5#include "text/msg_ids.h"
65#define ROOM_ENTRANCE(exit) \
66 ((exit) - LUNPA_EXIT_TO_FIRST_HOME + ROOM_ENTRANCE_FIRST)
Ability numbers, named from the English release.
Field effects, their scripts and the flags that spawn them.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
Game flags, named where their meaning is shown.
Item numbers, named from the English release.
struct LunpaDoor gLunpaDoors[]
Song and sound effect ids, indices into gSound_SongTable.
@ LUNPA_EXIT_TO_ARMS_SHOP
@ LUNPA_EXIT_TO_FIRST_HOME
@ LUNPA_EXIT_TO_THIRD_HOME
@ LUNPA_EXIT_TO_EIGHTH_ROOM
@ LUNPA_EXIT_TO_ITEM_SHOP
@ LUNPA_EXIT_TO_SECOND_HOME
@ LUNPA_EXIT_TO_WORLD_MAP
@ JAIL_ENTRANCE_FROM_LUNPA
@ FORTRESS_ENTRANCE_FROM_GATE
@ WORLD_MAP_ENTRANCE_FROM_LUNPA
@ CAVE_ENTRANCE_FROM_LUNPA
@ RECOGNITION_SEEN_THAT_MAN
@ CATCH_LEFT_GUARD_REFUSES_ENTRY
@ CATCH_RIGHT_GUARD_SENDS_PARTY_OFF
@ CATCH_LEFT_GUARD_CHALLENGES
@ CATCH_RIGHT_GUARD_WONDERS
@ TRIGGER_FORTRESS_APPROACH
@ MAP_OBJECT_PSYNERGY_STONE
@ GATE_ENTRANCE_THROWN_OUT
@ GATE_ENTRANCE_FROM_LUNPA
@ GATE_ENTRANCE_SNEAKING_OUT
@ GATE_ENTRANCE_FROM_FORTRESS
@ LUNPA_ENTRANCE_FROM_ITEM_SHOP
@ LUNPA_ENTRANCE_FROM_JAIL
@ LUNPA_ENTRANCE_FROM_THIRD_HOME
@ LUNPA_ENTRANCE_FROM_FIRST_HOME
@ LUNPA_ENTRANCE_FROM_GATE
@ LUNPA_ENTRANCE_FROM_CAVE
@ LUNPA_ENTRANCE_FROM_TEMPLE
@ LUNPA_ENTRANCE_FROM_INN
@ LUNPA_ENTRANCE_FROM_SECOND_HOME
@ LUNPA_ENTRANCE_FROM_WORLD_MAP
@ LUNPA_ENTRANCE_FROM_EIGHTH_ROOM
@ LUNPA_ENTRANCE_FROM_ARMS_SHOP
@ TRIGGER_GRAVE_SLEEP_BOMB
@ TRIGGER_EIGHTH_ROOM_DOOR
@ TRIGGER_SECOND_HOME_DOOR
@ TRIGGER_THIRD_HOME_DOOR
@ TRIGGER_FIRST_HOME_DOOR
One house door: the cell animation that opens it and where it plays.
The integer types, TRUE, UNUSED and the fixed-address macros.