Alchemy
Loading...
Searching...
No Matches

battle_calc.h

Go to the documentation of this file.
1#ifndef ALCHEMY_BATTLE_CALC_H
2#define ALCHEMY_BATTLE_CALC_H
3
4/// @file
5/// The battle calculation tables: hit chances, HP and PP damage and recovery.
6
7#include "types.h"
8#include "edition.h"
9#include "farcall.h"
10
11extern u8 gHitTable[];
12extern s32 gPpLossTable[];
13extern s32 gHpRecoveryTable[];
14extern s32 gPpDmgTable[];
15extern s32 gHpDmgTable5[];
16extern s32 gHpDmgTable8[];
17extern s32 gHpDmgTable6[];
18extern s32 gPpRecoveryTable[];
19extern s32 gHpDmgTable[];
20
21#endif
s32 gPpLossTable[]
s32 gHpDmgTable6[]
s32 gPpRecoveryTable[]
s32 gHpDmgTable8[]
s32 gHpDmgTable5[]
u8 gHitTable[]
s32 gHpRecoveryTable[]
s32 gHpDmgTable[]
s32 gPpDmgTable[]
The edition's language, for C to compare (LANGUAGE == LANGUAGE_GERMAN).
Public interfaces to the engine's code banks.
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned char u8
Definition types.h:11