Alchemy
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src Directory Reference

Directories

 
battle
 Battles, from their opening transition to their spoils.
 
debug
 The three debug rooms the retail game keeps.
 
effect
 Everything drawn over a battle while an ability plays.
 
field
 The field engine.
 
game
 The game rules and the tables they read.
 
graphics
 The pictures and the screens that are mostly pictures.
 
menu
 The field menu and its screens.
 
object
 A field scene and what plays in it.
 
runtime
 The code the rest of the game stands on.
 
scene
 Every place the party can walk around in, one overlay each.
 
shop
 The counters: shops, the artifact counter and the sanctum.
 
sound
 The sound cue layer and the sound driver.
 
system
 What ties the image together: header, IWRAM code, BIOS calls, far calls.
 
window
 The window system and the screens built on it.