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| | b5_context.h |
| | B5Context, the object context a battle routine reads; most of its fields are still unnamed.
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| | battle.h |
| | The battle bank's routines and globals, as the other banks see them.
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| | battle_calc.h |
| | The battle calculation tables: hit chances, HP and PP damage and recovery.
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| | battle_display.h |
| | The battle camera and the presentation's transition, background and affine work.
|
| | battle_effect.h |
| | The battle effect argument and the rectangle-drawing routines effects call.
|
| | battle_effect_argument.h |
| | BattleEffectArgument, the command an effect's caller, dispatcher and handlers share, and the macros that define effect kinds.
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| | battle_effect_chance.h |
| | Declares nothing of its own: it only includes edition.h, battle_unit.h and types.h.
|
| | battle_effect_work.h |
| | BattleEffectWork, the running battle effect's work, and its animation objects.
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| | battle_escape.h |
| | Declares nothing of its own: it only includes edition.h, battle_session.h and types.h.
|
| | battle_event.h |
| | The battle event queue: the events BattleEvPush queues and the playback phases that play them.
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| | battle_motion.h |
| | Declares nothing of its own: it only includes edition.h and types.h.
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| | battle_obj.h |
| | Actor_Place, which places a battle object for a unit.
|
| | battle_party.h |
| | Which units are in a battle, and the Djinn recovery list.
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| | battle_random.h |
| | gBattleRandomSeed, the battle's random seed.
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| | battle_session.h |
| | A battle's objects and sprites, each unit's command and action record, and the spoils.
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| | battle_status_icon.h |
| | Declares nothing of its own: it only includes edition.h and battle_session.h.
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| | battle_summon.h |
| | Summons and the battle sprite definitions of the enemy classes.
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| | battle_system.h |
| | BattleUnit_Recalculate, which recalculates a unit's stats.
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| | battle_target.h |
| | Declares nothing of its own: it only includes edition.h, battle_session.h and types.h.
|
| | battle_unit.h |
| | BattleUnit, a party member's or enemy's battle state, with the elements, abilities and actions it uses.
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| | effect_slot.h |
| | Effect slots: the particles Psynergy effects move and draw.
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| | fx_scene.h |
| | BattleFxScene, the work of a battle or field Psynergy effect scene, and its arc objects.
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| | motobj.h |
| | MotionObject, an effect object that moves and draws one sprite.
|
| | object_effect_scripts.h |
| | The object scripts effects give their particles and fragments.
|