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object_effect_scripts.h
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#ifndef GUARD_OBJECT_EFFECT_SCRIPTS_H
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#define GUARD_OBJECT_EFFECT_SCRIPTS_H
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/// @file
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/// The object scripts effects give their particles and fragments.
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#include "
types.h
"
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extern
const
s32
gBattleFx_CommonParticleScript
[];
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extern
const
s32
gBattleFx_FragmentScript
[];
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#endif
gBattleFx_FragmentScript
const s32 gBattleFx_FragmentScript[]
Definition
fxdata.c:456
gBattleFx_CommonParticleScript
const s32 gBattleFx_CommonParticleScript[]
[0] only frees the actor, +1 waits for it to arrive and frees it; +3 is gBattleFx_SourceHoldScript,...
Definition
fxdata.c:444
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
s32
signed int s32
Definition
types.h:14
include
battle
object_effect_scripts.h