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Here is a list of all enum values with links to the files they belong to:
- c -
CabinSpeakerRequest :
tolbi_ship_interiors.c
CAMERA_FOLLOW_FINE_DISTANCE :
script_commands.c
CAMERA_FOLLOW_HEIGHT_SNAP :
script_commands.c
CAMERA_FOLLOW_SNAP_DISTANCE :
script_commands.c
CANVAS_COPY :
effect_internal.h
CANVAS_COPY_AND_BRIGHTEN :
effect_internal.h
CANVAS_COPY_AND_CLEAR :
effect_internal.h
CANVAS_COPY_AND_DARKEN :
effect_internal.h
CANVAS_COPY_AND_FADE :
effect_internal.h
CASTING_IMPACT_IMPACT_15 :
casting_impact.c
CASTING_IMPACT_IMPACT_17 :
casting_impact.c
CASTING_IMPACT_IMPACT_24 :
casting_impact.c
CASTING_IMPACT_IMPACT_26 :
casting_impact.c
CASTING_IMPACT_IMPACT_ACID_BATH :
casting_impact.c
CASTING_IMPACT_IMPACT_AQUA_SOCK :
casting_impact.c
CASTING_IMPACT_IMPACT_ASURA :
casting_impact.c
CASTING_IMPACT_IMPACT_BAD_OMEN :
casting_impact.c
CASTING_IMPACT_IMPACT_BANE :
casting_impact.c
CASTING_IMPACT_IMPACT_BARRAGE :
casting_impact.c
CASTING_IMPACT_IMPACT_BLINDING_SMOG :
casting_impact.c
CASTING_IMPACT_IMPACT_BROIL :
casting_impact.c
CASTING_IMPACT_IMPACT_CYCLONE_SLASH :
casting_impact.c
CASTING_IMPACT_IMPACT_DEADLY_POISON :
casting_impact.c
CASTING_IMPACT_IMPACT_FEVER :
casting_impact.c
CASTING_IMPACT_IMPACT_FLINT :
casting_impact.c
CASTING_IMPACT_IMPACT_FORCIBLE_ARM :
casting_impact.c
CASTING_IMPACT_IMPACT_FROST_BITE :
casting_impact.c
CASTING_IMPACT_IMPACT_HEAT_MIRAGE :
casting_impact.c
CASTING_IMPACT_IMPACT_LIFE_LEECH :
casting_impact.c
CASTING_IMPACT_IMPACT_LIFE_NOURISH :
casting_impact.c
CASTING_IMPACT_IMPACT_MELTDOWN :
casting_impact.c
CASTING_IMPACT_IMPACT_MIST :
casting_impact.c
CASTING_IMPACT_IMPACT_MORTAL_DANGER :
casting_impact.c
CASTING_IMPACT_IMPACT_MURK :
casting_impact.c
CASTING_IMPACT_IMPACT_POISON_CLOUD :
casting_impact.c
CASTING_IMPACT_IMPACT_PSY_LEECH :
casting_impact.c
CASTING_IMPACT_IMPACT_PSYPHON_SEAL :
casting_impact.c
CASTING_IMPACT_IMPACT_SAP :
casting_impact.c
CASTING_IMPACT_IMPACT_SCORCH :
casting_impact.c
CASTING_IMPACT_IMPACT_SEVERE_BLOW :
casting_impact.c
CASTING_IMPACT_IMPACT_SMOG :
casting_impact.c
CASTING_IMPACT_IMPACT_SQUALL :
casting_impact.c
CASTING_IMPACT_IMPACT_STUN_VOLTAGE :
casting_impact.c
CASTING_IMPACT_IMPACT_TERRA_STRIKE :
casting_impact.c
CASTING_IMPACT_IMPACT_TRUNCHEON_FIST :
casting_impact.c
CATCH_LEFT_GUARD_CHALLENGES :
lunpa.h
CATCH_LEFT_GUARD_REFUSES_ENTRY :
lunpa.h
CATCH_RIGHT_GUARD_SENDS_PARTY_OFF :
lunpa.h
CATCH_RIGHT_GUARD_WONDERS :
lunpa.h
CAVE_ENTRANCE_FROM_LUNPA :
lunpa.h
,
west_lunpa_cave.h
CAVE_ENTRANCE_FROM_WORLD_MAP :
west_lunpa_cave.h
CAVE_ENTRANCE_THIRD :
west_lunpa_cave.h
CAVE_EXIT_BY_WAGON :
west_lunpa_cave.h
CAVE_EXIT_TO_LUNPA :
west_lunpa_cave.h
CAVE_EXIT_TO_WORLD_MAP :
west_lunpa_cave.h
CELL_COLLISION_FLAGS :
vault_jail.c
CELL_SIZE :
lunpa.h
CGB_NOTE_ECHO :
audio_engine_types.h
CGB_NOTE_ON :
audio_engine_types.h
CGB_NOTE_PHASE :
audio_engine_types.h
CGB_NOTE_PITCH_DIRTY :
audio_engine_types.h
CGB_NOTE_START :
audio_engine_types.h
CGB_NOTE_STOP :
audio_engine_types.h
CGB_NOTE_VOLUME_DIRTY :
audio_engine_types.h
CGB_PHASE_ATTACK :
audio_engine_types.h
CGB_PHASE_DECAY :
audio_engine_types.h
CGB_PHASE_RELEASE :
audio_engine_types.h
CGB_PHASE_SUSTAIN :
audio_engine_types.h
CHANNEL_STEP_CLOSE :
typing.c
CHANNEL_STEP_ENDED :
typing.c
CHANNEL_STEP_RUNNING :
typing.c
CHARACTER_AILMENT_COUNT :
character_menu.h
CHARACTER_CURSE :
character_menu.h
CHARACTER_DOWN :
character_menu.h
CHARACTER_HAUNT :
character_menu.h
CHARACTER_POISON :
character_menu.h
CHARACTER_VENOM :
character_menu.h
CLOAK_CAST :
lunpa.h
CLOAK_FADED :
lunpa.h
CLOAK_NEAR_GUARD :
lunpa_fortress.c
CMD_ABILITY :
battle_session.h
CMD_ATTACK :
battle_session.h
CMD_DEFEND :
battle_session.h
CMD_DEFEND2 :
battle_session.h
CMD_DJINN :
battle_session.h
CMD_FLEE :
battle_session.h
CMD_ITEM :
battle_session.h
CMD_NONE :
battle_session.h
CMD_PSYNERGY :
battle_session.h
CMD_SUMMON :
battle_session.h
COLOR_BLUE :
altmiller_cave.c
COLOR_GREEN :
altmiller_cave.c
COLOR_NONE :
altmiller_cave.c
COLOR_RED :
altmiller_cave.c
COLOR_WHITE :
altmiller_cave.c
COLOR_YELLOW :
altmiller_cave.c
COLOSSO_LETTERING_ACCELERATE :
colosso_task.h
COLOSSO_LETTERING_END :
colosso_task.h
COLOSSO_LETTERING_FADE :
colosso_task.h
COLOSSO_LETTERING_PLACE :
colosso_task.h
COLOSSO_LETTERING_SCALE :
colosso_task.h
COLOSSO_LETTERING_WAIT :
colosso_task.h
COLUMN_ROOM_COLUMN :
lunpa_fortress.c
COLUMN_ROOM_DOOR_FLAG :
lunpa_fortress.c
COLUMN_ROOM_FIRST_SWITCH_COVER :
lunpa_fortress.c
COLUMN_ROOM_PASSAGE_COVER :
lunpa_fortress.c
COLUMN_ROOM_SECOND_SWITCH_COVER :
lunpa_fortress.c
COMPOSITE_ADDITIVE :
battle_effect.h
COMPOSITE_CLIP_X :
battle_effect.h
COMPOSITE_CLIP_Y :
battle_effect.h
COMPOSITE_COPY :
battle_effect.h
COMPOSITE_FLIP :
battle_effect.h
COMPOSITE_FLIP_X :
battle_effect.h
COMPOSITE_FLIP_Y :
battle_effect.h
COMPOSITE_MAX :
battle_effect.h
COMPOSITE_TRANSPARENT :
battle_effect.h
CONDITION_ALWAYS :
field_scene.h
CONDITION_FLAG_SET :
field_scene.h
CONFUSION_GARET_ASKS_AGAIN :
west_lunpa_cave.h
CONFUSION_IVAN_IS_CONFUSED :
west_lunpa_cave.h
CONTACT_LAST_ACTOR :
world_map.c
CONTACT_TRIGGER_BASE :
world_map.c
CPU_LOAD_PEAK_FRAMES :
frame.c
CRITICAL_HIT :
battle_type.h
CRITICAL_NONE :
battle_type.h
CRITICAL_STRONG :
battle_type.h
CROSSING_ENTRANCE_4 :
alpine_crossing_lama_temple.c
CROSSING_ENTRANCE_5 :
alpine_crossing_lama_temple.c
CROSSING_ENTRANCE_FROM_LAMA_TEMPLE :
alpine_crossing_lama_temple.c
CROSSING_EXIT_TO_FAREWELL :
alpine_crossing_lama_temple.c
CURVE_FULL_STEPS :
curve.h
CURVE_HALF_STEPS :
curve.h
CURVE_VALUE_SHIFT :
curve.h
CYBELE_POSE_OBJECT3 :
effect_table.h
CYBELE_POSE_OBJECT4 :
effect_table.h