1#ifndef ALCHEMY_BATTLE_SYSTEM_H
2#define ALCHEMY_BATTLE_SYSTEM_H
The battle event queue: the events BattleEvPush queues and the playback phases that play them.
void BattleUnit_Recalculate(s32 unitId)
BattlePlan, an action planned for its targets: the hits, criticals and multipliers rolled.
The edition's language, for C to compare (LANGUAGE == LANGUAGE_GERMAN).
Public interfaces to the engine's code banks.