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ability_ids.h
Go to the documentation of this file.
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#ifndef ALCHEMY_ABILITY_IDS_H
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#define ALCHEMY_ABILITY_IDS_H
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/// @file
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/// Ability numbers, named from the English release.
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/// Ability numbers. Each ability's name is message 819 plus its number in the
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/// game's text (Frost is message 843, Mind Read 960).
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enum
AbilityId
{
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ABILITY_GROWTH
= 0x0c,
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ABILITY_FROST
= 0x18,
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ABILITY_DOUSE
= 0x21,
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ABILITY_WHIRLWIND
= 0x4e,
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ABILITY_PLY
= 0x5d,
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ABILITY_MOVE
= 0x8c,
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ABILITY_MIND_READ
= 0x8d,
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ABILITY_FORCE
= 0x8e,
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ABILITY_LIFT
= 0x8f,
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ABILITY_REVEAL
= 0x90,
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ABILITY_HALT
= 0x91,
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ABILITY_CLOAK
= 0x92,
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ABILITY_CARRY
= 0x93,
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ABILITY_CATCH
= 0x94,
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ABILITY_RETREAT
= 0x95,
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ABILITY_AVOID
= 0x96,
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ABILITY_DROWN
= 0xdb,
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/// The summons: four to an element, in the order of their Djinn costs, each
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/// element's six ids apart.
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ABILITY_VENUS
= 0x17c,
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ABILITY_RAMSES
= 0x17d,
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ABILITY_CYBELE
= 0x17e,
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ABILITY_JUDGMENT
= 0x17f,
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ABILITY_MERCURY
= 0x182,
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ABILITY_NEREID
= 0x183,
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ABILITY_NEPTUNE
= 0x184,
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ABILITY_BOREAS
= 0x185,
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ABILITY_MARS
= 0x188,
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ABILITY_KIRIN
= 0x189,
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ABILITY_TIAMAT
= 0x18a,
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ABILITY_METEOR
= 0x18b,
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ABILITY_JUPITER
= 0x18e,
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ABILITY_ATALANTA
= 0x18f,
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ABILITY_PROCNE
= 0x190,
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ABILITY_THOR
= 0x191,
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/// An enemy that splits itself in two. Its message: "attempts to divide".
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ABILITY_SPEED_SURGE
= 0x1f7
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};
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#endif
AbilityId
AbilityId
Ability numbers.
Definition
ability_ids.h:9
ABILITY_CLOAK
@ ABILITY_CLOAK
Definition
ability_ids.h:21
ABILITY_DOUSE
@ ABILITY_DOUSE
Definition
ability_ids.h:12
ABILITY_VENUS
@ ABILITY_VENUS
The summons: four to an element, in the order of their Djinn costs, each element's six ids apart.
Definition
ability_ids.h:29
ABILITY_FORCE
@ ABILITY_FORCE
Definition
ability_ids.h:17
ABILITY_THOR
@ ABILITY_THOR
Definition
ability_ids.h:44
ABILITY_BOREAS
@ ABILITY_BOREAS
Definition
ability_ids.h:36
ABILITY_MIND_READ
@ ABILITY_MIND_READ
Definition
ability_ids.h:16
ABILITY_AVOID
@ ABILITY_AVOID
Definition
ability_ids.h:25
ABILITY_JUDGMENT
@ ABILITY_JUDGMENT
Definition
ability_ids.h:32
ABILITY_METEOR
@ ABILITY_METEOR
Definition
ability_ids.h:40
ABILITY_KIRIN
@ ABILITY_KIRIN
Definition
ability_ids.h:38
ABILITY_HALT
@ ABILITY_HALT
Definition
ability_ids.h:20
ABILITY_SPEED_SURGE
@ ABILITY_SPEED_SURGE
An enemy that splits itself in two. Its message: "attempts to divide".
Definition
ability_ids.h:46
ABILITY_NEPTUNE
@ ABILITY_NEPTUNE
Definition
ability_ids.h:35
ABILITY_MERCURY
@ ABILITY_MERCURY
Definition
ability_ids.h:33
ABILITY_DROWN
@ ABILITY_DROWN
Definition
ability_ids.h:26
ABILITY_RAMSES
@ ABILITY_RAMSES
Definition
ability_ids.h:30
ABILITY_PLY
@ ABILITY_PLY
Definition
ability_ids.h:14
ABILITY_CATCH
@ ABILITY_CATCH
Definition
ability_ids.h:23
ABILITY_JUPITER
@ ABILITY_JUPITER
Definition
ability_ids.h:41
ABILITY_TIAMAT
@ ABILITY_TIAMAT
Definition
ability_ids.h:39
ABILITY_REVEAL
@ ABILITY_REVEAL
Definition
ability_ids.h:19
ABILITY_LIFT
@ ABILITY_LIFT
Definition
ability_ids.h:18
ABILITY_MOVE
@ ABILITY_MOVE
Definition
ability_ids.h:15
ABILITY_WHIRLWIND
@ ABILITY_WHIRLWIND
Definition
ability_ids.h:13
ABILITY_RETREAT
@ ABILITY_RETREAT
Definition
ability_ids.h:24
ABILITY_NEREID
@ ABILITY_NEREID
Definition
ability_ids.h:34
ABILITY_FROST
@ ABILITY_FROST
Definition
ability_ids.h:11
ABILITY_GROWTH
@ ABILITY_GROWTH
Definition
ability_ids.h:10
ABILITY_PROCNE
@ ABILITY_PROCNE
Definition
ability_ids.h:43
ABILITY_MARS
@ ABILITY_MARS
Definition
ability_ids.h:37
ABILITY_CYBELE
@ ABILITY_CYBELE
Definition
ability_ids.h:31
ABILITY_CARRY
@ ABILITY_CARRY
Definition
ability_ids.h:22
ABILITY_ATALANTA
@ ABILITY_ATALANTA
Definition
ability_ids.h:42
include
ability_ids.h