Alchemy
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battle_escape.h

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1#ifndef ALCHEMY_BATTLE_ESCAPE_H
2#define ALCHEMY_BATTLE_ESCAPE_H
3
4/// @file
5/// Declares nothing of its own: it only includes edition.h, battle_session.h
6/// and types.h.
7
8#include "edition.h"
9#include "battle_session.h"
10
11#include "types.h"
12
13#endif
A battle's objects and sprites, each unit's command and action record, and the spoils.
The edition's language, for C to compare (LANGUAGE == LANGUAGE_GERMAN).
The integer types, TRUE, UNUSED and the fixed-address macros.