Alchemy
Loading...
Searching...
No Matches

battle_obj.h

Go to the documentation of this file.
1#ifndef ALCHEMY_BATTLE_OBJ_H
2#define ALCHEMY_BATTLE_OBJ_H
3
4/// @file
5/// Actor_Place, which places a battle object for a unit.
6
7#include "edition.h"
8#include "types.h"
9
10void Actor_Place(void *object, s32 unit, s32 x, s32 y);
11
12#endif
void Actor_Place(void *object, s32 unit, s32 x, s32 y)
The edition's language, for C to compare (LANGUAGE == LANGUAGE_GERMAN).
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14