1#ifndef ALCHEMY_BATTLE_EFFECT_H
2#define ALCHEMY_BATTLE_EFFECT_H
BattleEffectDrawRectangle DrawRectangleFn
s32(*) BattleEffectDrawRectangle(void *destination, const void *source, s32 x, s32 y, s32 width, s32 height)
@ BATTLE_DAMAGE_HP_ADDITIVE_9
@ BATTLE_DAMAGE_WEAPON_SCALED
@ BATTLE_DAMAGE_HP_ADDITIVE_7
@ BATTLE_DAMAGE_PP_DIRECT
@ BATTLE_DAMAGE_HP_ADDITIVE_6
BattleEffectDrawRectangle DrawRectangle
The edition's language, for C to compare (LANGUAGE == LANGUAGE_GERMAN).
The command shared by an effect's caller, dispatcher and handlers.
The integer types, TRUE, UNUSED and the fixed-address macros.