Alchemy
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battle Directory Reference

Files

 
b5_context.h
 B5Context, the object context a battle routine reads; most of its fields are still unnamed.
 
battle.h
 The battle bank's routines and globals, as the other banks see them.
 
battle_calc.h
 The battle calculation tables: hit chances, HP and PP damage and recovery.
 
battle_display.h
 The battle camera and the presentation's transition, background and affine work.
 
battle_effect.h
 The battle effect argument and the rectangle-drawing routines effects call.
 
battle_effect_argument.h
 BattleEffectArgument, the command an effect's caller, dispatcher and handlers share, and the macros that define effect kinds.
 
battle_effect_chance.h
 Declares nothing of its own: it only includes edition.h, battle_unit.h and types.h.
 
battle_effect_work.h
 BattleEffectWork, the running battle effect's work, and its animation objects.
 
battle_escape.h
 Declares nothing of its own: it only includes edition.h, battle_session.h and types.h.
 
battle_event.h
 The battle event queue: the events BattleEvPush queues and the playback phases that play them.
 
battle_motion.h
 Declares nothing of its own: it only includes edition.h and types.h.
 
battle_obj.h
 Actor_Place, which places a battle object for a unit.
 
battle_party.h
 Which units are in a battle, and the Djinn recovery list.
 
battle_random.h
 gBattleRandomSeed, the battle's random seed.
 
battle_session.h
 A battle's objects and sprites, each unit's command and action record, and the spoils.
 
battle_status_icon.h
 Declares nothing of its own: it only includes edition.h and battle_session.h.
 
battle_summon.h
 Summons and the battle sprite definitions of the enemy classes.
 
battle_system.h
 BattleUnit_Recalculate, which recalculates a unit's stats.
 
battle_target.h
 Declares nothing of its own: it only includes edition.h, battle_session.h and types.h.
 
battle_unit.h
 BattleUnit, a party member's or enemy's battle state, with the elements, abilities and actions it uses.
 
effect_slot.h
 Effect slots: the particles Psynergy effects move and draw.
 
fx_scene.h
 BattleFxScene, the work of a battle or field Psynergy effect scene, and its arc objects.
 
motobj.h
 MotionObject, an effect object that moves and draws one sprite.
 
object_effect_scripts.h
 The object scripts effects give their particles and fragments.