Alchemy
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object_effect_scripts.h

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1#ifndef GUARD_OBJECT_EFFECT_SCRIPTS_H
2#define GUARD_OBJECT_EFFECT_SCRIPTS_H
3
4/// @file
5/// The object scripts effects give their particles and fragments.
6
7#include "types.h"
8
10extern const s32 gBattleFx_FragmentScript[];
11
12#endif
const s32 gBattleFx_FragmentScript[]
Definition fxdata.c:456
const s32 gBattleFx_CommonParticleScript[]
[0] only frees the actor, +1 waits for it to arrive and frees it; +3 is gBattleFx_SourceHoldScript,...
Definition fxdata.c:444
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14