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Alchemy
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battle_obj.h
Go to the documentation of this file.
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#ifndef ALCHEMY_BATTLE_OBJ_H
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#define ALCHEMY_BATTLE_OBJ_H
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/// @file
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/// Actor_Place, which places a battle object for a unit.
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#include "
edition.h
"
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#include "
types.h
"
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void
Actor_Place
(
void
*
object
,
s32
unit,
s32
x,
s32
y);
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#endif
Actor_Place
void Actor_Place(void *object, s32 unit, s32 x, s32 y)
edition.h
The edition's language, for C to compare (LANGUAGE == LANGUAGE_GERMAN).
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
s32
signed int s32
Definition
types.h:14
include
battle
battle_obj.h