUGHT :
effect.h
BATTLE_FX_ORBITING_SPIRALS :
effect.h
BATTLE_FX_OUTER_SPACE :
effect.h
BATTLE_FX_PARALYZE :
effect.h
BATTLE_FX_PLANET_DIVER :
effect.h
BATTLE_FX_PLASMA :
effect.h
BATTLE_FX_PLY :
effect.h
BATTLE_FX_PLY_204 :
effect.h
BATTLE_FX_POISON_BEAT :
effect.h
BATTLE_FX_POISON_INK :
effect.h
BATTLE_FX_POISON_TAIL :
effect.h
BATTLE_FX_POISONOUS_BITE :
effect.h
BATTLE_FX_POISONOUS_BITE_323 :
effect.h
BATTLE_FX_PRISM :
effect.h
BATTLE_FX_PSY_CRYSTAL :
effect.h
BATTLE_FX_PUNJI :
effect.h
BATTLE_FX_QUAKE :
effect.h
BATTLE_FX_QUICK_STRIKE :
effect.h
BATTLE_FX_RABID_FANG :
effect.h
BATTLE_FX_RAGNAROK :
effect.h
BATTLE_FX_RANSACK :
effect.h
BATTLE_FX_RANSACK_343 :
effect.h
BATTLE_FX_RAY :
effect.h
BATTLE_FX_RECOVERY :
effect.h
BATTLE_FX_REVIVE :
effect.h
BATTLE_FX_REVIVE_201 :
effect.h
BATTLE_FX_ROTTEN_BLOOD :
effect.h
BATTLE_FX_RUMBLE :
effect.h
BATTLE_FX_SHINING_STAR :
effect.h
BATTLE_FX_SHRIEK :
effect.h
BATTLE_FX_SHURIKEN :
effect.h
BATTLE_FX_SLASH :
effect.h
BATTLE_FX_SLEEP :
effect.h
BATTLE_FX_SLEEP_STAR :
effect.h
BATTLE_FX_SLEET :
effect.h
BATTLE_FX_SMOKE_BOMB :
effect.h
BATTLE_FX_SONIC_WAVE :
effect.h
BATTLE_FX_SOOTHING_STAR :
effect.h
BATTLE_FX_SPARK_APPROACH_VARIANT3 :
effect.h
BATTLE_FX_SPASM :
effect.h
BATTLE_FX_SPIDER_WEB :
effect.h
BATTLE_FX_SPINNING_BEAT :
effect.h
BATTLE_FX_SPIRE :
effect.h
BATTLE_FX_STICKY_GOO :
effect.h
BATTLE_FX_STICKY_POISON :
effect.h
BATTLE_FX_STORM_BLESSING :
effect.h
BATTLE_FX_TAINT :
effect.h
BATTLE_FX_THORN :
effect.h
BATTLE_FX_THRASH :
effect.h
BATTLE_FX_TITAN_BLADE :
effect.h
BATTLE_FX_TONIC :
effect.h
BATTLE_FX_TORCH :
effect.h
BATTLE_FX_TRIANGLE_STRIKE :
effect.h
BATTLE_FX_TWIN_BEAKS :
effect.h
BATTLE_FX_UNDEAD_SWORD :
effect.h
BATTLE_FX_VAMPIRIC_FANG :
effect.h
BATTLE_FX_VENUS :
effect.h
BATTLE_FX_VINE :
effect.h
BATTLE_FX_VOLCANO :
effect.h
BATTLE_FX_VORPAL_SLASH :
effect.h
BATTLE_FX_WAR_CRY :
effect.h
BATTLE_FX_WARD :
effect.h
BATTLE_FX_WARD_215 :
effect.h
BATTLE_FX_WATER_BLESSING :
effect.h
BATTLE_FX_WEAKEN :
effect.h
BATTLE_FX_WHIRLWIND :
effect.h
BATTLE_FX_WICKED_HOWL :
effect.h
BATTLE_FX_WING_BEAT :
effect.h
BATTLE_FX_WING_FLUTTER :
effect.h
BATTLE_FX_WING_STROKE :
effect.h
BATTLE_FX_WISH :
effect.h
BATTLE_FX_WISH_206 :
effect.h
BATTLE_FX_WISH_44 :
effect.h
BATTLE_FX_WISH_45 :
effect.h
BATTLE_FX_ZEPHYR :
effect.h
BATTLE_LIST_ROWS :
menu_list.h
BATTLE_PLAN_SIZE :
battle_type.h
BATTLE_PLAYBACK_DISPATCH :
battle_event.h
BATTLE_PLAYBACK_IDLE :
battle_event.h
BATTLE_PLAYBACK_READY :
battle_event.h
BATTLE_PLAYBACK_RESOLVE_TARGET :
battle_event.h
BATTLE_SIDE_BOTH :
battle_party.h
BATTLE_SIDE_ENEMIES :
battle_party.h
BATTLE_SIDE_PARTY :
battle_party.h
BATTLE_TARGET_CAPACITY :
battle_type.h
BATTLE_UNIT_ABSENT :
battle_party.h
BATTLE_UNIT_ENEMY :
battle_party.h
BATTLE_UNIT_LIST_END :
battle_party.h
BATTLE_UNIT_PARTY :
battle_party.h
BATTLE_UNIT_REMOVED :
battle_party.h
BATTLE_UNIT_SIZE :
battle_unit.h
BILIBIN_ARMOR_SHOP :
bilibin_interiors.c
BILIBIN_ARMOR_SHOPKEEPER :
bilibin_interiors.c
BILIBIN_CHEF :
bilibin_interiors.c
BILIBIN_DINER :
bilibin_interiors.c
BILIBIN_HUNGRY_DINER :
bilibin_interiors.c
BILIBIN_INN :
bilibin_interiors.c
BILIBIN_INNKEEPER :
bilibin_interiors.c
BILIBIN_ITEM_SHOP :
bilibin_interiors.c
BILIBIN_ITEM_SHOPKEEPER :
bilibin_interiors.c
BILIBIN_KITCHEN_WORKER :
bilibin_interiors.c
BILIBIN_MIA_ADMIRER :
bilibin_interiors.c
BILIBIN_WAITRESS :
bilibin_interiors.c
BILIBIN_WEAPON_SHOP :
bilibin_interiors.c
BILIBIN_WEAPON_SHOPKEEPER :
bilibin_interiors.c
BOARD_WALK_ATTENDANT :
colosso_wall.c
BOLT_GLINT_SPREAD :
bolt.c
BOLT_GLINTS :
bolt.c
BOLT_SPARKS :
bolt.c
BOLT_STRIKES :
bolt.c
BRIDGE_ATTENDANT :
colosso_river.c
BRIDGE_OPERATOR :
colosso_river.c
BUFORD :
colosseum_entrance.c
BURST_SCENE_ARC_SHEET :
burst_scene.c
BURST_SCENE_FLASH :
burst_scene.c
BURST_SCENE_FRAMES :
burst_scene.c
BURST_SCENE_INTERVAL :
burst_scene.c
BURST_SCENE_MOTES :
burst_scene.c
BURST_SCENE_PALETTE :
burst_scene.c
BURST_SCENE_STRIKES :
burst_scene.c
BURST_SHOWER_MODE_DJINNI :
burst_shower.c
BURST_SHOWER_MODE_FACES :
burst_shower.c
BURST_SHOWER_MODE_FLASH :
burst_shower.c
BURST_SHOWER_MODE_GREY :
burst_shower.c
BURST_SHOWER_MODE_ICE :
burst_shower.c
BURST_SHOWER_MODE_LIGHTNING :
burst_shower.c
BURST_SHOWER_MODE_PINK :
burst_shower.c
BURST_SHOWER_MODE_SPRAY :
burst_shower.c