Alchemy
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battle_system.h

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1#ifndef ALCHEMY_BATTLE_SYSTEM_H
2#define ALCHEMY_BATTLE_SYSTEM_H
3
4/// @file
5/// BattleUnit_Recalculate, which recalculates a unit's stats.
6
7#include "battle_event.h"
8#include "battle_type.h"
9#include "edition.h"
10#include "farcall.h"
11
13
14#endif
The battle event queue: the events BattleEvPush queues and the playback phases that play them.
void BattleUnit_Recalculate(s32 unitId)
BattlePlan, an action planned for its targets: the hits, criticals and multipliers rolled.
The edition's language, for C to compare (LANGUAGE == LANGUAGE_GERMAN).
Public interfaces to the engine's code banks.
signed int s32
Definition types.h:14