Beam sequences and the ring and spark scene.
Bind and Triangle Strike.
The blitter builder, BattleFx_BuildBlitter.
Gust, Flying Attack and the rush bursts.
The blessings' burst showers.
The canvas layer: transfers, opening and closing, tile maps, lines.
The casting impact scene and its image helpers.
Death Plunge, the blade rain, the element pillar, the element burst and the shattering picture.
Display, scroll and window HBlank DMA helpers.
The Mercury, Jupiter, Venus and Mars Djinn attacks.
Revive, Water of Life, Quartz and Dew.
Running scene and table effects, and shared target helpers.
Growth, Punji, Vine and Thorn.
What every part of the battle effect object shares: its includes, macros and frame-loop helpers.
Ice and Douse: shards and bolts falling on the targets' side.
Demon Night, Rumble and Haunting.
Healing motes: Ply, Wish, Cure, Cure Poison.
Helm Splitter, formations and the impact burst.
Lobbed shells (Mad Spatter, Decompose, Bone Chiller ...).
The walls of Berserk, Spasm and Recovery.
Swirling stars, orbiting skulls and target bursts.
Planet Diver, Haunt and the orbiting spirals.
Plasma, and the spark groups of Blast and Dynamite.
Effect positions, projection and id dispatch helpers.
Projectile volleys (Slash, Shuriken, Wing Flutter, Blizzard ...).
Rushing strikes (Bone Charge, Brute Force, Onslaught, Headbutt).
Poison Beat, Spinning Beat and Spider Web.
Astral Blast and Shining Star.
Stat boosts and reductions (Impact, Guard, Ward, Dull, Weaken ...).
Streak volleys (Sonic Wave, Shriek, War Cry ...) and mote fountains (Sleep Star, Soothing Star).
Status motes: Taint, Delude, Paralyze, Sleep, Curse ....
Monster bites, fangs and slashes on one target.
Thrash, Quick Strike and Vorpal Slash.
Dragon Driver and the Tiamat summon.